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autoChoose.js
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autoChoose.js
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/**
* @license StewartPrivateLicense-2.0.0
* Copyright (c) Aerell McKnight 2023
*
* You may not reproduce or distribute any code inside this file without the licenser's permission.
* You may not copy, modify, steal, skid, or recreate any of the code inside this file.
* You may not under any circumstance republish any code from this file as your own.
*
* ALL TERMS STATED IN THE LINK BELOW APPLY ASWELL
* https://github.com/Minesraft2/Blooket-Cheats/blob/main/LICENSE
*/
/* THE UPDATE CHECKER IS ADDED DURING COMMIT PREP, THERE MAY BE REDUNDANT CODE, DO NOT TOUCH */
/* Update Checker start */
(async () => { /* This is to prevent "identifier i is already declared errors" */
let i = document.createElement('iframe');
document.body.append(i);
window.confirm = i.contentWindow.confirm.bind(window);
i.remove();
Object.values(webpackJsonp.push([[], { ['']: (_, a, b) => { a.cache = b.c }, }, [['']]]).cache).find(x => x.exports?.a?.get).exports.a.get("https://" + (location.host.startsWith("dashboard") ? location.host : "play.blooket.com") + "/api/games?gameId=6368436a976422d8a3f70cd7").then(x => parseInt(`0${x.data.questions.find(x => x.question == "../cheats/gold/autoChoose.js")?.answers?.[0]}`)).then(async x => {
if (1675213646049 > x || confirm("This cheat is outdated and might be bugged, would you still like to run it? You can find regularly updated cheats here https://github.com/Minesraft2/Blooket-Cheats")) {
/* Update Checker end */
try {
let { stateNode } = Object.values(document.querySelector('#app > div > div'))[1].children[0]._owner;
if (stateNode.state.stage === "prize") {
const players = Object.entries(await new Promise(r => stateNode.props.liveGameController.getDatabaseVal("c", c => c && r(c))) || []).filter(x => x[0] != stateNode.props.client.name).sort((a, b) => b[1].g - a[1].g)[0]?.[1]?.g || 0;
let max = 0; index = -1;
for (let i = 0; i < stateNode.state.choices.length; i++) {
const { type, val } = stateNode.state.choices[i];
let value = stateNode.state.gold;
switch (type) {
case "gold": value = stateNode.state.gold + val || stateNode.state.gold; break;
case "multiply":
case "divide": value = Math.round(stateNode.state.gold * val) || stateNode.state.gold; break;
case "swap": value = players || stateNode.state.gold;
case "take": value = stateNode.state.gold + players * val || stateNode.state.gold;
}
if ((value || 0) <= max) continue;
max = value, index = i + 1;
}
document.querySelector(`div[class^='styles__choice${index}']`).click();
}
} catch { }
}
});
})();