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Saphire in Beadeaux I-6 can aggro through ceiling/floor #6221

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kaincenteno opened this issue Sep 17, 2019 · 2 comments
Open
2 tasks done

Saphire in Beadeaux I-6 can aggro through ceiling/floor #6221

kaincenteno opened this issue Sep 17, 2019 · 2 comments

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@kaincenteno
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I have:

  • searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
  • checked the commit log to see if my issue has been resolved since my server was last updated

Client Version (type /ver in game) :
30190904_2

Source Branch (master/stable) :
master

Additional Information (Steps to reproduce/Expected behavior) :
walk on the top part in I-6 in Beadeaux while level 75 and you should be able to aggro monsters that are below the floor.

@TeoTwawki
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TeoTwawki commented Sep 17, 2019

with or without a navmesh in the zone?

This is expected behavior when there is no navmesh, because we really don't have a good way of preventing it without a navmesh without making the mobs nearsighted. What I did for zones I wasn't planning to give a navmesh in was modify CMobController::CanDetectTarget to restrict the height a little bit more. That's in the mob_controller source code. As a side effect mobs will fail to properly aggro near small ledges.. The default is 8 yalms I think. In retail vertical range is huge unless there is an obstacle. with no navmesh, there are no obstacles.

@TeoTwawki
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TeoTwawki commented Sep 17, 2019

 you should be able

I read that as "shouldn't". If they are supposed to and are not...Entirely diff problem than I was addressing 🤣

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