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playerMarkers.sqf
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playerMarkers.sqf
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private ["_jugadores","_jugador","_mrk","_veh"];
while {true} do
{
waitUntil {sleep 0.5; (visibleMap or visibleGPS) and ([player] call hasRadio)};
_jugadores = [];
_marcadores = [];
while {visibleMap or visibleGPS} do
{
{
_jugador = _x getVariable ["owner",_x];
if ((not(_jugador in _jugadores)) /*and (player != _jugador)*/ and ((side _jugador == buenos) or (side _jugador == civilian))) then
{
_jugadores pushBack _jugador;
_mrk = createMarkerLocal [format ["%1",_jugador],position _jugador];
_mrk setMarkerTypeLocal "mil_triangle";
_mrk setMarkerColorLocal "ColorWhite";
_mrk setMarkerTextLocal format ["%1",name _jugador];
_marcadores pushBack _mrk;
};
} forEach playableUnits;
if (count _jugadores > 0) then
{
{
_jugador = _x;
_mrk = format ["%1",_jugador];
if (vehicle _jugador == _jugador) then
{
_mrk setMarkerAlphaLocal 1;
_mrk setMarkerPosLocal position _jugador;
_mrk setMarkerDirLocal getDir _jugador;
if (_jugador getVariable ["INCAPACITATED",false]) then
{
_mrk setMarkerTextLocal format ["%1 Injured",name _jugador];
_mrk setMarkerColorLocal "ColorRed";
}
else
{
_mrk setMarkerTextLocal format ["%1",name _jugador];
_mrk setMarkerColorLocal "ColorWhite";
};
}
else
{
_veh = vehicle _jugador;
if ((isNull driver _veh) or (driver _veh == _jugador)) then
{
_mrk setMarkerAlphaLocal 1;
_mrk setMarkerPosLocal position _veh;
_mrk setMarkerDirLocal getDir _veh;
_texto = format ["%1 (%2)/",name _jugador,getText(configFile>>"CfgVehicles">>typeOf _veh>>"DisplayName")];
{
if ((_x!=_jugador) and (vehicle _x == _veh)) then
{
_texto = format ["%1%2/",_texto,name _x];
};
} forEach playableUnits;
_mrk setMarkerTextLocal _texto;
}
else
{
_mrk setMarkerAlphaLocal 0;
};
};
} forEach _jugadores;
};
sleep 1;
};
{deleteMarkerLocal _x} forEach _marcadores;
};