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modDesc.xml
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="53">
<version>6.5.0.0</version>
<author><![CDATA[Courseplay.devTeam]]></author>
<title>
<en>CoursePlay</en>
<cs>课程玩法</cs>
<ct>課程玩法</ct>
<hu>CoursePlay - A Vezetősegéd</hu>
<jp>コースプレイ</jp>
<kr>코스 플레이</kr>
</title>
<description>
<en>
<![CDATA[Courseplay is a mod for Farming Simulator 19. It fills your game with a complete new AI worker system, allowing you to hire help in a completely new & amazing way!
When using Courseplay you can set up help all around your farm, they can help you with regular field work, unloading your combine, sell harvest or just drop it in your silo. Need help filling a bunker? have Courseplay help you!
You can have loads of worker driving around your farm automatically helping you out. With a little tweaking, Courseplay can fill a bunker or a trailer with a shovel, level and compact silage and much much more...
Make your own fully automatic farm that fits your play style perfectly!
Courseplay does not replace the in game worker system, it makes a new AI worker that can run side by side with your regular farm workers.
Changelog 6.5.0.0
- Countless fixes for SP and MP.
- Enabled debug channels for non-developer version.
- Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
- Food mixer now works in Mode9.
- Mode10 now change its work mode based on the attached tool.
- Shields can now be attached at the front (also for vehicle with turned cabin).
- Shield and shovel work width is now calculated automatically and better visual when change the value.
- Search radius in Mode10 is now visible when changing the value.
- Mode2 can now be used with AD.
- Some Mode2 tweaks.
- Better pocket handling for combines.
- Follow chopper through turn is now better and faster.
- Tool position can now be saved in Mode8, for combine and sugarcane trailer.
- Sugarcane trailer can now be used to overload in Mode3.
- Course generator settings are now saved in the vehicles.xml.
- Fuel save improved.
- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
- Fixed HelperLimit by @tn4799.
- Display full vehicle name by @KITT3000.
IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]>
</en>
<cz>
<![CDATA[Courseplay je mod pro Farming Simulator 19. Posune vaši hru zcela novým pracovním systémem AI, což vám umožní najmout si pracovníky zcela novým způsobem!
Když používáte Courseplay, můžete nastavit pracovníky všude na farmě, mohou vám pomoci s pravidelnými polními pracemi, odvozem od kombajnu, prodejem sklizně nebo pouze odvozem do sila. Potřebujete pomoc s plněním bunkru? nechť ti pomůže Courseplay!
Po vaší farmě můžete mít spoustu pracovníků, kteří vám budou automaticky pomáhat. S trochou vylepšení může Courseplay naplnit silo nebo přívěs lopatou, rovnat a dusat siláž a mnohem mnohem více ...
Vytvořte si svou vlastní plně automatizovanou farmu, která perfektně zapadá do vašeho herního stylu!
Courseplay nenahrazuje systém herních pracovníků, vytváří nového pracovníka AI, který může běžet bok po boku s vašimi běžnými pracovníky na farmě.
Changelog 6.5.0.0
- Countless fixes for SP and MP.
- Enabled debug channels for non-developer version.
- Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
- Food mixer now works in Mode9.
- Mode10 now change its work mode based on the attached tool.
- Shields can now be attached at the front (also for vehicle with turned cabin).
- Shield and shovel work width is now calculated automatically and better visual when change the value.
- Search radius in Mode10 is now visible when changing the value.
- Mode2 can now be used with AD.
- Some Mode2 tweaks.
- Better pocket handling for combines.
- Follow chopper through turn is now better and faster.
- Tool position can now be saved in Mode8, for combine and sugarcane trailer.
- Sugarcane trailer can now be used to overload in Mode3.
- Course generator settings are now saved in the vehicles.xml.
- Fuel save improved.
- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
- Fixed HelperLimit by @tn4799.
- Display full vehicle name by @KITT3000.
IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]>
</cz>
<de>
<![CDATA[Courseplay ist eine Modifikation für den Landwirtschafts-Simulator 19, die es ermöglicht, verschiedenste Fahrzeuge autonom Kurse abfahren zu lassen, Arbeiten zu erledigen, Mähdrescher abzutanken, Früchte zu Verkaufsstellen zu fahren, einen Bunker oder Anhänger per Schaufel zu füllen, Silo zu verdichten und vieles mehr...
Changelog 6.5.0.0
- Endlose fixes für SP and MP.
- Debugchannel auch für die nicht Entwicklerversion aktiviert.
- Modus9 Kurs vereinfacht, es wird nur ein Wartepunkt am Entladepunkt benötigt.
