Releases: Cysharp/R3
Releases · Cysharp/R3
Ver.1.1.6
What's Changed
- First pass at observing nested property changes by @michaelstonis in #156
Full Changelog: 1.1.5...1.1.6
Ver.1.1.5
- Support new platform
Blazor
, uploadedR3Extensions.Blazor
package on NuGet
Full Changelog: 1.1.4...1.1.5
Ver.1.1.4
- Add
SynchronizationContextTimeProvider
- Add
ObservableSystem.RegisterServiceProvider
- Fix ReactiveProperty push duplicate value on recursive subscribe
Full Changelog: 1.1.3...1.1.4
Ver.1.1.3
Ver.1.1.2
- Fix BindableReactiveProperty validation
Full Changelog: 1.1.1...1.1.2
Ver.1.1.1
What's Changed
- Add ObservePropertyChanged, ObservePropertyChanging for
INotifyPropertyChanged
,INotifyPropertyChanging
by @neuecc in #151 - Change Disposable.Create's
T state
move to first argument
Full Changelog: 1.1.0...1.1.1
Ver.1.1.0
What's Changed
- Call ForceNotify on SerializedReactiveProperty edtiro inspector change on Unity by @neuecc in #140
- awaitOperations -> awaitOperation by @neuecc in #141
- Add Chunk(Func) by @neuecc in #143
- Fix Debounce, ThrottleFirstLast, ThrottleLast async overload does not handle correctly when func return immediately by @neuecc in #146
- Change Chunk(TimeSpan) timer start when first value comes by @neuecc in #147
- Add Chunk(count, skip) by @neuecc in #148
- Reduce memory usage of ReactiveProperty by @neuecc in #149
- add module initializer for R3 Stride nuget package by @itn3000 in #134
Full Changelog: 1.0.4...1.1.0
Ver.1.0.4
What's Changed
- Add ThrottleFirstLast by @neuecc in #120
- Hide PlayerLoopTiming in Unity by @neuecc in #121
- Add FrameCount, FrameInterval, TimeInterval, Timestamp by @neuecc in #123
- Fix UnityProviderInitializer InitializeOnLoad by @neuecc in #124
- bool cancelOnCompleted option to SelectAwait/WhereAwait/SubscribeAwait by @neuecc in #126
- Change AwaitOperation.Latest -> AwaitOperation.ThrottleFirstLast
Full Changelog: 1.0.3...1.0.4
Ver.1.0.3
What's Changed
- ci: Build R3.WinUI3 on CI by @guitarrapc in #117
R3Extensions.WinUI3
package has been uploadedMerge<T>(IEnumerable<Observable<T>> sources)
->Merge<T>(this IEnumerable<Observable<T>> sources)
- Add InitializeOnLoad to UnityProviderInitializer
Full Changelog: 1.0.2...1.0.3
Ver.1.0.2
What's Changed
- Adds support to only get the latest value when using Async operators by @michaelstonis in #111
New Contributors
- @michaelstonis made their first contribution in #111
Full Changelog: 1.0.1...1.0.2