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tictacToe oloo style
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tictacToe oloo style
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let readline = require("readline-sync");
let Square = {
UNUSED_SQUARE: " ",
HUMAN_MARKER: "X",
COMPUTER_MARKER: "O",
init(marker = Square.UNUSED_SQUARE) {
this.marker = marker;
return this;
},
toString() {
return this.marker;
},
setMarker(marker) {
this.marker = marker;
},
isUnused() {
return this.marker === Square.UNUSED_SQUARE;
},
getMarker() {
return this.marker;
},
};
let Board = {
init() {
this.squares = {};
for (let counter = 1; counter <= 9; ++counter) {
this.squares[String(counter)] = Object.create(Square).init();
}
return this;
},
display() {
console.log("");
console.log(" | |");
console.log(` ${this.squares["1"]} | ${this.squares["2"]} | ${this.squares["3"]}`);
console.log(" | |");
console.log("-----+-----+-----");
console.log(" | |");
console.log(` ${this.squares["4"]} | ${this.squares["5"]} | ${this.squares["6"]}`);
console.log(" | |");
console.log("-----+-----+-----");
console.log(" | |");
console.log(` ${this.squares["7"]} | ${this.squares["8"]} | ${this.squares["9"]}`);
console.log(" | |");
console.log("");
},
markSquareAt(key, marker) {
this.squares[key].setMarker(marker);
},
isFull() {
return this.unusedSquares().length === 0;
},
unusedSquares() {
let keys = Object.keys(this.squares);
return keys.filter(key => this.squares[key].isUnused());
},
countMarkersFor(player, keys) {
let markers = keys.filter(key => {
return this.squares[key].getMarker() === player.getMarker();
});
return markers.length;
},
displayWithClear() {
console.clear();
console.log("");
console.log("");
this.display();
},
};
const PlayerPrototype = {
initialize(marker) {
this.marker = marker;
return this;
},
getMarker() {
return this.marker;
},
};
let Human = Object.create(PlayerPrototype);
Human.init = function() {
return this.initialize(Square.HUMAN_MARKER);
};
let Computer = Object.create(PlayerPrototype);
Computer.init = function() {
return this.initialize(Square.COMPUTER_MARKER);
};
let TTTGame = {
POSSIBLE_WINNING_ROWS: [
[ "1", "2", "3" ], // top row of board
[ "4", "5", "6" ], // center row of board
[ "7", "8", "9" ], // bottom row of board
[ "1", "4", "7" ], // left column of board
[ "2", "5", "8" ], // middle column of board
[ "3", "6", "9" ], // right column of board
[ "1", "5", "9" ], // diagonal: top-left to bottom-right
[ "3", "5", "7" ], // diagonal: bottom-left to top-right
],
init() {
this.board = Object.create(Board).init();
this.human = Object.create(Human).init();
this.computer = Object.create(Computer).init();
return this;
},
play() {
this.displayWelcomeMessage();
this.board.display();
while (true) {
this.humanMoves();
if (this.gameOver()) break;
this.computerMoves();
if (this.gameOver()) break;
this.board.displayWithClear();
}
this.board.displayWithClear();
this.displayResults();
this.displayGoodbyeMessage();
},
displayWelcomeMessage() {
console.clear();
console.log("Welcome to Tic Tac Toe!");
console.log("");
},
displayGoodbyeMessage() {
console.log("Thanks for playing Tic Tac Toe! Goodbye!");
},
displayResults() {
if (this.isWinner(this.human)) {
console.log("You won! Congratulations!");
} else if (this.isWinner(this.computer)) {
console.log("I won! I won! Take that, human!");
} else {
console.log("A tie game. How boring.");
}
},
humanMoves() {
let choice;
while (true) {
let validChoices = this.board.unusedSquares();
const prompt = `Choose a square (${validChoices.join(", ")}): `;
choice = readline.question(prompt);
if (validChoices.includes(choice)) break;
console.log("Sorry, that's not a valid choice.");
console.log("");
}
this.board.markSquareAt(choice, this.human.getMarker());
},
computerMoves() {
let validChoices = this.board.unusedSquares();
let choice;
do {
choice = Math.floor((9 * Math.random()) + 1).toString();
} while (!validChoices.includes(choice));
this.board.markSquareAt(choice, this.computer.getMarker());
},
gameOver() {
return this.board.isFull() || this.someoneWon();
},
someoneWon() {
return this.isWinner(this.human) || this.isWinner(this.computer);
},
isWinner(player) {
return TTTGame.POSSIBLE_WINNING_ROWS.some(row => {
return this.board.countMarkersFor(player, row) === 3;
});
},
};
let game = Object.create(TTTGame).init();
console.log(game);
game.play();