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distancias4.sqf
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distancias4.sqf
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if (!isServer) exitWith{};
debugperf = false;
private ["_tiempo","_marcadores","_marcador","_posicionMRK"];
_tiempo = time;
while {true} do {
//sleep 0.01;
if (time - _tiempo >= 0.5) then {sleep 0.1} else {sleep 0.5 - (time - _tiempo)};
if (debugperf) then {hint format ["Tiempo transcurrido: %1 para %2 marcadores", time - _tiempo, count marcadores]};
_tiempo = time;
waitUntil {!isNil "stavros"};
_greenfor = [];
_blufor = [];
_opfor = [];
{
if (_x getVariable ["GREENFORSpawn",false]) then
{
_greenfor pushBack _x;
/*
if (isPlayer _x) then
{
if (!isNull (getConnectedUAV _x)) then
{
_greenfor pushBack (getConnectedUAV _x);
};
};
*/
}
else
{
if (_x getVariable ["BLUFORSpawn",false]) then
{
_blufor pushBack _x;
}
else
{
if (_x getVariable ["OPFORSpawn",false]) then
{
_opfor pushBack _x;
};
};
}
} forEach allUnits;
{
_marcador = _x;
_posicionMRK = getMarkerPos (_marcador);
if (lados getVariable [_marcador,sideUnknown] == malos) then
{
if (spawner getVariable _marcador != 0) then
{
if (spawner getVariable _marcador == 2) then
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _greenfor > 0) or ({if ((_x distance2D _posicionMRK < distanciaSPWN2)) exitWith {1}} count _opfor > 0) or ({if ((isPlayer _x) and (_x distance2D _posicionMRK < distanciaSPWN2)) exitWith {1}} count _blufor > 0) or (_marcador in forcedSpawn)) then
{
spawner setVariable [_marcador,0,true];
if (_marcador in ciudades) then
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _greenfor > 0) or ({if ((isPlayer _x) and (_x distance2D _posicionMRK < distanciaSPWN2)) exitWith {1}} count _blufor > 0) or (_marcador in forcedSpawn)) then {[[_marcador],"createAIciudades"] call scheduler};
if (not(_marcador in destroyedCities)) then
{
if (({if ((isPlayer _x) and (_x distance2D _posicionMRK < distanciaSPWN)) exitWith {1};false} count allUnits > 0) or (_marcador in forcedSpawn)) then {[[_marcador],"createCIV"] call scheduler};
};
}
else
{
if (_marcador in controles) then {[[_marcador],"createAIcontroles"] call scheduler} else {
if (_marcador in aeropuertos) then {[[_marcador],"createAIaerop"] call scheduler} else {
if (((_marcador in recursos) or (_marcador in fabricas))) then {[[_marcador],"createAIrecursos"] call scheduler} else {
if ((_marcador in puestos) or (_marcador in puertos)) then {[[_marcador],"createAIpuestos"] call scheduler};};};};
};
};
}
else
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _greenfor > 0) or ({if ((_x distance2D _posicionMRK < distanciaSPWN2)) exitWith {1}} count _opfor > 0) or ({if ((isPlayer _x) and (_x distance2D _posicionMRK < distanciaSPWN2)) exitWith {1}} count _blufor > 0) or (_marcador in forcedSpawn)) then
{
spawner setVariable [_marcador,0,true];
if (isMUltiplayer) then
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulationGlobal true}}} forEach allUnits;
}
else
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulation true}}} forEach allUnits;
};
}
else
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN1) exitWith {1}} count _greenfor == 0) and ({if ((_x distance2D _posicionMRK < distanciaSPWN)) exitWith {1}} count _opfor == 0) and ({if ((isPlayer _x) and (_x distance2D _posicionMRK < distanciaSPWN)) exitWith {1}} count _blufor == 0) and (not(_marcador in forcedSpawn))) then
{
spawner setVariable [_marcador,2,true];
};
};
};
}
else
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _greenfor == 0) and ({if ((_x distance2D _posicionMRK < distanciaSPWN2)) exitWith {1}} count _opfor == 0) and ({if ((isPlayer _x) and (_x distance2D _posicionMRK < distanciaSPWN2)) exitWith {1}} count _blufor == 0) and (not(_marcador in forcedSpawn))) then
{
spawner setVariable [_marcador,1,true];
if (isMUltiplayer) then
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulationGlobal false}}} forEach allUnits;
}
else
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulation false}}} forEach allUnits;
};
};
};
}
else
{
if (lados getVariable [_marcador,sideUnknown] == buenos) then
{
if (spawner getVariable _marcador != 0) then
{
if (spawner getVariable _marcador == 2) then
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _blufor > 0) or ({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _opfor > 0) or ({if (((_x getVariable ["owner",objNull]) == _x) and (_x distance2D _posicionMRK < distanciaSPWN2)) exitWith {1}} count _greenfor > 0) or (_marcador in forcedSpawn)) then
{
spawner setVariable [_marcador,0,true];
