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SMCSender.py
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SMCSender.py
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import socket
import configparser
import tkinter
from tkinter import Tk, ttk, Label, Entry, Button
import os
from os import environ
environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
import pygame
appdata_dir = os.getenv('APPDATA')
destination_dir = os.path.join(appdata_dir, 'SyncMuteControl')
os.makedirs(destination_dir, exist_ok=True)
config_file_path = os.path.join(destination_dir, 'config.ini')
config = configparser.ConfigParser()
config.read(config_file_path)
def send_input(input_data, host, port):
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect((host, int(port)))
sock.sendall(input_data.encode())
sock.close()
def update_config(host, port, buttonIndex0, buttonIndex1):
config = configparser.ConfigParser()
config['Settings'] = {
'ReceiverIP': host,
'ReceiverPort': port,
'buttonIndex0': buttonIndex0,
'buttonIndex1': buttonIndex1
}
with open(config_file_path, 'w') as config_file:
config.write(config_file)
def get_config():
if 'Settings' not in config:
update_config('', 4743, 4, '')
config.read(config_file_path)
host = config['Settings'].get('ReceiverIP', '')
port = config['Settings'].get('ReceiverPort', '')
buttonIndex0 = config['Settings'].get('buttonIndex0', '')
buttonIndex1 = config['Settings'].get('buttonIndex1', '')
return host, port, buttonIndex0, buttonIndex1
def save_config():
host = ip_entry.get()
port = 4743 # port_entry.get()
buttonIndex0 = button_entry.get()
buttonIndex1 = button1_entry.get()
update_config(host, port, buttonIndex0, buttonIndex1)
root.destroy()
def show_hide_buttons():
if checkbox_var.get() == 1:
# port_label.pack()
# port_entry.pack()
button_label.pack()
button_entry.pack()
button1_label.pack()
button1_entry.pack()
root.geometry("300x195")
else:
# port_label.pack_forget()
# port_entry.pack_forget()
button_label.pack_forget()
button_entry.pack_forget()
button1_label.pack_forget()
button1_entry.pack_forget()
root.geometry("300x110")
def validate_input(text):
return text.isdigit() or text == ""
def main():
pygame.init()
pygame.joystick.init()
try:
joystick = pygame.joystick.Joystick(0)
joystick.init()
receiver_ip, receiver_port, receiver_bindex0, receiver_bindex1 = get_config()
print("Connected")
print("Closing the window will end the connection!")
while True:
for event in pygame.event.get():
if event.type == pygame.JOYBUTTONDOWN or event.type == pygame.JOYBUTTONUP:
if event.button == int(receiver_bindex0):
button_state = joystick.get_button(event.button)
input_data = f"Button {0} {button_state}"
try:
send_input(input_data, receiver_ip, receiver_port)
except:
print("Connection interrupted! Press the button again!")
if event.button == int(receiver_bindex1):
button_state = joystick.get_button(event.button)
input_data = f"Button {1} {button_state}"
try:
send_input(input_data, receiver_ip, receiver_port)
except:
print("Connection interrupted! Press the button again!")
except:
print("Launcher or controller not found!")
if __name__ == "__main__":
root = Tk()
root.title("Sync Mute Control")
window_width = 300
window_height = 110
screen_width = root.winfo_screenwidth()
screen_height = root.winfo_screenheight()
x = int((screen_width / 2) - (window_width / 2))
y = int((screen_height / 2) - (window_height / 2))
root.geometry(f"{window_width}x{window_height}+{x}+{y}")
root.resizable(False, False)
ip_label = ttk.Label(root, text="Receiver IP:")
ip_label.pack()
ip_entry = ttk.Entry(root, show="*")
ip_entry.insert(0, get_config()[0])
ip_entry.pack(pady=5)
# Create a variable to track the checkbox state
checkbox_var = tkinter.IntVar()
# Create the checkbox
checkbox = ttk.Checkbutton(root, text="Advanced Settings", variable=checkbox_var, command=show_hide_buttons)
checkbox.pack()
"""
port_label = ttk.Label(root, text="Receiver Port:")
port_label.pack()
port_label.pack_forget()
port_entry = ttk.Entry(root)
port_entry.insert(0, str(get_config()[1]))
port_entry.pack(pady=5)
port_entry.pack_forget()
"""
# Create the extra buttons
button_label = ttk.Label(root, text="Keybind:")
button_label.pack()
button_label.pack_forget()
button_entry = ttk.Entry(root, validate="key", validatecommand=(root.register(validate_input), "%P"))
button_entry.insert(0, str(get_config()[2]))
button_entry.pack(pady=5)
button_entry.pack_forget()
# Create the second extra buttons
button1_label = ttk.Label(root, text="Keybind:")
button1_label.pack()
button1_label.pack_forget()
button1_entry = ttk.Entry(root, validate="key", validatecommand=(root.register(validate_input), "%P"))
button1_entry.insert(0, str(get_config()[3]))
button1_entry.pack(pady=5)
button1_entry.pack_forget()
save_button = ttk.Button(root, text="Save", command=save_config)
save_button.pack(pady=5)
root.mainloop()
main()