Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dead Spider= Jaws of Life?? #1944

Open
Avalon-Proto opened this issue Sep 30, 2024 · 5 comments
Open

Dead Spider= Jaws of Life?? #1944

Avalon-Proto opened this issue Sep 30, 2024 · 5 comments
Labels
Priority: 3-Medium Needs to be resolved at some point Upstream Issue Would probably be solved with an Upstream PR, doesn't mean you can't fix it here.

Comments

@Avalon-Proto
Copy link
Contributor

Description

The corpses of giant spiders can be used like jaws of life to open any powered door

Reproduction
1- Kill a spider
2- Drag to door
3- Click+Drag spider onto door
4-????
5- Spider corpse begins to pry open the door
6- You have now broke into someplace you shouldn't be with a spider

Additional context
Common trick used by self antagging crew etc, doesn't make sense how you can use a spider as a set of jaws

@github-actions github-actions bot added the S: Untriaged This issue or PR needs labelling label Sep 30, 2024
@Lyndomen
Copy link
Contributor

maybe an upsteam issue?

@Radezolid
Copy link
Contributor

Radezolid commented Sep 30, 2024

It's a upstream issue from long ago. I think it has been buried to prevent public knowledge of it, but the thing is you can use the virtual item, you can also use a cleanbot to mop for budget advanced mop.
Also it's not only a Jaws of Life, its a JoL that can open bolted doors.

@perryprog
Copy link
Contributor

You can also use living spiders that you have picked up with two hands just as if it’s a normal tool.

@deltanedas deltanedas added Priority: 3-Medium Needs to be resolved at some point Upstream Issue Would probably be solved with an Upstream PR, doesn't mean you can't fix it here. and removed S: Untriaged This issue or PR needs labelling labels Sep 30, 2024
@deltanedas
Copy link
Member

i believe this is from its funny PryingComponent

@NuclearMF
Copy link

Made a little bit of documentation (made in a text file after a round) before I knew there was already a thread on this. I'm certain this issue is with the entire lifting system and how it treats lifted entities (or your occupied hands)

Tarantula Bug Documentation:: [lift refers to "picking up" a person, in my case alt+e/alt+click] [any living creature is assumed to have the same interaction while dead unless stated otherwise]

lift a tarantula (dead or alive) to:

  • (replicated, unusually easy to do) use (E or click on door) as bad jaws of life (opens all doors) (apparently works on bolted doors, completely busted)
  • (replicated) be grabbed and walk out, or something to lose all speed penalty on it (and provide speed for slip bug)
  • (replicated) be slipped (unknown if lube works, bless mrp for working janitors) to have the lifted entity stuck to your body, where it cannot be dropped or dragged (can be sprite-dragged off onto chair, naturally)
  • (not replicated) hold an item in one hand (in this case, a gray blahaj) despite having lifted entity, may be related to "main" lifting hand vs offhand

The issues:

  • This PROBABLY allows using anything you "lift" as a tool if it has any interaction with anything ever, so a lifted zombie should act like a weak jaws of life to due to their door-prying mechanic
  • It is unknown if they can be used as a weapon, but if they can, uh, yowch, dead carp are suddenly """useful"""
  • I'm not Livrah, I'm not going to abuse a bug/exploit like this in order to gather attention to it, or powergame in general. But someone else probably will.
  • Its dishonorable and an abuse of a young system, these bugs are likely consistent across much of the lifting system everywhere. I'll point it out as I have here and carry on, good luck.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Priority: 3-Medium Needs to be resolved at some point Upstream Issue Would probably be solved with an Upstream PR, doesn't mean you can't fix it here.
Projects
None yet
Development

No branches or pull requests

6 participants