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Form2.cs
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Form2.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GameLinesEditor
{
public partial class newPlot : Form
{
private Form mainFormPointer;
public String plotName;
public newPlot(Form mainForm)
{
InitializeComponent();
this.mainFormPointer = mainForm;
}
private void newPlot_FormClosed(object sender, FormClosedEventArgs e)
{
mainFormPointer.Enabled = true;
}
private void button1_Click(object sender, EventArgs e)
{
apply();
}
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Enter)
{
apply();
}
}
private void apply()
{
this.plotName = textBox1.Text;
if (this.plotName != String.Empty)
{
this.DialogResult = DialogResult.OK;
}
this.Close();
}
private void newPlot_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Escape)
{
this.Close();
this.Dispose();
}
}
}
}