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Crash on trying to connect PackedArray variable to Array Pick Random node #97

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tarragonfly opened this issue Feb 3, 2024 · 3 comments
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kind/bug A bug or regression in expected behavior.

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@tarragonfly
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tarragonfly commented Feb 3, 2024

Describe the bug

Editor crash when trying to connect PackedArray variable to Array Pick Random node

Expected behavior

Anything but editor crash

Actual behavior

Editor crashes

How to Reproduce?

  1. Create new variable of type PackedInt32Array
  2. Add Array/Pick Random node to an EventGraph
  3. Drag PackedInt32Array variable in EventGraph to get the Getter node
  4. Try to connect PackedArray variable node's value output to Pick Random node's input
  5. Notice the editor crash

Godot full version

4.2.1

Orchestrator version

2.0.dev2

Additional information

No response

@tarragonfly tarragonfly added the kind/bug A bug or regression in expected behavior. label Feb 3, 2024
@Naros
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Naros commented Feb 3, 2024

Hi @tarragonfly, again can you confirm whether you're using the binary from #82 ?
If not, could you grab that binary and see whether that solves the crash problem.

@tarragonfly
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Hi @tarragonfly, again can you confirm whether you're using the binary from #82 ? If not, could you grab that binary and see whether that solves the crash problem.

Indeed, the linked binary also addresses this issue.

@Naros
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Naros commented Feb 3, 2024

Great, I'll go ahead and close this, and the fix will be in dev3, likely sometime this weekend.

@Naros Naros closed this as completed Feb 3, 2024
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Labels
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