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game.java
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game.java
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package ics3u.culminating.assignment;
import java.util.Scanner;
public class Game {
private static String[][] Board = new String [8][8];
private static String player1="b";
private static String player2="r";
private static String currentPlayer=player1;
public static void main(String[] args){
initializeBoard(Board);
while(checkWin(Board)==""){
displayBoard(Board);
if(currentPlayer==player1){
movenormalPiece(currentPlayer);
checkWin(Board);
currentPlayer=player2;
}
else{
movenormalPiece(currentPlayer);
checkWin(Board);
currentPlayer=player1;
}
}
displayBoard(Board);
System.out.print(checkWin(Board));
System.out.print(" won the game");
System.out.println("");
System.exit(0);
}
//==============================================================================
public static void initializeBoard(String Board[][]){
for(int column=0; column<8; column++){
for(int row=0; row<8; row++){
if((row==0 && column==0) || (row==2 && column==0) || (row==4 && column==0) || (row==6 && column==0)){
Board[column][row]="□";
}
if((row==1 && column==1) || (row==3 && column==1) || (row==5 && column==1) || (row==7 && column==1)){
Board[column][row]="□";
}
if((row==0 && column==2) || (row==2 && column==2) || (row==4 && column==2) || (row==6 && column==2)){
Board[column][row]="□";
}
if((row==1 && column==3) || (row==3 && column==3) || (row==5 && column==3) || (row==7 && column==3)){
Board[column][row]="□";
}
if((row==0 && column==4) || (row==2 && column==4) || (row==4 && column==4) || (row==6 && column==4)){
Board[column][row]="□";
}
if((row==1 && column==5) || (row==3 && column==5) || (row==5 && column==5) || (row==7 && column==5)){
Board[column][row]="□";
}
if((row==0 && column==6) || (row==2 && column==6) || (row==4 && column==6) || (row==6 && column==6)){
Board[column][row]="□";
}
if((row==1 && column==7) || (row==3 && column==7) || (row==5 && column==7) || (row==7 && column==7)){
Board[column][row]="□";
}
}
}
for(int column=0; column<8; column++){
for(int row=0; row<8; row++){
if((row==1 && column==0) || (row==3 && column==0) || (row==5 && column==0) || (row==7 && column==0)){
Board[column][row]="r";
}
if((row==0 && column==1) || (row==2 && column==1) || (row==4 && column==1) || (row==6 && column==1)){
Board[column][row]="r";
}
if((row==1 && column==2) || (row==3 && column==2) || (row==5 && column==2) || (row==7 && column==2)){
Board[column][row]="r";
}
if((row==0 && column==3) || (row==2 && column==3) || (row==4 && column==3) || (row==6 && column==3)){
Board[column][row]="■";
}
if((row==1 && column==4) || (row==3 && column==4) || (row==5 && column==4) || (row==7 && column==4)){
Board[column][row]="■";
}
if((row==0 && column==5) || (row==2 && column==5) || (row==4 && column==5) || (row==6 && column==5)){
Board[column][row]="b";
}
if((row==1 && column==6) || (row==3 && column==6) || (row==5 && column==6) || (row==7 && column==6)){
Board[column][row]="b";
}
if((row==0 && column==7) || (row==2 && column==7) || (row==4 && column==7) || (row==6 && column==7)){
Board[column][row]="b";
}
}
}
System.out.println("PLAY CHECKERS!");
System.out.println("Player 1 is black(b) and moves first");
System.out.println("Player 2 is red(r) and moves second");
System.out.println("");
}
//==============================================================================
private static void displayBoard(String Board[][])
{
for (int i=1 ; i<9 ; i++)
{
System.out.print(" " + i) ;
}
System.out.print("\n ") ;
for (int i=0; i<8 ; i++)
System.out.print("+---") ;
System.out.print("+\n") ;
for (int i=0; i<8 ; i++) {
System.out.print((i+1) + " ") ;
for (int j=0; j<8 ; j++){
System.out.print("| " + Board[i][j] + " ") ;
}
System.out.print("|\n ") ;
for (int i2=0; i2<8; i2++)
System.out.print("+---") ;
System.out.print("+\n") ;
}
}
//==============================================================================
public static void movenormalPiece(String currentPlayer){
