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Speed Pong! (WWDC19)

Accepted submission for WWDC19 Scholarships

Based on classic Pong with additional features:

  • Time limit - Ball must be hit 10 times before time runs out. Points awarded accordingly based on players’ speeds. Time limit decreases every 10 points.
  • Red zone - Part of wall mirroring paddle movement; when hit, time limit is shortened. Players are discouraged from hitting the ball horizontally.
  • Wall physics - Ball always travels at an angle when colliding (excluding paddle). Players given more opportunities to score/lose as ball reaches them faster.
  • Touch controls - Emulate up/down movement of the original by tapping the top/bottom half of the game respectively. Familiarise players of Pong's previous incarnations quickly.