Für weitere Infos, besucht unsere GitHub Seite oder Webseite.
- Ropa Maus5 funktioniert im Modus9 (Start, fahre ein bisschen vorwärts und stoppe).
- Futtermischer funktioniert im Modus9.
- Modus10 ändert seinen Arbeitsmodus automatisch, abhängig vom benutzen Tool.
- Schild kann an auch an der Front angebaut werden (auch für Fahrzeuge mit gedrehten Kabinen).
- Schild und Schaufel Breite wird automatisch berechnet, die visuelle Darstellung beim ändern wird nun besser angezeigt.
- Suchradius im Modus10 für Abfahrer wird bei Änderung dargestellt.
- Modus2 kann zusammen mit AD benutzt werden.
- Ein paar kleine Verbesserungen für den Modus2.
- Bessere Taschenbehandlung für Drescher.
- Häcksler durch ein Wendemanöver verfolgen funktioniert besser und schneller.
- Toolposition kann im Modus8, Drescher und Zuckerrohranhänger gespeichert werden.
- Zuckerrohranhänger können für den Modus3 benutzt werden.
- Kursgenerator Einstellungen werden in der vehicles.xml gespeichert.
- Verbesserungen für den Treibstoffsparmodus.
- Siloschieben angepasst um weniger Material aus dem Bunker zu schieben by @MddMBorg.
- Helferlimit gefixt by @tn4799.
- Zeige kompletten Fahrzeugname by @KITT3000.
WICHTIG: Wenn ihr AutoDrive mit Courseplay benutzen wollt, dann müsst ihr die neueste Version von AutoDrive von GitHub laden!(Version 1.1.1.0 oder höher)]]>
</de>
<fr>
<![CDATA[Courseplay est un mod pour Farming Simulator 19. Il ajoute au jeu une nouvelle IA pour les ouvriers, permettant de gérer vos chantiers d’une toute nouvelle manière !
En utilisant Courseplay, vous pouvez engager des ouvriers pour la majorité des travaux de votre ferme, du travail des champs en passant par la gestion des bennes lors des récoltes jusqu’à la livraison de vos produits dans les différents points de vente.
Vous pouvez avoir un grand nombre d’ouvriers qui conduisent de façon complément automatique pour réaliser vos travaux. Avec un peu d’expérience et de peaufinages, Courseplay peut permettre de remplir vos silos, charger une benne avec un télescopique, niveler et compacter un silo d’ensilage, et bien plus encore…
Courseplay ne remplace pas le système d’ouvrier du jeu, il propose un nouveau type d’ouvriers avec une nouvelle IA, ils peuvent travailler les uns à côté des autres
Changelog 6.5.0.0
- Countless fixes for SP and MP.
- Enabled debug channels for non-developer version.
- Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
- Food mixer now works in Mode9.
- Mode10 now change its work mode based on the attached tool.
- Shields can now be attached at the front (also for vehicle with turned cabin).
- Shield and shovel work width is now calculated automatically and better visual when change the value.
- Search radius in Mode10 is now visible when changing the value.
- Mode2 can now be used with AD.
- Some Mode2 tweaks.
- Better pocket handling for combines.
- Follow chopper through turn is now better and faster.
- Tool position can now be saved in Mode8, for combine and sugarcane trailer.
- Sugarcane trailer can now be used to overload in Mode3.
- Course generator settings are now saved in the vehicles.xml.
- Fuel save improved.
- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
- Fixed HelperLimit by @tn4799.
- Display full vehicle name by @KITT3000.
IMPORTANT: Si vous souhaitez utiliser AutoDrive avec Courseplay, vous devez avoir la dernière version de l’AutoDrive disponible sur GitHub! (Version 1.1.1.0 ou plus récente)]]>
</fr>
<es>
<![CDATA[Courseplay es un mod para Farming Simulator 19. ¡Llena tu juego con un nuevo sistema de trabajo de IA completo, permitiéndote contratar ayuda de una manera completamente nueva y sorprendente!
Al usar Courseplay, puede configurar la ayuda en toda su granja, pueden ayudarlo con el trabajo de campo regular, descargar su cosechadora, vender la cosecha o simplemente dejarla caer en su silo. ¿Necesitas ayuda para llenar un silo de búnker? ¡que el juego te ayude!
Puede tener un montón de trabajadores manejando alrededor de su granja automáticamente ayudándolo. Con un pequeño ajuste, Courseplay puede llenar un silo de búnker o un remolque con una pala, ensilado nivelado y compacto y mucho más ...
¡Crea tu propia granja totalmente automática que se adapte perfectamente a tu estilo de juego!
