This repo is an assortment of things
Anchor Overrides must be set on each mesh on a model for lighting to look right.
Prefab for an Action Layer with Sitting and Laying Animations
Dynamic Bone Exclusions need to be used when placing an object on a bone effected by a Dynamic Bone script in Unity
Substance Painter Color Conversion
Substance painter is linear RGB (values from 0-1) vs 8-bit sRGB that we are all used to (values from 0-255) This calculator can do exact 8-bit sRGB to linear conversions (you enter 0-255 values on the first line and read results on the third line to put into Substance Painter) : http://davengrace.com/dave/cspace/