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ataqueAAF.sqf
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ataqueAAF.sqf
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//if ([0.5] call fogCheck) exitWith {};
private ["_objetivos","_marcadores","_base","_objetivo","_cuenta","_aeropuerto","_datos","_prestigeOPFOR","_scoreLand","_scoreAir","_analizado","_garrison","_size","_estaticas","_salir"];
_objetivos = [];
_marcadores = [];
_cuentaFacil = 0;
_aeropuertos = aeropuertos select {([_x,false] call airportCanAttack) and (lados getVariable [_x,sideUnknown] != buenos)};
if (tierWar < 2) then
{
_aeropuertos = _aeropuertos select {(lados getVariable [_x,sideUnknown] == malos)}
}
else
{
if ({lados getVariable [_x,sideUnknown] == malos} count _aeropuertos == 0) then {_aeropuertos pushBack "NATO_carrier"};
if ({lados getVariable [_x,sideUnknown] == muyMalos} count _aeropuertos == 0) then {_aeropuertos pushBack "CSAT_carrier"};
};
_objetivos = marcadores - controles - puestosFIA - ["Synd_HQ"] - destroyedCities;
if (tierWar < 3) then {_objetivos = _objetivos - ciudades};
_objetivosFinal = [];
_basesFinal = [];
_cuentasFinal = [];
_objetivoFinal = [];
_faciles = [];
_puertoCSAT = if ({(lados getVariable [_x,sideUnknown] == muyMalos)} count puertos >0) then {true} else {false};
_puertoNATO = if ({(lados getVariable [_x,sideUnknown] == malos)} count puertos >0) then {true} else {false};
_waves = 1;
{
_base = _x;
_posBase = getMarkerPos _base;
_killZones = killZones getVariable [_base,[]];
_tmpObjetivos = [];
_baseNATO = true;
if (lados getVariable [_base,sideUnknown] == malos) then
{
_tmpObjetivos = _objetivos select {lados getVariable [_x,sideUnknown] != malos};
_tmpObjetivos = _tmpObjetivos - (ciudades select {!([_x] call powerCheck)});
}
else
{
_baseNATO = false;
_tmpObjetivos = _objetivos select {lados getVariable [_x,sideUnknown] != muyMalos}
};
_tmpObjetivos = _tmpObjetivos select {getMarkerPos _x distance2D _posBase < distanceForAirAttack};
_cercano = [_tmpObjetivos,_base] call BIS_fnc_nearestPosition;
{
_esCiudad = if (_x in ciudades) then {true} else {false};
_proceder = true;
_posSitio = getMarkerPos _x;
_esSDK = false;
_isTheSameIsland = [_x,_base] call isTheSameIsland;
if ([_x,true] call fogCheck >= 0.3) then
{
if (lados getVariable [_x,sideUnknown] == buenos) then
{
_esSDK = true;
_valor = if (_baseNATO) then {prestigeNATO} else {prestigeCSAT};
if (random 100 > _valor) then
{
_proceder = false
}
};
if (!_isTheSameIsland and (not(_x in aeropuertos))) then
{
if (!_esSDK) then {_proceder = false};
};
}
else
{
_proceder = false;
};
if (_proceder) then
{
if (!_esCiudad) then
{
if !(_x in _killZones) then
{
if !(_x in _faciles) then
{
_sitio = _x;
if ((!(_sitio in aeropuertos)) or (_esSDK)) then
{
_ladoEny = if (_baseNATO) then {muyMalos} else {malos};
if ({(lados getVariable [_x,sideUnknown] == _ladoEny) and (getMarkerPos _x distance _posSitio < distanciaSPWN)} count aeropuertos == 0) then
{
_garrison = garrison getVariable [_sitio,[]];
_estaticas = staticsToSave select {_x distance _posSitio < distanciaSPWN};
_puestos = puestosFIA select {getMarkerPos _x distance _posSitio < distanciaSPWN};
_cuenta = ((count _garrison) + (3*(count _puestos)) + (2*(count _estaticas)));
if (_cuenta <= 8) then
{
_proceder = false;
_faciles pushBack [_sitio,_base];
};
};
};
};
};
};
};
if (_proceder) then
{
_times = 1;
if (_baseNATO) then
{
if ({lados getVariable [_x,sideUnknown] == malos} count aeropuertos == 1) then {_times = 2};
if (!_esCiudad) then
{
if ((_x in puestos) or (_x in puertos)) then
{
if (!_esSDK) then
{
if (({[_x] call vehAvailable} count vehNATOAttack > 0) or ({[_x] call vehAvailable} count vehNATOAttackHelis > 0)) then {_times = 2*_times} else {_times = 0};
}
else
{
_times = 2*_times;
};
}
else
{
if (_x in aeropuertos) then
{
if (!_esSDK) then
{
if (([vehNATOPlane] call vehAvailable) or (!([vehCSATAA] call vehAvailable))) then {_times = 5*_times} else {_times = 0};
}
else
{
if (!_isTheSameIsland) then {_times = 5*_times} else {_times = 2*_times};
};
};
};
};
if (_times > 0) then
{
_aeropCercano = [aeropuertos,_posSitio] call bis_fnc_nearestPosition;
if ((lados getVariable [_aeropCercano,sideUnknown] == muyMalos) and (_x != _aeropCercano)) then {_times = 0};
