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SMPL Chunk - Wrong Loop Count #1

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Ginsor opened this issue Oct 16, 2018 · 1 comment
Open

SMPL Chunk - Wrong Loop Count #1

Ginsor opened this issue Oct 16, 2018 · 1 comment

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@Ginsor
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Ginsor commented Oct 16, 2018

Hi,

I have a bunch of WWise (RIFF) files ripped from a game and using WEMSharp works for the best part of these files to be encoded/played. However, there are a bunch of files, which get the error mentioned in the title:

SMPL Chunk - Wrong Loop Count

Any clue where exactly this error is coming from and how to fix it? I tried all the WEMForcePacketFormats and other options. Help is highly appreciated here.

Loop Count Error File Download

One thing to mention: it seems like ww2ogg can encode it smoothly, so nothing wrong with the file itself.

Thanks

@Ginsor
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Ginsor commented Oct 16, 2018

I commented out the following lines, and it works. Will there be any problems with that peace of coding missing?

if (this._loopCount != 1)
{
throw new Exception("SMPL Chunk - Wrong Loop Count");
}

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