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It already has a vehicle with wheels spinning, depending on the simulation time. I think it shouldn't be too hard to figure out the correct rate to play the animation.
@lilleyse I've managed to correctly compute the correct rotation speed given the wheel's circumference and the vehicle's speed, however it doesn't look like there's a way to set the rotation speed of an animation from the Entity API, correct me if I'm wrong.
I think this will be a good opportunity to expose that, to make manipulations like this possible.
Example showing a moving glTF vehicle model where the wheels are spinning at a realistic rate given the vehicle's velocity.
CC @chris-cooper @impactblue573
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