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An error occurred while rendering. Rendering has stopped #6940
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This model load in the branch from #6805 |
Fixed in #6906. |
RuntimeError: Fragment shader failed to compile. Compile log: Error |
@wuming2019 I think the issue you are running into is #5991. Your page is losing the webgl context, which we don't have control over. However, we could report a better error. |
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VUE shouldn't affect much. This is caused by how the browser is handling memory. When too many instances are created, the browser can be agressive about destroying WebGL contexts, which then causes cesium views to crash. |
Hello, I wanted to use Cesium to verify the coordinates of a BIM Model (ifc imported). When I launch the HelloWorld program it gives me the following error: An error occurred while rendering. Rendering has stopped. Error: Failed to execute 'texImage2D' on 'WebGLRenderingContext': The image element contains cross-origin data, and may not be loaded. Could you please help me to solve this? |
@WahajTariq This sounds like a CORS error and probably has to do with how you are serving your BIM model. |
Hi @WahajTariq Did You resolve this issue. I am facing the same issue. Please help me to resolve this issue |
Hi Team!
I get next error when I try to display my gltf model in https://www.virtualgis.io/gltfviewer/
So I try to find solution and found the problem of falling. If you have .gltf model with unused materials this leads to an error. So I download gltf model from https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/Box/glTF-Embedded/Box.gltf and render it without problems. But when I try to add additional unused material it leads to stop rendering error.
You can look my changes here:
Also I attach .gltf document with unused materials.
Box.zip
Could you please fix it?
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