Scanner input=new Scanner(System.in);
int column=0;
int row=0;
int column2=0;
int row2=0;
int column3, row3;
int x, y, x2, y2;
System.out.println("");
System.out.print("Enter column of piece to move(0,1,2,3,4,5,6,7): ");
row=input.nextInt();
System.out.print("Enter row of piece to move (0,1,2,3,4,5,6,7): ");
column=input.nextInt();
System.out.print("Enter column of location to move (0,1,2,3,4,5,6,7): ");
row2=input.nextInt();
System.out.print("Enter row of location to move (0,1,2,3,4,5,6,7): ");
column2=input.nextInt();
System.out.println(Board[column][row]);
System.out.println(Board[column2][row2]);
//Move normal piece ============================================================
if(Board[column][row].equals("□") || Board[column2][row2].equals("□")){
System.out.println("Input is invalid - enter valid column and row values");
}
x=column-2;
y=row-2;
x2=column+2;
y2=row+2;
column3=(column+column2)/2;
row3=(row+row2)/2;
if((column>=0 && column<8) && (row>=0 && row<8) && (column2>=0 && column2<8) && (row2>=0 && row2<8)){
if(currentPlayer==player1 && Board[column][row].equals("b")){
if(column>column2 && row>row2 && Board[column2][row2].equals("■")){
if(column2-column==2 || column2-column ==-2 || row2-row==2 || row2-row==-2){
Board[column2][row2] = "b";
Board[column][row] = "■";
Board[column3][row3] = "■";
}
else if(column2<column){
Board[column2][row2] = "b";
Board[column][row] = "■";
}
}
else if(column>column2 && row<row2 && Board[column2][row2].equals("■")){
if(column2-column==2 || column2-column ==-2 || row2-row==2 || row2-row==-2){
Board[column2][row2] = "b";
Board[column][row] = "■";
Board[column3][row3] = "■";
}
else if(column2<column){
Board[column2][row2] = "b";
Board[column][row] = "■";
}
}
else{
System.out.println("Input is invalid - enter valid column and row values");
}
}
if(currentPlayer==player2 && Board[column][row].equals("r")){
if(column<column2 && row>row2 && Board[column2][row2].equals("■")){
if(column2-column==2 || column2-column ==-2 || row2-row==2 || row2-row==-2){
Board[column2][row2] = "r";
Board[column][row] = "■";
Board[column3][row3] = "■";
}
else if(column2>column){
Board[column2][row2] = "r";
Board[column][row] = "■";
}
}
else if(column<column2 && row<row2 && Board[column2][row2].equals("■")){
if(column2-column==2 || column2-column ==-2 || row2-row==2 || row2-row==-2){
Board[column2][row2] = "r";
Board[column][row] = "■";
Board[column3][row3] = "■";
}
else if(column2>column){
Board[column2][row2] = "r";
Board[column][row] = "■";
}
}
else{
System.out.println("Input is invalid - enter valid column and row values");
}
}
}
//Make normal piece into king ==================================================
if(currentPlayer==player1 && (column2==0 && row2==1) || (column2==0 && row2==3) || (column2==0 && row2==5) || (column2==0 && row2==7)){
Board[column2][row2]="B";
}
if(currentPlayer==player2 && (column2==7 && row2==0) || (column2==7 && row2==2) || (column2==7 && row2==4) || (column2==7 && row2==6)){
Board[column2][row2]="R";
}
//Move king piece ==============================================================
if(Board[column][row].equals("□") || Board[column2][row2].equals("□")){
System.out.println("Input is invalid - enter valid column and row values");
}
x=column-2;
y=row-2;
x2=column+2;
y2=row+2;
column3=(column+column2)/2;
row3=(row+row2)/2;
if((column>=0 && column<8) && (row>=0 && row<8) && (column2>=0 && column2<8) && (row2>=0 && row2<8)){
if(currentPlayer==player1 && Board[column][row].equals("B")){
if(Board[column2][row2].equals("■")){
if(column2-column==2 || column2-column ==-2 || row2-row==2 || row2-row==-2){
Board[column2][row2] = "B";
Board[column][row] = "■";
Board[column3][row3] = "■";
}
else{
Board[column2][row2] = "B";
Board[column][row] = "■";
}
}
else{
System.out.println("Input is invalid - enter valid column and row values");
}
}
if(currentPlayer==player2 && Board[column][row].equals("R")){
if(Board[column2][row2].equals("■")){
if(column2-column==2 || column2-column ==-2 || row2-row==2 || row2-row==-2){
Board[column2][row2] = "R";
Board[column][row] = "■";
Board[column3][row3] = "■";
