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most mobskills have inaccurate animation time and prepare time in the sql table #6151
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I have:
Client Version (type
/ver
in game) :n/a
Source Branch (master/stable) :
master
Additional Information (Steps to reproduce/Expected behavior) :
I'd really like to see somebody adjusting/confirming the mob_anim_time and mob_prepare_time on these instead of every skill using the defaults or copy pasta values. (2000/1000 and 2000/1500 on nearly every one of them..)
For anyone with access to retail, this is a simple issue to go after. Pick a skill, record a mob using it, and then adjust till you can produce a near identical recording from Darkstar master.
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