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Vulpkanin cooling coefficient does not work #2485

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Kr8art opened this issue Dec 20, 2024 · 1 comment
Open

Vulpkanin cooling coefficient does not work #2485

Kr8art opened this issue Dec 20, 2024 · 1 comment
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@Kr8art
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Kr8art commented Dec 20, 2024

Description

According to the vulpkanin.yml, the species has an innate coolingCoefficient of 0.1, which is the same as a winterjacket. In theory this should protect them from ever getting cold on maps like Glacier even without a jacket, and this is also how the perk is described in the guidebook.

However, this is not the case and they appear to cool at the exact same rate as the default human.

Reproduction
Place UristMcHands and UristMcVulp next to one another on Glacier and watch them freeze to death at the same speed.

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image
image

Additional context
Some people have mentioned that if the perk actually worked it might negatively impact the ability to treat Vulpkanins with cryomedicine.

Vulpkanin also feel like the most human-like species mechanically. This isn't necessarily a bad thing, though all other DeltaV species have unique mechanics at the moment, while Vulpkanin pretty much are just 'human, but slightly worse'. Maybe people have better ideas to give them a more unique identity, though personally I'd be happy if they actually just had the perks that are advertised for them.

@github-actions github-actions bot added the S: Untriaged This issue or PR needs labelling label Dec 20, 2024
@rosieposieeee
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i think something like Simple-Station/Einstein-Engines#715 would be great to help them stand out, maybe with the extra flashing vulnerability to compensate, but porting to DV would be a challenge

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