- Author:
sharkmoos
- Difficulty: Super Easy
Similar to speed, there are a number of obstacles in Pwn Adventure that are higher than the defaut single-jump ability of the player. An easy way to fix this until a reliable teleport/fly hack is written is to simply alter the logic that decided whether a jump can take place.
The player class has a number of methods related to jumping
CanJump
is an obvious thing to try and alter.
There is some logic in this line that basically decides whether the player is allowed to jump
iVar2 = (*pIVar1->_vptr$IUE4Actor[0x14])(pIVar1);
A patch for this is way easier than with speed. Its a simple true/false, so lets force the function to always return true.
This works