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dealerCheck.py
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dealerCheck.py
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POINTS = ["ROYALFLUSH", "STRAIGHTFLUSH", "FOUROFAKIND", "FULL", "FLUSH", "STRAIGHT", "TRIPLE", "TWOPAIRS", "ONEPAIR", "HIGHCARD"]
SUITS = ["♥", "♦", "♣", "♠"]
def checkPoints(player, table):
a = player.cards.copy()
if table != None and table.cards != None:
a += table.cards.copy()
numbers, suits = list(zip(*[[each.number, each.suit] for each in a]))
numbers, suits = list(numbers), list(suits)
numbers.sort()
if 14 in numbers:
numbers.insert(0, 1)
coppie = {i:numbers.count(i) for i in numbers}
HIGHCARD = True
ONEPAIR = True if 2 in coppie.values() else False
if table.cards == None:
for value, name in list(zip(*[[ONEPAIR, HIGHCARD], ['ONEPAIR', 'HIGHCARD']])):
if value == True:
return name
TWOPAIRS = True if list(coppie.values()).count(2) >= 2 else False
TRIPLE = True if 3 in coppie.values() else False
count = 0
duplicates = 0
index = 0
a.sort(key=lambda x: x.number, reverse=True)
rSortedTable = a
for i in range(0, len(rSortedTable)-1):
if rSortedTable[i].number-1 == rSortedTable[i+1].number:
count +=1
elif rSortedTable[i].number == rSortedTable[i+1].number:
duplicates += 1
continue
else:
if count >= 4:
break
count = 0
index = i+1
STRAIGHT = True if count >= 4 else False
#colorCount = max(*[suits.count(s) for s in ["♠", "♥", "♦", "♣"]])
suitsDict = {i:suits.count(i) for i in suits}
FLUSH = True if sum([each in suitsDict.values() for each in [5,6,7]]) else False
FULL = True if list(coppie.values()).count(3) >= 2 else False
FULL = True if 3 in coppie.values() and 2 in coppie.values() else False
FOUROFAKIND = True if 4 in coppie.values() else False
ROYALFLUSH = False
STRAIGHTFLUSH = False
if STRAIGHT and FLUSH:
straight = rSortedTable[index:index+count+duplicates+1]
flushSuit = list(suitsDict.keys())[list(suitsDict.values()).index(max(list(suitsDict.values())))]
straight = [card for card in straight if card.suit == flushSuit]
if len(straight) >= 5:
if straight[0].number == 14 and straight[-1].number == 10:
ROYALFLUSH = True
else:
STRAIGHTFLUSH = True
value = [[ROYALFLUSH, STRAIGHTFLUSH, FOUROFAKIND, FULL, FLUSH, STRAIGHT, TRIPLE, TWOPAIRS, ONEPAIR, HIGHCARD]]
name = [POINTS]
for value, name in list(zip(*value+name)):
if value == True:
return name
"""
def checkHighestCard(player, pc):
playerNumbers = [each.number for each in player.cards]
pcNumbers = [each.number for each in pc.cards]
playerMax, pcMax = max(playerNumbers), max(pcNumbers)
if playerMax > pcMax: #HIGHEST CARD ON PLAYER
return (0,1) #PLAYER WINS
elif playerMax == pcMax: #SAME HIGHEST CARD
playerMin, pcMin = min(playerNumbers), min(pcNumbers)
if playerMin > pcMin: #LOWEST HIGHEST CARD ON PLAYER
return (0,1) #PLAYER WINS
elif playerMin == pcMin: #SPLITTED POKER CHECKING SUITS
if all([playerMin == each for each in [playerMax, pcMin, pcMax]]):
suits = ["♥", "♦", "♣", "♠"]
playerSuit = suits.index([each.suit for each in player.cards])
pcSuit = suits.index([each.suit for each in player.cards])
if playerSuit > pcSuit:
return (0,1) #PLAYER WINS
else:
return (1,0) #PC WINS
if playerMin < pcMin: #LOWEST HIGHEST CARD ON PC
return (1,0) #PCWINS
elif playerMax < pcMax: #LOWEST HIGHEST CARD ON PC
return (1,0) #PC WINS
"""
def checkHighestCard(players, indices):
newPlayers = []
maxNew, minNew = [], []
for i in range(len(players)):
if i in indices:
newPlayers.append([card.number for card in players[i].cards])
else:
newPlayers.append([0,0])