}
else{
Board[column2][row2] = "R";
Board[column][row] = "■";
}
}
else{
System.out.println("Input is invalid - enter valid column and row values");
}
}
}
}
//==============================================================================
public static String checkWin(String Board[][]){
if(!Board[0][0].equals("b") && !Board[0][1].equals("b") && !Board[0][2].equals("b") && !Board[0][3].equals("b") && !Board[0][4].equals("b") && !Board[0][5].equals("b") && !Board[0][6].equals("b") && !Board[0][7].equals("b")){
if(!Board[1][0].equals("b") && !Board[1][1].equals("b") && !Board[1][2].equals("b") && !Board[1][3].equals("b") && !Board[1][4].equals("b") && !Board[1][5].equals("b") && !Board[1][6].equals("b") && !Board[1][7].equals("b")){
if(!Board[2][0].equals("b") && !Board[2][1].equals("b") && !Board[2][2].equals("b") && !Board[2][3].equals("b") && !Board[2][4].equals("b") && !Board[2][5].equals("b") && !Board[2][6].equals("b") && !Board[2][7].equals("b")){
if(!Board[3][0].equals("b") && !Board[3][1].equals("b") && !Board[3][2].equals("b") && !Board[3][3].equals("b") && !Board[3][4].equals("b") && !Board[3][5].equals("b") && !Board[3][6].equals("b") && !Board[3][7].equals("b")){
if(!Board[4][0].equals("b") && !Board[4][1].equals("b") && !Board[4][2].equals("b") && !Board[4][3].equals("b") && !Board[4][4].equals("b") && !Board[4][5].equals("b") && !Board[4][6].equals("b") && !Board[4][7].equals("b")){
if(!Board[5][0].equals("b") && !Board[5][1].equals("b") && !Board[5][2].equals("b") && !Board[5][3].equals("b") && !Board[5][4].equals("b") && !Board[5][5].equals("b") && !Board[5][6].equals("b") && !Board[5][7].equals("b")){
if(!Board[6][0].equals("b") && !Board[6][1].equals("b") && !Board[6][2].equals("b") && !Board[6][3].equals("b") && !Board[6][4].equals("b") && !Board[6][5].equals("b") && !Board[6][6].equals("b") && !Board[6][7].equals("b")){
if(!Board[7][0].equals("b") && !Board[7][1].equals("b") && !Board[7][2].equals("b") && !Board[7][3].equals("b") && !Board[7][4].equals("b") && !Board[7][5].equals("b") && !Board[7][6].equals("b") && !Board[7][7].equals("b")){
return "r";
}
}
}
}
}
}
}
}
if(!Board[0][0].equals("r") && !Board[0][1].equals("r") && !Board[0][2].equals("r") && !Board[0][3].equals("r") && !Board[0][4].equals("r") && !Board[0][5].equals("r") && !Board[0][6].equals("r") && !Board[0][7].equals("r")){
if(!Board[1][0].equals("r") && !Board[1][1].equals("r") && !Board[1][2].equals("r") && !Board[1][3].equals("r") && !Board[1][4].equals("r") && !Board[1][5].equals("r") && !Board[1][6].equals("r") && !Board[1][7].equals("r")){
if(!Board[2][0].equals("r") && !Board[2][1].equals("r") && !Board[2][2].equals("r") && !Board[2][3].equals("r") && !Board[2][4].equals("r") && !Board[2][5].equals("r") && !Board[2][6].equals("r") && !Board[2][7].equals("r")){
if(!Board[3][0].equals("r") && !Board[3][1].equals("r") && !Board[3][2].equals("r") && !Board[3][3].equals("r") && !Board[3][4].equals("r") && !Board[3][5].equals("r") && !Board[3][6].equals("r") && !Board[3][7].equals("r")){
if(!Board[4][0].equals("r") && !Board[4][1].equals("r") && !Board[4][2].equals("r") && !Board[4][3].equals("r") && !Board[4][4].equals("r") && !Board[4][5].equals("r") && !Board[4][6].equals("r") && !Board[4][7].equals("r")){
if(!Board[5][0].equals("r") && !Board[5][1].equals("r") && !Board[5][2].equals("r") && !Board[5][3].equals("r") && !Board[5][4].equals("r") && !Board[5][5].equals("r") && !Board[5][6].equals("r") && !Board[5][7].equals("r")){
if(!Board[6][0].equals("r") && !Board[6][1].equals("r") && !Board[6][2].equals("r") && !Board[6][3].equals("r") && !Board[6][4].equals("r") && !Board[6][5].equals("r") && !Board[6][6].equals("r") && !Board[6][7].equals("r")){
if(!Board[7][0].equals("r") && !Board[7][1].equals("r") && !Board[7][2].equals("r") && !Board[7][3].equals("r") && !Board[7][4].equals("r") && !Board[7][5].equals("r") && !Board[7][6].equals("r") && !Board[7][7].equals("r")){
return "b";
}
}
}
}
}
}
}
}
return "";
}
//==============================================================================
}