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biomes.h
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biomes.h
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#ifndef BIOMES_H_
#define BIOMES_H_
/* Minecraft versions */
enum MCVersion
{ // MC_1_X refers to the latest patch of the respective 1.X release.
// NOTE: Development effort focuses on just the newest patch for each major
// release. Minor releases and major versions <= 1.0 are experimental.
MC_UNDEF,
MC_B1_7,
MC_B1_8,
MC_1_0_0, MC_1_0 = MC_1_0_0,
MC_1_1_0, MC_1_1 = MC_1_1_0,
MC_1_2_5, MC_1_2 = MC_1_2_5,
MC_1_3_2, MC_1_3 = MC_1_3_2,
MC_1_4_7, MC_1_4 = MC_1_4_7,
MC_1_5_2, MC_1_5 = MC_1_5_2,
MC_1_6_4, MC_1_6 = MC_1_6_4,
MC_1_7_10, MC_1_7 = MC_1_7_10,
MC_1_8_9, MC_1_8 = MC_1_8_9,
MC_1_9_4, MC_1_9 = MC_1_9_4,
MC_1_10_2, MC_1_10 = MC_1_10_2,
MC_1_11_2, MC_1_11 = MC_1_11_2,
MC_1_12_2, MC_1_12 = MC_1_12_2,
MC_1_13_2, MC_1_13 = MC_1_13_2,
MC_1_14_4, MC_1_14 = MC_1_14_4,
MC_1_15_2, MC_1_15 = MC_1_15_2,
MC_1_16_1,
MC_1_16_5, MC_1_16 = MC_1_16_5,
MC_1_17_1, MC_1_17 = MC_1_17_1,
MC_1_18_2, MC_1_18 = MC_1_18_2,
MC_1_19_2,
MC_1_19_4, MC_1_19 = MC_1_19_4,
MC_1_20_6, MC_1_20 = MC_1_20_6,
MC_1_21_1,
MC_1_21_3,
MC_1_21_WD, // Winter Drop, version TBA
MC_1_21 = MC_1_21_WD,
MC_NEWEST = MC_1_21,
};
enum Dimension
{
DIM_NETHER = -1,
DIM_OVERWORLD = 0,
DIM_END = +1,
DIM_UNDEF = 1000,
};
enum BiomeID
{
none = -1,
// 0
ocean = 0,
plains,
desert,
mountains, extremeHills = mountains,
forest,
taiga,
swamp, swampland = swamp,
river,
nether_wastes, hell = nether_wastes,
the_end, sky = the_end,
// 10
frozen_ocean, frozenOcean = frozen_ocean,
frozen_river, frozenRiver = frozen_river,
snowy_tundra, icePlains = snowy_tundra,
snowy_mountains, iceMountains = snowy_mountains,
mushroom_fields, mushroomIsland = mushroom_fields,
mushroom_field_shore, mushroomIslandShore = mushroom_field_shore,
beach,
desert_hills, desertHills = desert_hills,
wooded_hills, forestHills = wooded_hills,
taiga_hills, taigaHills = taiga_hills,
// 20
mountain_edge, extremeHillsEdge = mountain_edge,
jungle,
jungle_hills, jungleHills = jungle_hills,
jungle_edge, jungleEdge = jungle_edge,
deep_ocean, deepOcean = deep_ocean,
stone_shore, stoneBeach = stone_shore,
snowy_beach, coldBeach = snowy_beach,
birch_forest, birchForest = birch_forest,
birch_forest_hills, birchForestHills = birch_forest_hills,
dark_forest, roofedForest = dark_forest,
// 30
snowy_taiga, coldTaiga = snowy_taiga,
snowy_taiga_hills, coldTaigaHills = snowy_taiga_hills,
giant_tree_taiga, megaTaiga = giant_tree_taiga,
giant_tree_taiga_hills, megaTaigaHills = giant_tree_taiga_hills,
wooded_mountains, extremeHillsPlus = wooded_mountains,
savanna,
savanna_plateau, savannaPlateau = savanna_plateau,
badlands, mesa = badlands,
wooded_badlands_plateau, mesaPlateau_F = wooded_badlands_plateau,
badlands_plateau, mesaPlateau = badlands_plateau,
// 40 -- 1.13
small_end_islands,
end_midlands,
end_highlands,
end_barrens,
warm_ocean, warmOcean = warm_ocean,
lukewarm_ocean, lukewarmOcean = lukewarm_ocean,
cold_ocean, coldOcean = cold_ocean,
deep_warm_ocean, warmDeepOcean = deep_warm_ocean,
deep_lukewarm_ocean, lukewarmDeepOcean = deep_lukewarm_ocean,
deep_cold_ocean, coldDeepOcean = deep_cold_ocean,
// 50
deep_frozen_ocean, frozenDeepOcean = deep_frozen_ocean,
// Alpha 1.2 - Beta 1.7
seasonal_forest,
rainforest,
shrubland,
the_void = 127,
// mutated variants
sunflower_plains = plains+128,
desert_lakes = desert+128,
gravelly_mountains = mountains+128,
flower_forest = forest+128,
taiga_mountains = taiga+128,
swamp_hills = swamp+128,
ice_spikes = snowy_tundra+128,
modified_jungle = jungle+128,
modified_jungle_edge = jungle_edge+128,
tall_birch_forest = birch_forest+128,
tall_birch_hills = birch_forest_hills+128,
dark_forest_hills = dark_forest+128,
snowy_taiga_mountains = snowy_taiga+128,
giant_spruce_taiga = giant_tree_taiga+128,
giant_spruce_taiga_hills = giant_tree_taiga_hills+128,
modified_gravelly_mountains = wooded_mountains+128,
shattered_savanna = savanna+128,
shattered_savanna_plateau = savanna_plateau+128,
eroded_badlands = badlands+128,
modified_wooded_badlands_plateau = wooded_badlands_plateau+128,
modified_badlands_plateau = badlands_plateau+128,
// 1.14
bamboo_jungle = 168,
bamboo_jungle_hills = 169,
// 1.16
soul_sand_valley = 170,
crimson_forest = 171,
warped_forest = 172,
basalt_deltas = 173,
// 1.17
dripstone_caves = 174,
lush_caves = 175,
// 1.18
meadow = 177,
grove = 178,
snowy_slopes = 179,
jagged_peaks = 180,
frozen_peaks = 181,
stony_peaks = 182,
old_growth_birch_forest = tall_birch_forest,
old_growth_pine_taiga = giant_tree_taiga,
old_growth_spruce_taiga = giant_spruce_taiga,
snowy_plains = snowy_tundra,
sparse_jungle = jungle_edge,
stony_shore = stone_shore,
windswept_hills = mountains,
windswept_forest = wooded_mountains,
windswept_gravelly_hills = gravelly_mountains,
windswept_savanna = shattered_savanna,
wooded_badlands = wooded_badlands_plateau,
// 1.19
deep_dark = 183,
mangrove_swamp = 184,
// 1.20
cherry_grove = 185,
// 1.21 Winter Drop
pale_garden = 186,
};
#ifdef __cplusplus
extern "C"
{
#endif
//==============================================================================
// BiomeID Helper Functions
//==============================================================================
int biomeExists(int mc, int id);
int isOverworld(int mc, int id); // false for biomes that don't generate
int getDimension(int id);
int getMutated(int mc, int id);
int getCategory(int mc, int id);
int areSimilar(int mc, int id1, int id2);
int isMesa(int id);
int isShallowOcean(int id);
int isDeepOcean(int id);
int isOceanic(int id);
int isSnowy(int id);
#ifdef __cplusplus
}
#endif
#endif /* BIOMES_H_ */