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Suggestion, EnderChest, Bed, Dispenser Permission node. #417
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I'll merge it if you make a PR. |
My version has been revised a lot. |
If you still have issues building the project, please feel free to ask questions and to report any inconsistencies that you notice. I reorganized some things and my repository for 0.16, and hope that it builds with as few effort as possible, ideally with no requirements but a valid installation of the JDK and Maven. Since I don't know how experienced you are with Git: https://stackoverflow.com/questions/7244321/how-do-i-update-a-github-forked-repository This helped me a lot in the past ^^ It might be worth to maintain a branch that is synced with the mother project. I can of course just make a commit containing the changes myself. But whenever it is possible, I prefer to let the actual author PR the commit sothat he (and his copyright!) is mentioned in the commit history. |
I totally agree with you. I compiled my own version just because of my limited time. I just cut down all library and dependency that I don't need such as glowstone, NPC, ...etc. And I do think using latest version is better. There is another feature I've hard-added because of my personal usage, which is "auto-ready and start" dungeon. Because players often forget to all click the ready sign. Also, there is a bug which could be re-do by
The above reasons is why I stuck in my version and the master thread. |
Is there any particular reason why you didn't use the built-in auto ready function (<- just noticed that's not documented very well, sorry for that :X)? Alternatively, you could add a distance trigger sothat your players don't need to punch a sign. I was not aware of the bug, thank you for the report :) |
@kuohsuanlo Still around? |
Yes, but I am busy tweaking my server and developing other plugins. Q : Is there any particular reason why you didn't use the built-in auto ready function |
I would like to ask if you could add these three permission nodes.
I've read your source code and found it could be easily done by add a few line of coded,
implemented as a working version in the link below.
kuohsuanlo/DXL@da2e749
Thanks.
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