};
}
else
{
_times = 2;
if (!_esCiudad) then
{
if (_x in puertos) then
{
if (!_esSDK) then
{
if (({[_x] call vehAvailable} count vehCSATAttack > 0) or ({[_x] call vehAvailable} count vehCSATAttackHelis > 0)) then {_times = 2*_times} else {_times = 0};
}
else
{
_times = 2*_times;
};
}
else
{
if (_x in recursos) then
{
if (!_esSDK) then
{
if (({[_x] call vehAvailable} count vehCSATAttack > 0) or ({[_x] call vehAvailable} count vehCSATAttackHelis > 0)) then {_times = 3*_times} else {_times = 0};
}
else
{
_times = 3*_times;
};
}
else
{
if (_x in aeropuertos) then
{
if (!_esSDK) then
{
if (([vehCSATPlane] call vehAvailable) or (!([vehNATOAA] call vehAvailable))) then {_times = 5*_times} else {_times = 0};
}
else
{
if (!_isTheSameIsland) then {_times = 5*_times} else {_times = 2*_times};
};
}
}
}
};
if (_times > 0) then
{
_aeropCercano = [aeropuertos,_posSitio] call bis_fnc_nearestPosition;
if ((lados getVariable [_aeropCercano,sideUnknown] == malos) and (_x != _aeropCercano)) then {_times = 0};
};
};
if (_times > 0) then
{
if ((!_esSDK) and (!_esCiudad)) then
{
//_times = _times + (floor((garrison getVariable [_x,0])/8))
_numGarr = [_x] call garrisonSize;
if ((_numGarr/2) < count (garrison getVariable [_x,[]])) then {if ((_numGarr/3) < count (garrison getVariable [_x,[]])) then {_times = _times + 6} else {_times = _times +2}};
};
if (_isTheSameIsland) then
{
if (_posSitio distance _posBase < distanceForLandAttack) then
{
if (!_esCiudad) then
{
_times = _times * 4
};
};
};
if (!_esCiudad) then
{
_esMar = false;
if ((_baseNATO and _puertoNATO) or (!_baseNATO and _puertoCSAT)) then
{
for "_i" from 0 to 3 do
{
_pos = _posSitio getPos [1000,(_i*90)];
if (surfaceIsWater _pos) exitWith {_esMar = true};
};
};
if (_esMar) then {_times = _times * 2};
};
if (_x == _cercano) then {_times = _times * 4};
if (_x in _killZones) then
{
_sitio = _x;
_times = _times / (({_x == _sitio} count _killZones) + 1);
};
_times = round (_times);
_index = _objetivosFinal find _x;
if (_index == -1) then
{
_objetivosFinal pushBack _x;
_basesFinal pushBack _base;
_cuentasFinal pushBack _times;
}
else
{
if ((_times > (_cuentasFinal select _index)) or ((_times == (_cuentasFinal select _index)) and (random 1 < 0.5))) then
{
_objetivosFinal deleteAt _index;
_basesFinal deleteAt _index;
_cuentasFinal deleteAt _index;
_objetivosFinal pushBack _x;
_basesFinal pushBack _base;
_cuentasFinal pushBack _times;
};
};
};
};
if (count _faciles == 4) exitWith {};
} forEach _tmpObjetivos;
if (count _faciles == 4) exitWith {};
} forEach _aeropuertos;
if (count _faciles == 4) exitWith
{
{[[_x select 0,_x select 1,"",false],"patrolCA"] remoteExec ["scheduler",2];sleep 30} forEach _faciles;
};
if ((count _objetivosFinal > 0) and (count _faciles < 3)) then
{
_arrayFinal = [];
/*{
for "_i" from 1 to _x do
{
_arrayFinal pushBack [(_objetivosFinal select _forEachIndex),(_basesFinal select _forEachIndex)];
};
} forEach _cuentasFinal;*/
for "_i" from 0 to (count _objetivosFinal) - 1 do
{
_arrayFinal pushBack [_objetivosFinal select _i,_basesFinal select _i];
};
//_objetivoFinal = selectRandom _arrayFinal;
_objetivoFinal = _arrayFinal selectRandomWeighted _cuentasFinal;
_destino = _objetivoFinal select 0;
_origen = _objetivoFinal select 1;
///aquí decidimos las oleadas
if (_waves == 1) then
{
if (lados getVariable [_destino,sideUnknown] == buenos) then
{
_waves = (round (random tierWar));
if (_waves == 0) then {_waves = 1};
}
else
{
if (lados getVariable [_origen,sideUnknown] == muyMalos) then
{
if (_destino in aeropuertos) then
{
_waves = 2 + round (random tierWar);
}
else
{
if (!(_destino in ciudades)) then
{
_waves = 1 + round (random (tierWar)/2);
};
};
}
else
{
if (!(_destino in ciudades)) then
{
_waves = 1 + round (random ((tierWar - 3)/2));
};
};
};
};
if (not(_destino in ciudades)) then
{
[[_destino,_origen,_waves],"wavedCA"] call scheduler;
}
else
{
if (lados getVariable [_origen,sideUnknown] == malos) then {[[_destino,_origen,_waves],"wavedCA"] call scheduler} else {[[_destino,_origen],"CSATpunish"] call scheduler};
};
};
if (_waves == 1) then
{
{[[_x select 0,_x select 1,"",false],"patrolCA"] remoteExec ["scheduler",2]} forEach _faciles;
};