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I have a bunch of WWise (RIFF) files ripped from a game and using WEMSharp works for the best part of these files to be encoded/played. However, there are a bunch of files, which get the error mentioned in the title:
SMPL Chunk - Wrong Loop Count
Any clue where exactly this error is coming from and how to fix it? I tried all the WEMForcePacketFormats and other options. Help is highly appreciated here.
Hi,
I have a bunch of WWise (RIFF) files ripped from a game and using WEMSharp works for the best part of these files to be encoded/played. However, there are a bunch of files, which get the error mentioned in the title:
Any clue where exactly this error is coming from and how to fix it? I tried all the WEMForcePacketFormats and other options. Help is highly appreciated here.
Loop Count Error File Download
One thing to mention: it seems like ww2ogg can encode it smoothly, so nothing wrong with the file itself.
Thanks
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