Courseplay no reemplaza el sistema de trabajo en el juego, crea un nuevo trabajador de IA que puede correr al lado de tus trabajadores agrícolas habituales.
Changelog 6.5.0.0
- Countless fixes for SP and MP.
- Enabled debug channels for non-developer version.
- Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
- Food mixer now works in Mode9.
- Mode10 now change its work mode based on the attached tool.
- Shields can now be attached at the front (also for vehicle with turned cabin).
- Shield and shovel work width is now calculated automatically and better visual when change the value.
- Search radius in Mode10 is now visible when changing the value.
- Mode2 can now be used with AD.
- Some Mode2 tweaks.
- Better pocket handling for combines.
- Follow chopper through turn is now better and faster.
- Tool position can now be saved in Mode8, for combine and sugarcane trailer.
- Sugarcane trailer can now be used to overload in Mode3.
- Course generator settings are now saved in the vehicles.xml.
- Fuel save improved.
- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
- Fixed HelperLimit by @tn4799.
- Display full vehicle name by @KITT3000.
IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]>
</es>
<ru>
<![CDATA[Courseplay - это мод для Farming Simulator 19. Он добавит в вашу игру совершенно новую систему работников с искусственным интеллектом, позволяя вам нанять помощников совершенно новым и удивительным способом!
При использовании Courseplay вы можете настроить работников по всей вашей ферме так, что они смогут помочь вам с регулярными полевыми работами, разгрузкой вашего комбайна, продажей урожая или просто его доставкой на ваш склад. Нужно заполнить бункер? Вам поможет Courseplay!
Вы можете иметь множество рабочих, которые ездят по вашей ферме, автоматически помогая вам. С небольшой настройкой Courseplay может заполнить бункер или прицеп лопатой, выровнять и утрамбовать силосную яму и многим другим ...
Создайте свою полностью автоматизированную ферму, которая идеально подходит вашему стилю игры!
Courseplay не заменяет игровую рабочую систему, он создает новый искусственный интеллект, который может работать бок о бок с обычными работниками фермы.
Changelog 6.5.0.0
- Countless fixes for SP and MP.
- Enabled debug channels for non-developer version.
- Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
- Food mixer now works in Mode9.
- Mode10 now change its work mode based on the attached tool.
- Shields can now be attached at the front (also for vehicle with turned cabin).
- Shield and shovel work width is now calculated automatically and better visual when change the value.
- Search radius in Mode10 is now visible when changing the value.
- Mode2 can now be used with AD.
- Some Mode2 tweaks.
- Better pocket handling for combines.
- Follow chopper through turn is now better and faster.
- Tool position can now be saved in Mode8, for combine and sugarcane trailer.
- Sugarcane trailer can now be used to overload in Mode3.
- Course generator settings are now saved in the vehicles.xml.
- Fuel save improved.
- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
- Fixed HelperLimit by @tn4799.
- Display full vehicle name by @KITT3000.
IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]>
</ru>
<pl>
<![CDATA[Courseplay to modyfikacja dla gry Farming Simulator 19. Pozwala ona wielu pojazdom na poruszanie się w sposób całkowicie autonomiczny i automatyczny - pracować na polach, wyładowywać kombajny, dowozić produkty do punktów sprzedaży, wypełniać silosy przejazdowe lub naczepę samoładującą, wyrównywać czy ugniatać kiszonkę, oraz wiele więcej...
Changelog 6.5.0.0
- Countless fixes for SP and MP.
- Enabled debug channels for non-developer version.
- Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
- Food mixer now works in Mode9.
- Mode10 now change its work mode based on the attached tool.
- Shields can now be attached at the front (also for vehicle with turned cabin).
- Shield and shovel work width is now calculated automatically and better visual when change the value.
- Search radius in Mode10 is now visible when changing the value.
- Mode2 can now be used with AD.
- Some Mode2 tweaks.
- Better pocket handling for combines.
- Follow chopper through turn is now better and faster.
- Tool position can now be saved in Mode8, for combine and sugarcane trailer.
- Sugarcane trailer can now be used to overload in Mode3.
- Course generator settings are now saved in the vehicles.xml.
- Fuel save improved.
- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
- Fixed HelperLimit by @tn4799.
- Display full vehicle name by @KITT3000.
IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]>
</pl>
<it>
<![CDATA[Courseplay è una mod per Farming Simulator 19. Riempie il tuo gioco con un sistema operativo AI completamente nuovo, che ti consente di assumere un aiuto in un modo completamente nuovo e sorprendente!
