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Model.js has a global glTF json cache and a per-context WebGL resources cache. To help simplify the code we might want to consider using the per-context cache for everything. Some other things that could make the code easier to follow and less bug prone would be:
Model.js has a global glTF json cache and a per-context WebGL resources cache. To help simplify the code we might want to consider using the per-context cache for everything. Some other things that could make the code easier to follow and less bug prone would be:
ModelCache
But mainly I think the area just needs some cleanup, as it probably started out simple but has gotten more complex as glTF 2.0 and 3D Tiles happened.
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