- Support for rModels is complete!
- Load all your favourite
.obj
,.iqm
,.gltf
, and.glb
models! - Animations for
.iqm
models! - Mesh Generation!
- Load all your favourite
- Improved FileIO!
- Depending on JRE/JDK previous implementation would not stream all data before returning. This has been fixed.
- Overhaul on GLFW wrapped methods!
- In previous versions methods that rely on GLFW to report system info, manage window, etc. did not function properly. All these should be fixed.
- Setting a custom icon for your app works now, too.
- In previous versions methods that rely on GLFW to report system info, manage window, etc. did not function properly. All these should be fixed.
- Various fixes to improve the developer experience.
This update has been a long time in the works. Life's done its best to keep me from getting this done - I've started a new job with far too many hours in a work day, moved halfway across the world, and all the other standard life drama.
I'm gonna take a weekend to relax before getting to work on the next stop on the Roadmap!
See y'all in the Discord, or in the next release!
-Creed
- Physac-J implemented
- Fixed issues when creating font
- Namely, when generating an SDF font characters now render with correct kerning
- Raylib 4.0 update
- Simplified the
src
directory- Reduced import lengths
- Removed the
Examples
directory- All examples will be hosted in the
Raylib-J Examples
repo.
- All examples will be hosted in the
- Fixed up Textures module
- Image Generation generates whole images
- Cellular Generation now works
- Fixed up
ImageFormat
- Fixed
ExportImage
- Exporting to PNG is working as expected
- Text module up and running
- Support loading from
.fnt
,.ttf
, and.png
files - All module methods populated and ready for use
- Support loading from
- Added
rLights
to theutils
package FileIO
fixes- Loading files from an external directory is now working
- Texture loading and rendering up and running
- H*ck yes, Brother.
- Check out the examples! They're pretty neat.
- Fixed an issue that was causing the
MeasureText()
method to return inaccurately. - Fixed
ToggleFullscreen()
crashing due to a null pointer exception - Gamepad Support
- fixed issue that was causing the default font to generate incorrectly
- Pesky binary positions
- Updated to Raylib 3.7
- New Features:
- Working 2D Camera system.
- Other Changes:
- Switched from Enums to static integers defined in an internal class.
- I felt this increases code intelligibility. Feedback on this change is welcome.
- Utils.Files is now Utils.FileIO
- I think I got that mess figured out. (I did not.)
- Switched from Enums to static integers defined in an internal class.
- First available alpha build
- Based on Raylib 3.5
- Modules provided:
- Core: Near complete adaptation.
- RLGL: Near complete adaptation.
- RayMath: Complete adaptation.
- Shapes: Complete adaptation.
- Text: Basic adaptation. Able to draw text using the default font.
- Textures: Basic adaptation. No use outside native necessities.