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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Curse Cured"
run/main_scene="res://UI/StartMenu/StartScreen.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://cursedLogo.png"
[audio]
driver/output_latency.web=90
[autoload]
scoreTracker="*res://scoreTracker.gd"
Music="*res://music.tscn"
Settings="*res://Settings.gd"
[display]
window/stretch/mode="canvas_items"
[gui]
theme/custom="res://Theme.tres"
theme/custom_font="res://UI/JournalScene/VCR_OSD_MONO_1.001.ttf"
[input]
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(147, 19),"global_position":Vector2(151, 60),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
"right click"={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(130, 1),"global_position":Vector2(134, 42),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}