diff --git a/README.md b/README.md index 83ab402..62d2f4e 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,6 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m
Avian + Slow falling can be toggled. -+ Avians can sense undead mobs within 16 blocks distance and deal more damage to them in melee combat. + Spectral Arrows deal increased damage when shot by an Avian.
@@ -23,14 +22,12 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m + The Arachnid has a webshot ability. + The webshot is fired using the Primary Key. - + Hitting terrain grapples towards it. - + Hitting entities catches it in cobweb. - + Catching entities in cobweb has a longer cooldown than grappling. - + This replaces the webbing in melee combat. + + Grapples towards whatever was hit. + + Webshot and close combat Webbing require Silk Resource, which regenerates within 60 seconds but can be refilled using string. + Arachnids are shorter and can fit into 1-block gaps when sneaking. + Climbing no longer slows down mining speed. + Fall damage is only taken after a fall greater than 30 Blocks. -+ Arachnids can craft 9 strings into cobweb and cobweb back into 9 string. ++ Arachnids can craft 2 strings into cobweb and cobweb back into 2 string. + Cobwebs can be broken per hand and always return a cobweb item. @@ -47,9 +44,8 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m
Shulk -+ Shulks can throw shulker bullets on a cooldown. -+ They gain defense when closing their shells (sneak for a while). -+ Closed shells will be destroyed upon taking damage and need to be closed again. ++ Shulks gain a stacking resistance effect when closing their shells by sneaking. ++ Getting hit disables closing shells for 3 seconds.
@@ -57,7 +53,7 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m + The Feline can break Stone 50% slower when not under the effect of strength or using a pickaxe with efficiency III or higher. Some tough stone variants can't be broken without strength or efficiency. + Claws deal stone-sword-level damage, but need to be resharpened using logs, wool or carpet. -+ Prey can be sensed by felines, and their meat is more nourishing. ++ Meat from fish, chicken and rabbit is more nourishing. + Night Vision is togglable. @@ -66,36 +62,33 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m + Height, eye height and reach are increased. + Enderians are able to set a teleportation point to travel back to. -+ They can dodge any Projectile on a cooldown when sneaking. -+ Teleporting grants a 5 second invincibility widow against suffocation. ++ They are immune against Projectiles, they bounce right off. ++ Teleporting via pearl grants a 5 second invincibility window against suffocation.
Merling -+ Merlings can craft tridents. ++ Merlings can [craft tridents](https://cdn.modrinth.com/data/FRBxogjw/images/2d0819e26f5afce6716b9584f21c022b9175bc86.png). + Projectile and Melee attacks with Tridents deal more damage if the Merling is underwater. + Merlings can dash underwater while swimming on a cooldown. -+ They can also summon a raincloud to keep them hydrated for some time.
Blazeborn + Burning Wrath has been reworked. - + Pressing the Primary Key catches the Blazeborn on Fire. - + Can hover for a short while on fire. + + Pressing the Primary Key catches the Blazeborn on Fire for 1 minute. + Can light Campfires, Fuel Furnei and Brewing stands when on fire. -+ Blazeborns can shoot 3 Fireballs on a Cooldown. ++ Blazeborns can shoot a burst of 3 Fireballs.
Phantom -+ Golden items and blocks have negative effects on phantoms. ++ Golden items and blocks have a repelling effect on phantoms. + Can't eat golden food. + Can't wear golden Armor. - + Golden blocks inflicts the weakness effect. + Can't phase through pure golden blocks. + Phantoms can highlight any entity in a 32 block radius for 10 seconds.