maxNew.append(max(newPlayers[i]))
minNew.append(min(newPlayers[i]))
# Get highest of the table
maxTable = max(maxNew)
if maxNew.count(maxTable) > 1:
# Another draw of the max
# Get highest of lowest
maxMinTable = max(minNew)
# Another draw
if minNew.count(maxMinTable):
# Let's get the players with maxTable in hand
# and extract the suits
winner = []
for i in range(len(players)):
if i in indices:
numbers = [card.number for card in players[i].cards]
if maxTable in numbers:
suits = [card.suit for card in players[i].cards]
winner.append(min([SUITS.index(each) for each in suits]))
else:
winner.append(10)
return winner.index(0)
else:
return maxNew.index(maxTable)
def checkFlushDraw(players, table, indices):
suits = [card.suit for card in table.cards]
suits = {i:suits.count(i) for i in suits}
# Get the suit of flush
flushSuit = max(list(suits.values()))
flushSuit = list(suits.keys())[flushSuit]
# Create a new list of cards only of suits
playersSuit = []
for i in range(len(players)):
if i == indices:
playersSuit.append([card.number if card.suit == flushSuit else 0
for card in players[i].cards ])
# Get max card
for i in range(len(playersSuit)):
playersSuit[i] = max(playersSuit[i])
if all(each == 0 for each in playersSuit):
return indices
else:
return playersSuit.index(max(playersSuit))
def checkStraightDraw(players, table, indices):
totalPlayers = [players[i].cards + table.cards if i in indices else 0
for i in range(len(players)) ]
for i in range(len(totalPlayers)):
if totalPlayers[i] != 0:
numbers = [card.number for card in totalPlayers[i]]
numbers = list(dict.fromkeys(numbers))
numbers.sort(reverse=True)
count = 0
for i in range(len(numbers)-1):
if numbers[i]-1 == numbers[i+1]:
count += 1
else:
count = 0
if count == 4:
totalPlayers[i] = max(numbers[i-4])
break
highest = max(totalPlayers)
if totalPlayers.count(highest) > 1:
return [i for i, x in enumerate(totalPlayers) if x == highest]
elif totalPlayers.count(highest) == 0:
return indices
else:
return totalPlayers.index(max(totalPlayers))
def checkFullDraw(players, table, indices):
triple = []
double = []
for i in range(len(players)):
if i in indices:
total = players[i].cards + table[i].cards
total = [card.number for card in total]
total = {i:total.count(i) for i in total}
tempTriple = [key for key,value in total.items() if value == 3]
try:
triple.append(max(tempTriple))
except:
triple.append(0)
double.append(0)
continue
tempDouble = [key for key,value in total.items() if value >= 2 and key != tempTriple]
try:
double.append(max(tempDouble))
except:
double.append(0)
else:
total.append([0,0])
indices = [i for i, x in enumerate(triple) if x == max(triple)]
if len(indices) > 1:
indices = [i for i, x in enumerate(triple) if x == max(double) and i in indices]
if len(indices) > 1:
return indices
else:
return indices[0]
else:
return indices[0]
def checkWinner(players, table):
playersScore = [checkPoints(player, table) for player in players]
playersScore = [POINTS.index(each) for each in playersScore]
bestHand = min(playersScore)
isItDraw = True if playersScore.count(bestHand) > 1 else False
if isItDraw:
indices = [i for i, x in enumerate(playersScore) if x == bestHand]
if bestHand in ['FLUSH', 'STRAIGHTFLUSH']:
result = checkFlushDraw(players, table, indices)
elif bestHand == 'STRAIGHT':
result = checkStraightDraw(players, table, indices)
elif bestHand == 'FULL':
result = checkFullDraw(players, table, indices)
else:
result = indices
if type(result) == list:
result = checkHighestCard(players, result)
else:
result = playersScore.index(bestHand)
return result