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Manual item application and deploying ignores an ingredient's NBT data (for the most part - display: name seems to be persistent already or baked in in MC?).
If NBT data was persistent through mentioned processes, this could allow for various gameplay additions:
applying dye to toolboxes, armors, concrete etc.
With third-party mods in mind: coloring chests/barrels with stored inventory information or NBT data like updates in compact_storage, storage_drawers etc.
The text was updated successfully, but these errors were encountered:
Manual item application and deploying ignores an ingredient's NBT data (for the most part - display: name seems to be persistent already or baked in in MC?).
If NBT data was persistent through mentioned processes, this could allow for various gameplay additions:
The text was updated successfully, but these errors were encountered: