From 6f9c52503e44fa80c82a829f730b6895949c35b6 Mon Sep 17 00:00:00 2001 From: De-Panther Date: Tue, 9 Jan 2024 19:49:03 +0200 Subject: [PATCH] Added Unity counterparts details to README --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index a6ae5929..e2b2447f 100644 --- a/README.md +++ b/README.md @@ -89,17 +89,17 @@ Version 0.20.0 also dropped the support for Built-in Render Pipeline, which need ### ⚙️ WebXR APIs support -[WebXR Device API](https://immersive-web.github.io/webxr/) +[WebXR Device API](https://immersive-web.github.io/webxr/) - Supports Unity Display and Input XR Subsystems -[WebXR Gamepads Module](https://immersive-web.github.io/webxr-gamepads-module/) (Including [hapticActuators](https://w3c.github.io/gamepad/extensions.html) on supported devices) +[WebXR Gamepads Module](https://immersive-web.github.io/webxr-gamepads-module/) (Including [hapticActuators](https://w3c.github.io/gamepad/extensions.html) on supported devices) - Supports Unity New Input System [WebXR Augmented Reality Module](https://immersive-web.github.io/webxr-ar-module/) -[WebXR Hit Test Module](https://immersive-web.github.io/hit-test/) (Currently limited to viewer space Hit Test source) +[WebXR Hit Test Module](https://immersive-web.github.io/hit-test/) (Currently limited to viewer space Hit Test source) - Not using AR Foundation hit test -[WebXR Hand Input](https://github.com/immersive-web/webxr-hand-input) +[WebXR Hand Input](https://github.com/immersive-web/webxr-hand-input) - Supports Unity XR Hands package -[WebXR Input Profiles](https://github.com/immersive-web/webxr-input-profiles) using [WebXR Input Profiles Loader](https://github.com/De-Panther/webxr-input-profiles-loader) +[WebXR Input Profiles](https://github.com/immersive-web/webxr-input-profiles) using [WebXR Input Profiles Loader](https://github.com/De-Panther/webxr-input-profiles-loader) - Support XR Interaction Toolkit ![Hands](/Documentation/webxr-hands-api.gif)