Quando usi Courseplay puoi impostare un aiuto in tutta la tua fattoria, possono aiutarti con un regolare lavoro sul campo, scaricando la mietitrebbia, vendendo il raccolto o semplicemente facendolo cadere nel tuo silo. Hai bisogno di aiuto per riempire un bunker? che Courseplay ti aiuti!
Puoi avere un sacco di lavoratori che guidano all'interno della tua fattoria per aiutarti automaticamente. Con un po 'di modifica, Courseplay può riempire un bunker o un rimorchio con una pala, un insilato livellato e compatto e molto altro ancora ...
Crea la tua fattoria completamente automatica che si adatta perfettamente al tuo stile di gioco!
Courseplay non sostituisce il sistema di gioco in gioco, ma crea un nuovo lavoratore AI che può correre fianco a fianco con i tuoi normali lavoratori agricoli.
Changelog 6.5.0.0
- Countless fixes for SP and MP.
- Enabled debug channels for non-developer version.
- Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
- Food mixer now works in Mode9.
- Mode10 now change its work mode based on the attached tool.
- Shields can now be attached at the front (also for vehicle with turned cabin).
- Shield and shovel work width is now calculated automatically and better visual when change the value.
- Search radius in Mode10 is now visible when changing the value.
- Mode2 can now be used with AD.
- Some Mode2 tweaks.
- Better pocket handling for combines.
- Follow chopper through turn is now better and faster.
- Tool position can now be saved in Mode8, for combine and sugarcane trailer.
- Sugarcane trailer can now be used to overload in Mode3.
- Course generator settings are now saved in the vehicles.xml.
- Fuel save improved.
- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
- Fixed HelperLimit by @tn4799.
- Display full vehicle name by @KITT3000.
IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]>
</it>
<nl>
<![CDATA[Courseplay is een modificatie voor Farming Simulator 19. Het geeft je de mogelijkheid om veel verschillende voertuigen autonoom en automatisch te laten rond rijden, veldwerk uit te voeren, dorsen & hakselen, granen en goederen te verkopen aan verkooppunten, een bunker of trailer met een shovel te vullen, niveleren en aanrijden van kuilvoer en nog veel meer...
Changelog 6.5.0.0
- Countless fixes for SP and MP.
- Enabled debug channels for non-developer version.
- Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
- Food mixer now works in Mode9.
- Mode10 now change its work mode based on the attached tool.
- Shields can now be attached at the front (also for vehicle with turned cabin).
- Shield and shovel work width is now calculated automatically and better visual when change the value.
- Search radius in Mode10 is now visible when changing the value.
- Mode2 can now be used with AD.
- Some Mode2 tweaks.
- Better pocket handling for combines.
- Follow chopper through turn is now better and faster.
- Tool position can now be saved in Mode8, for combine and sugarcane trailer.
- Sugarcane trailer can now be used to overload in Mode3.
- Course generator settings are now saved in the vehicles.xml.
- Fuel save improved.
- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
- Fixed HelperLimit by @tn4799.
- Display full vehicle name by @KITT3000.
IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]>
</nl>
</description>
<multiplayer supported="true" />
<iconFilename>img/icon_courseplay.dds</iconFilename>
<l10n filenamePrefix="translations/translation" />
<extraSourceFiles>
<sourceFile filename="register.lua" />
</extraSourceFiles>
<actions>
<action name="COURSEPLAY_MOUSEACTION_PRIMARY" axisType="HALF" />
<action name="COURSEPLAY_MOUSEACTION_SECONDARY" axisType="HALF" />
<action name="COURSEPLAY_ACTION_OPEN_CLOSE_HUD" axisType="HALF" />
<action name="COURSEPLAY_ACTION_NEXT_DRIVER_MODE" axisType="HALF" />
<action name="COURSEPLAY_ACTION_PREVIOUS_DRIVER_MODE" axisType="HALF" />
<action name="COURSEPLAY_ACTION_NEXT_HUD_PAGE" axisType="HALF" />
<action name="COURSEPLAY_ACTION_PREVIOUS_HUD_PAGE" axisType="HALF" />
<action name="COURSEPLAY_ACTION_START_STOP_RECORDING" axisType="HALF" />
<action name="COURSEPLAY_ACTION_PAUSE_RECORDING" axisType="HALF" />
<action name="COURSEPLAY_ACTION_TOGGLE_REVERSE_RECORDING" axisType="HALF" />
<action name="COURSEPLAY_ACTION_START_STOP_DRIVING" axisType="HALF" />
<action name="COURSEPLAY_ACTION_DRIVE_NOW" axisType="HALF" />
<action name="COURSEPLAY_ACTION_CHANGE_STARTING_POINT" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_TOGGLE" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_UNDO" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_SAVE" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_SPEED_INCREASE" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_SPEED_DECREASE" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_DELETE_WAYPOINT" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_DELETE_NEXT_WAYPOINT" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_DELETE_TO_START" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_DELETE_TO_END" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_INSERT_WAYPOINT" axisType="HALF" />
