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todo.txt
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todo.txt
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own gltf importer
simpler arenas?
remove cap from strings. thats kinda stupid anyways
animation
fix asset import rotation
animator (and animation looping)
cleanup (CommandEntryDrawRiggedModel, Interpolation code)
anime toon shader
materials
pbr
outlines?
rim lighting?
hemisphere lighting
Some techniques:
per character lighting
smoothstep
baked in "ambient occlusion" threshold
manual normal vectors
sample from tint map for nonlit areas
limited animations
per character lighting
why are lines depth tested?
ui rendering
hot reload
fix recursive profiling
cleanup
remove render groups
operator overloading for vector
think about if bindless textures were worth it
rendering fixes
correct editor transform
fix peter panning?
fix camera jump
order independant transparency
entity system
generational entity allocator
slot based model
player acceleration
0.5 (0 => max speed)
0.4 (max speed => 0)
0.2 (left to right)
get rid of glm
bloom
color correction
multithreading
Mit peter bereden:
- Boxen ziehen. Box zu ziehbahrer Box converter Tile?
- Time mechanic
- Dash?
- Sliding box
- Box in Schine? Directional box?
- Verschiedene box groessen / formen? (Tetris)
- Gegenstaenden auf boxen (Trex modell)