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Releases: CottonMC/Cotton

The "Take a Shot for Every Cauldron Refactor" update

04 Apr 22:55
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  • remove the stone cauldron (apologies, to be reimpl'd in another mod)
  • abstractify cauldron behaviors a lot, change CauldronUtils into Cauldron interface
  • update to 19w14a (still compatible with 13b)

Stone Cauldron

01 Apr 06:27
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  • create a Stone Cauldron to move non-water cauldron behaviors to (so we don't have to write as many hacky injections into the vanilla cauldron)

Clean-up

31 Mar 18:53
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  • comment out sample code for recipe nullification (make sure to delete the recipe json in the cotton (generated) global resource pack so that you can make crafting tables again)
  • comment out sample code for cauldron behavior (will likely go into cotton tweaks)

Recipe nullification

31 Mar 09:21
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  • add a system to eradicate existing recipes without getting tons of console spam
  • fix a production-environment issue where the refmap is saved under the wrong name

Yet Another Cauldron Fix

30 Mar 21:56
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  • change the property stored in CauldronUtils to prevent crashes
  • add a method to remove a bottle's worth of fluid from a cauldron

Cauldron fix

30 Mar 20:55
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  • fix empty cauldrons resetting worlds

Cauldron behavior: parts 1 and 2

30 Mar 20:11
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  • add a library for cauldron behaviors (interactions between a cauldron's fluid and an item like getting water bottles or making obsidian)
  • add support for cauldrons to hold either water or lava (support for non-vanilla fluids coming soon)

0.0.8+19w13b: add Identifier util

29 Mar 21:34
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  • add utility class for transforming Identifiers, courtesy of @Daomephsta

0.0.7+19w12a: Add common tags

27 Mar 06:09
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  • add raw meat, cooked meat, mushroom, pressure plate, carpet, terracotta, glass block, and glass pane item tags
  • add config option for auto-importing modded items to common tags (off by default)

First public release

26 Mar 08:51
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Cotton is ready enough for a public release. More will be added as needed.