<action name="COURSEPLAY_ACTION_EDITOR_CYCLE_WAYPOINT_TYPE" axisType="HALF" />
<action name="COURSEPLAY_ACTION_SHOVEL_SAVE_LOADING_POSITION" axisType="HALF" />
<action name="COURSEPLAY_ACTION_SHOVEL_MOVE_LOADING_POSITION" axisType="HALF" />
<action name="COURSEPLAY_ACTION_SHOVEL_SAVE_TRANSPORT_POSITION" axisType="HALF" />
<action name="COURSEPLAY_ACTION_SHOVEL_MOVE_TRANSPORT_POSITION" axisType="HALF" />
<action name="COURSEPLAY_ACTION_SHOVEL_SAVE_PRE_UNLOADING_POSITION" axisType="HALF" />
<action name="COURSEPLAY_ACTION_SHOVEL_MOVE_PRE_UNLOADING_POSITION" axisType="HALF" />
<action name="COURSEPLAY_ACTION_SHOVEL_SAVE_UNLOADING_POSITION" axisType="HALF" />
<action name="COURSEPLAY_ACTION_SHOVEL_MOVE_UNLOADING_POSITION" axisType="HALF" />
</actions>
<inputBinding>
<actionBinding action="COURSEPLAY_MOUSEACTION_PRIMARY">
<binding device="KB_MOUSE_DEFAULT" input="MOUSE_BUTTON_LEFT" />
</actionBinding>
<actionBinding action="COURSEPLAY_MOUSEACTION_SECONDARY">
<binding device="KB_MOUSE_DEFAULT" input="MOUSE_BUTTON_RIGHT" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_OPEN_CLOSE_HUD">
<binding device="KB_MOUSE_DEFAULT" input="KEY_delete" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_NEXT_DRIVER_MODE">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_KP_4" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_PREVIOUS_DRIVER_MODE">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_KP_6" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_NEXT_HUD_PAGE">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_KP_plus" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_PREVIOUS_HUD_PAGE">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_KP_minus" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_START_STOP_RECORDING">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_KP_1" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_PAUSE_RECORDING">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_KP_2" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_TOGGLE_REVERSE_RECORDING">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_KP_3" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_START_STOP_DRIVING">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_KP_0" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_DRIVE_NOW">
<binding device="KB_MOUSE_DEFAULT" input="" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_CHANGE_STARTING_POINT">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_KP_5" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_TOGGLE">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_0" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_UNDO">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_2" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_SAVE">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_1" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_SPEED_INCREASE">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_4" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_SPEED_DECREASE">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_3" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_DELETE_WAYPOINT">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_5" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_DELETE_NEXT_WAYPOINT">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_6" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_DELETE_TO_START">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_7" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_DELETE_TO_END">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_8" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_INSERT_WAYPOINT">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_9" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_EDITOR_CYCLE_WAYPOINT_TYPE">
<binding device="KB_MOUSE_DEFAULT" input="KEY_ralt KEY_backslash" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_SHOVEL_SAVE_LOADING_POSITION">
<binding device="KB_MOUSE_DEFAULT" input="" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_SHOVEL_MOVE_LOADING_POSITION">
<binding device="KB_MOUSE_DEFAULT" input="" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_SHOVEL_SAVE_TRANSPORT_POSITION">
<binding device="KB_MOUSE_DEFAULT" input="" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_SHOVEL_MOVE_TRANSPORT_POSITION">
<binding device="KB_MOUSE_DEFAULT" input="" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_SHOVEL_SAVE_PRE_UNLOADING_POSITION">
<binding device="KB_MOUSE_DEFAULT" input="" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_SHOVEL_MOVE_PRE_UNLOADING_POSITION">
<binding device="KB_MOUSE_DEFAULT" input="" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_SHOVEL_SAVE_UNLOADING_POSITION">
<binding device="KB_MOUSE_DEFAULT" input="" />
</actionBinding>
<actionBinding action="COURSEPLAY_ACTION_SHOVEL_MOVE_UNLOADING_POSITION">
<binding device="KB_MOUSE_DEFAULT" input="" />
</actionBinding>
</inputBinding>
<credits><![CDATA[
## Contributors
## Translators
## Designers]]></credits>
</modDesc>