if (_marcador in ciudades) then
{
//[_marcador] remoteExec ["createAIciudades",HCGarrisons];
if (not(_marcador in destroyedCities)) then
{
if (({if ((isPlayer _x) and (_x distance2D _posicionMRK < distanciaSPWN)) exitWith {1};false} count allUnits > 0) or (_marcador in forcedSpawn)) then {[[_marcador],"createCIV"] call scheduler};
};
};
if (_marcador in puestosFIA) then {[[_marcador],"createFIApuestos2"] call scheduler} else {if (not(_marcador in controles)) then {[[_marcador],"createSDKGarrisons"] call scheduler}};
};
}
else
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _blufor > 0) or ({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _opfor > 0) or ({if (((_x getVariable ["owner",objNull]) == _x) and (_x distance2D _posicionMRK < distanciaSPWN2) or (_marcador in forcedSpawn)) exitWith {1}} count _greenfor > 0)) then
{
spawner setVariable [_marcador,0,true];
if (isMUltiplayer) then
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulationGlobal true}}} forEach allUnits;
}
else
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulation true}}} forEach allUnits;
};
}
else
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN1) exitWith {1}} count _blufor == 0) and ({if (_x distance2D _posicionMRK < distanciaSPWN1) exitWith {1}} count _opfor == 0) and ({if (((_x getVariable ["owner",objNull]) == _x) and (_x distance2D _posicionMRK < distanciaSPWN)) exitWith {1}} count _greenfor == 0) and (not(_marcador in forcedSpawn))) then
{
spawner setVariable [_marcador,2,true];
};
};
};
}
else
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _blufor == 0) and ({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _opfor == 0) and ({if (((_x getVariable ["owner",objNull]) == _x) and (_x distance2D _posicionMRK < distanciaSPWN2)) exitWith {1}} count _greenfor == 0) and (not(_marcador in forcedSpawn))) then
{
spawner setVariable [_marcador,1,true];
if (isMUltiplayer) then
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulationGlobal false}}} forEach allUnits;
}
else
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulation false}}} forEach allUnits;
};
};
};
}
else
{
if (spawner getVariable _marcador != 0) then
{
if (spawner getVariable _marcador == 2) then
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _greenfor > 0) or ({if ((_x distance2D _posicionMRK < distanciaSPWN2) and (isPlayer _x)) exitWith {1}} count _opfor > 0) or ({if (_x distance2D _posicionMRK < distanciaSPWN2) exitWith {1}} count _blufor > 0) or (_marcador in forcedSpawn)) then
{
spawner setVariable [_marcador,0,true];
if (_marcador in controles) then {[[_marcador],"createAIcontroles"] call scheduler} else {
if (_marcador in aeropuertos) then {[[_marcador],"createAIaerop"] call scheduler} else {
if (((_marcador in recursos) or (_marcador in fabricas))) then {[[_marcador],"createAIrecursos"] call scheduler} else {
if ((_marcador in puestos) or (_marcador in puertos)) then {[[_marcador],"createAIpuestos"] call scheduler};};};};
};
}
else
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _greenfor > 0) or ({if ((_x distance2D _posicionMRK < distanciaSPWN2) and (isPlayer _x)) exitWith {1}} count _opfor > 0) or ({if (_x distance2D _posicionMRK < distanciaSPWN2) exitWith {1}} count _blufor > 0) or (_marcador in forcedSpawn)) then
{
spawner setVariable [_marcador,0,true];
if (isMUltiplayer) then
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulationGlobal true}}} forEach allUnits;
}
else
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulation true}}} forEach allUnits;
};
}
else
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN1) exitWith {1}} count _greenfor == 0) and ({if ((_x distance2D _posicionMRK < distanciaSPWN2) and (isPlayer _x)) exitWith {1}} count _opfor == 0) and ({if ((_x distance2D _posicionMRK < distanciaSPWN)) exitWith {1}} count _blufor == 0) and (not(_marcador in forcedSpawn))) then
{
spawner setVariable [_marcador,2,true];
};
};
};
}
else
{
if (({if (_x distance2D _posicionMRK < distanciaSPWN) exitWith {1}} count _greenfor == 0) and ({if ((_x distance2D _posicionMRK < distanciaSPWN2) and (isPlayer _x)) exitWith {1}} count _opfor == 0) and ({if (_x distance2D _posicionMRK < distanciaSPWN2) exitWith {1}} count _blufor == 0) and (not(_marcador in forcedSpawn))) then
{
spawner setVariable [_marcador,1,true];
if (isMUltiplayer) then
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulationGlobal false}}} forEach allUnits;
}
else
{
{if (_x getVariable ["marcador",""] == _marcador) then {if (vehicle _x == _x) then {_x enableSimulation false}}} forEach allUnits;
};
};
};
};
};
} forEach marcadores;
};