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ShadowsV0_1.project.gmx
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ShadowsV0_1.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions>
<extension index="0">extensions\Shadows</extension>
</NewExtensions>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\spr_box</sprite>
<sprite>sprites\spr_cube</sprite>
<sprite>sprites\Focus</sprite>
<sprite>sprites\spr_animation</sprite>
<sprite>sprites\spr_light</sprite>
</sprites>
<backgrounds name="background">
<background>background\background0</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<scripts name="Shadows">
<scripts name="Light">
<script>scripts\light_set_intensity_power.gml</script>
<script>scripts\light_create.gml</script>
<script>scripts\light_set_dynamic.gml</script>
<script>scripts\light_draw_debug.gml</script>
<script>scripts\light_set_color.gml</script>
<script>scripts\light_set_intensity.gml</script>
<script>scripts\light_get_color.gml</script>
<script>scripts\light_get_intensity.gml</script>
<script>scripts\light_set_cast_shadows.gml</script>
<script>scripts\light_get_cast_shadows.gml</script>
<script>scripts\light_set_size.gml</script>
<script>scripts\light_get_size.gml</script>
<script>scripts\light_destroy.gml</script>
</scripts>
<scripts name="Map">
<script>scripts\map_create.gml</script>
<script>scripts\map_set_color.gml</script>
<script>scripts\map_draw.gml</script>
<script>scripts\map_calculate_culling.gml</script>
</scripts>
<scripts name="Cast">
<script>scripts\cast_create.gml</script>
<script>scripts\cast_set_dynamic.gml</script>
<script>scripts\cast_set_image.gml</script>
<script>scripts\cast_destroy.gml</script>
</scripts>
<scripts name="Core">
<script>scripts\core_shadow.gml</script>
<script>scripts\core_distance.gml</script>
<script>scripts\core_caster.gml</script>
<script>scripts\core_postprocess.gml</script>
<script>scripts\core_reductions.gml</script>
</scripts>
</scripts>
</scripts>
<shaders name="shaders">
<shaders name="Shadows">
<shader type="GLSLES">shaders\sdr_dist.shader</shader>
<shader type="GLSLES">shaders\sdr_blend_shadow.shader</shader>
<shader type="GLSLES">shaders\sdr_shadow.shader</shader>
<shader type="GLSLES">shaders\sdr_post.shader</shader>
<shader type="GLSLES">shaders\sdr_reduce_linear.shader</shader>
<shader type="GLSLES">shaders\sdr_caster_outline.shader</shader>
</shaders>
</shaders>
<fonts name="fonts">
<font>fonts\fnt_default</font>
</fonts>
<objects name="objects">
<objects name="Shadows">
<object>objects\obj_light_var</object>
</objects>
<objects name="Example">
<object>objects\obj_light</object>
<object>objects\obj_light_follow</object>
<object>objects\obj_shadow_map</object>
<object>objects\obj_cube</object>
<object>objects\obj_pointer</object>
<object>objects\obj_control_tri</object>
<object>objects\om_control_follow</object>
</objects>
<objects name="Debug">
<object>objects\obj_fps_display</object>
</objects>
</objects>
<rooms name="rooms">
<room>rooms\rm_mov_tri</room>
<room>rooms\rm_light_follow</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>