diff --git a/README.md b/README.md
index 83ab402..62d2f4e 100644
--- a/README.md
+++ b/README.md
@@ -14,7 +14,6 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m
Avian
+ Slow falling can be toggled.
-+ Avians can sense undead mobs within 16 blocks distance and deal more damage to them in melee combat.
+ Spectral Arrows deal increased damage when shot by an Avian.
@@ -23,14 +22,12 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m
+ The Arachnid has a webshot ability.
+ The webshot is fired using the Primary Key.
- + Hitting terrain grapples towards it.
- + Hitting entities catches it in cobweb.
- + Catching entities in cobweb has a longer cooldown than grappling.
- + This replaces the webbing in melee combat.
+ + Grapples towards whatever was hit.
+ + Webshot and close combat Webbing require Silk Resource, which regenerates within 60 seconds but can be refilled using string.
+ Arachnids are shorter and can fit into 1-block gaps when sneaking.
+ Climbing no longer slows down mining speed.
+ Fall damage is only taken after a fall greater than 30 Blocks.
-+ Arachnids can craft 9 strings into cobweb and cobweb back into 9 string.
++ Arachnids can craft 2 strings into cobweb and cobweb back into 2 string.
+ Cobwebs can be broken per hand and always return a cobweb item.
@@ -47,9 +44,8 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m
Shulk
-+ Shulks can throw shulker bullets on a cooldown.
-+ They gain defense when closing their shells (sneak for a while).
-+ Closed shells will be destroyed upon taking damage and need to be closed again.
++ Shulks gain a stacking resistance effect when closing their shells by sneaking.
++ Getting hit disables closing shells for 3 seconds.
@@ -57,7 +53,7 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m
+ The Feline can break Stone 50% slower when not under the effect of strength or using a pickaxe with efficiency III or higher. Some tough stone variants can't be broken without strength or efficiency.
+ Claws deal stone-sword-level damage, but need to be resharpened using logs, wool or carpet.
-+ Prey can be sensed by felines, and their meat is more nourishing.
++ Meat from fish, chicken and rabbit is more nourishing.
+ Night Vision is togglable.
@@ -66,36 +62,33 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m
+ Height, eye height and reach are increased.
+ Enderians are able to set a teleportation point to travel back to.
-+ They can dodge any Projectile on a cooldown when sneaking.
-+ Teleporting grants a 5 second invincibility widow against suffocation.
++ They are immune against Projectiles, they bounce right off.
++ Teleporting via pearl grants a 5 second invincibility window against suffocation.
Merling
-+ Merlings can craft tridents.
++ Merlings can [craft tridents](https://cdn.modrinth.com/data/FRBxogjw/images/2d0819e26f5afce6716b9584f21c022b9175bc86.png).
+ Projectile and Melee attacks with Tridents deal more damage if the Merling is underwater.
+ Merlings can dash underwater while swimming on a cooldown.
-+ They can also summon a raincloud to keep them hydrated for some time.
Blazeborn
+ Burning Wrath has been reworked.
- + Pressing the Primary Key catches the Blazeborn on Fire.
- + Can hover for a short while on fire.
+ + Pressing the Primary Key catches the Blazeborn on Fire for 1 minute.
+ Can light Campfires, Fuel Furnei and Brewing stands when on fire.
-+ Blazeborns can shoot 3 Fireballs on a Cooldown.
++ Blazeborns can shoot a burst of 3 Fireballs.
Phantom
-+ Golden items and blocks have negative effects on phantoms.
++ Golden items and blocks have a repelling effect on phantoms.
+ Can't eat golden food.
+ Can't wear golden Armor.
- + Golden blocks inflicts the weakness effect.
+ Can't phase through pure golden blocks.
+ Phantoms can highlight any entity in a 32 block radius for 10 seconds.