At the highest level, Molinillo is a dependency resolution algorithm.
You hand the Resolver
a list of dependencies and a 'locking' DependencyGraph
, and you get a resulting dependency graph out of that.
In order to guarantee that the list of dependencies is properly resolved, however, an algorithm is required that is smarter than just walking the list of dependencies and activating each, and its own dependencies, in turn.
At the heart of Molinillo is a backtracking algorithm with forward checking. Essentially, the resolution process keeps track of two types of states (dependency and possibility) in a stack. If that stack is ever exhausted, resolution was impossible. New states are pushed onto the stack for every dependency, and every time a dependency is successfully 'activated' a new state is pushed onto the stack that represents that activation. This stack-based approach is used because backtracking (also known as unwinding) becomes as simple as popping a state off that stack.
- The client initializes a
Resolver
with aSpecificationProvider
andUI
- The client calls
resolve
with an array of user-requested dependencies and an optional 'locking'DependencyGraph
- The
Resolver
creates a newResolution
with those four user-specified parameters and callsresolve
on it - The
Resolution
creates aninitial_state
, which takes the user-requested dependencies and puts them into aDependencyState
- In the process of creating the state, the
SpecificationProvider
is asked to sort the dependencies and return all thepossibilities
for theinitial_requirement
(taking into account whether the dependency islocked
). These possibilities are then grouped intoPossibilitySet
s, with each set representing a group of versions for the dependency which share the same sub-dependency requirements and are contiguous - A
DependencyGraph
is created that has all of these requirements point toroot_vertices
- The resolution process now enters its main loop, which continues as long as there is a current
state
to process, and the current state has requirements left to process UI#indicate_progress
is called to allow the client to report progress- If the current state is a
DependencyState
, we have it pop off aPossibilityState
that encapsulates aPossibilitySet
for that dependency - Process the topmost state on the stack
- If there is a non-empty
PossibilitySet
for the state,attempt_to_activate
it (jump to #11) - If there is no non-empty
PossibilitySet
for the state,create_conflict
if the state is aPossibilityState
, and thenunwind_for_conflict
create_conflict
builds aConflict
object, with details of all of the requirements for the given dependency, and adds it to a hash of conflicts stored on thestate
, indexed by the name of the dependencyunwind_for_conflict
loops through all the conflicts on thestate
, looking for a state it can rewind to that might avoid that conflict. If no such state exists, it raises a VersionConflict error. Otherwise, it takes the most recent state with a chance to avoid the current conflicts and rewinds to it (go to #6)
- Check if there is an existing vertex in the
activated
dependency graph for the dependency this state'srequirement
relates to - If there is no existing vertex in the
activated
dependency graph for the dependency this state'srequirement
relates to,activate_new_spec
. This creates a new vertex in theactivated
dependency graph, with it's payload set to the possibility'sPossibilitySet
. It also pushes a newDependencyState
, with the now-activatedPossibilitySet
's own dependencies. Go to #6 - If there is an existing,
activated
vertex for the dependency,attempt_to_filter_existing_spec
- This filters the contents of the existing vertex's
PossibilitySet
by the current state'srequirement
- If any possibilities remain within the
PossibilitySet
, it updates the activated vertex's payload with the new, filtered state and pushes a newDependencyState
- If no possibilities remain within the
PossibilitySet
after filtering, or if the current state'sPossibilitySet
had a different set of sub-dependecy requirements to the existing vertex'sPossibilitySet
,create_conflict
andunwind_for_conflict
, back to the lastDependencyState
that has a chance to not generate a conflict. Go to #6
- Terminate with the topmost state's dependency graph when there are no more requirements left
- For each vertex with a payload of allowable versions for this resolution (i.e., a
PossibilitySet
), pick a single specific version.
For our backtracking algorithm to be efficient as well as correct, we need to unwind efficiently after a conflict is encountered. Unwind too far and we'll miss valid resolutions - once we unwind passed a DependencyState we can never get there again. Unwind too little and resolution will be extremely slow - we'll repeatedly hit the same conflict, processing many unnecessary iterations before getting to a branch that avoids it.
To unwind the optimal amount, we consider the current conflict, along with all the previous unwinds that have determined our current state.
- First, consider the current conflict as follows:
- Find the earliest (lowest index) set of requirements which combine to cause the conflict. Any non-binding requirements can be ignored, as removing them would not resolve the current onflict
- For each binding requirement, find all the alternative possibilities that
would relax the requirement:
- the requirement's DependencyState might have alternative possibilities that would satisfy all the other requirements
- the parent of the requirement might have alternative possibilities that would prevent the requirement existing
- the parent of the parent of the requirement might have alternative possibilities that would prevent the parent, and thus the requirement, from existing
- etc., etc.
- Group all of the above possibilities into an array, and pick the one with the highest index (i.e., the smallest rewind) as our candidate rewind
- Next, consider any previous unwinds that were not executed (because a different, smaller unwind was chosen instead):
- Ignore any previously unused unwinds that would now unwind further than the highest index found in (1), if any
- For the remaining unused unwinds, check whether the unwind has a chance of preventing us encountering the current conflict. For this to be the case, the unwind must have been rejected in favour of an unwind to one of the states in the current conflict's requirement tree
- If any such unwinds exist, use the one with the highest index (smallest unwind) instead of the one found in (1) 3a. If no possible unwind was found in (1) and (2), raise a VersionConflict error as resolution is not possible. 3b. Filter the state that we're unwinding to, in order to remove any possibilities we know will result in a conflict. Consider all possible unwinds to the chosen state (there may be several, amasssed from previous unused unwinds for different conflicts) when doing this filtering - only possibilities that will certainly result in all of those conflicts can be filtered out as having no chance of resolution
- Update the list of unused unwinds:
- Add all possible unwinds for the current conflict
- Update the
requirements_unwound_to_instead
attribute on any considered unwind that was only rejected because it had a lower index than the chosen one - Remove all unwinds to a state greater than or equal to the chosen unwind
- Go to #6 in the main loop
The SpecificationProvider
module forms the basis for the key integration point for a client library with Molinillo.
Its methods convert the client's domain-specific model objects into concepts the resolver understands:
- Nested dependencies
- Names
- Requirement satisfaction
- Finding specifications (known internally as
possibilities
) - Sorting dependencies (for the sake of reasonable resolver performance)