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README.md

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hode is a reimplementation of the engine used by the game 'Heart of Darkness' developed by Amazing Studio.

Datafiles

The original datafiles from the Windows releases (Demo or CD) are required.

  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • *_hod.lvl
  • *_hod.sss
  • *_hod.mst

See also the RELEASES.yaml file for a list of game versions this program has been tested with.

Compiling

Windows

git clone --recurse-submodules https://github.com/CommonLoon102/hode-vs
cd hode-vs
3p\vcpkg\bootstrap-vcpkg.bat
cmake -B build -DCMAKE_BUILD_TYPE=Release -A x64 -DVCPKG_TARGET_TRIPLET=x64-windows -DCMAKE_TOOLCHAIN_FILE=%CD%\3p\vcpkg\scripts\buildsystems\vcpkg.cmake
cmake --build build --config Release --parallel 3

Linux

sudo apt update
sudo apt install libsdl2-dev git make cmake gcc g++ -y
git clone https://github.com/CommonLoon102/hode-vs
cd hode-vs
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release --parallel 3

macOS

brew upgrade
brew install sdl2
git clone https://github.com/CommonLoon102/hode-vs
cd hode-vs
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release --parallel 3

Debugging

Windows

git clone --recurse-submodules https://github.com/CommonLoon102/hode-vs
cd hode-vs
3p\vcpkg\bootstrap-vcpkg.bat
  1. As admin in the hode-vs\3p\vcpkg folder: vcpkg.exe integrate install
  2. Open the hode-vs folder in Visual Studio 2019 (Get started -> Open a local folder)
  3. Wait until CMake installs the packages via vcpkg
  4. Next to the play button, select startup item: hode.exe
  5. Click play
  6. Copy the needed files described in the Datafiles section into the debug folder

Running

By default the engine will try to load the files from the current directory and start the game from the first level.

These defaults can be changed using command line switches :

Usage: hode [OPTIONS]...
--datapath=PATH   Path to data files (default '.')
--savepath=PATH   Path to save files (default '.')
--level=NUM       Start at level NUM
--checkpoint=NUM  Start at checkpoint NUM

Display and engine settings can be configured in the hode.ini file.

Game progress is saved in setup.cfg, similar to the original engine.

Playing

Controls

Currently, it is not supported to override the default controls.

The default keybinds are these:

Primary Secondary
Move Andy Arrows
Run Control F
Jump Alt G
Use weapon / power Shift H
Special power Space D
Skip cutscene Escape

Credits

All the team at Amazing Studio for possibly the best cinematic platformer ever developed.

Contact

Gregory Montoir, cyx@users.sourceforge.net

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