diff --git a/CHANGELOG.md b/CHANGELOG.md index b93c46d3..a0f63a45 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,4 +2,11 @@ ## Fixed -- Resolved possible NPE issues with mimic blocks after forced removal +- Fixed the way the stairs mode actually works + - When looking at a block one below your feet and looking at one of the side faces of the block will allow you to build downwards facing out from that block position. + - When looking down at the ground and whilst being higher than the location you're looking at. Stairs will now try and build upwards towards you. + - The rest of the functionality is the same. + - Resolves [#396](https://github.com/Direwolf20-MC/BuildingGadgets/issues/396) [#601](https://github.com/Direwolf20-MC/BuildingGadgets/issues/601) [#713](https://github.com/Direwolf20-MC/BuildingGadgets/issues/713) +- Issue preventing changing the range above 15 after modifying the max range in the config [#719](https://github.com/Direwolf20-MC/BuildingGadgets/issues/719) +- Blacklist not working [#724](https://github.com/Direwolf20-MC/BuildingGadgets/issues/724) +- Copy paste gadget not working when setting energy max = 0 [#617](https://github.com/Direwolf20-MC/BuildingGadgets/issues/617) diff --git a/SPEC.md b/SPEC.md deleted file mode 100644 index 3ee1e5e4..00000000 --- a/SPEC.md +++ /dev/null @@ -1,113 +0,0 @@ -# Building Gadgets Spec - -In an attempt to make 1.14/1.15 and future versions inline with our original 1.12 version. To do this, I've outlined -every feature specification for the mod below, when extending, improving, or rewriting any features from below, the -implementation MUST meet at the very least the spec below. - -This is not a complete over view of every feature, instead it is a complete description of the core features of every -part of the mod. Over time this will grow as more features become core aspects of the mod. - -## The Gadgets - -All gadgets follow the following specification unless stated otherwise below: - -- The are powered gadgets meaning they extend or implement the forge built `CapabilitityEnergy` - - They can not be used as a power sourcing meaning the implementation needs to be modified to support this - - They can be charged at any rate from 1rf/t to ♾rf/t we do not restrict it's input - - The gadgets should show a power bar - - There should be a tooltip with the power taking top priority meaning it's as close to the top as possible. - - It should be the color of gray -- Each gadget has modes (excluding the destruction gadget) - - These modes are selected either through a toggle cycle or from a gui menu (specified below) - - Their implementation should be a simplistic and pure as possible. - - Each mode should be easy to understand - - The selected mode should be the second priority item in the tooltip - - If no mode is selected on the gadget should default to the first in it's logical list and not default to none. - - The modes use a selected block which is captured using `shift+right click` on a block. - - The selected block should be shown under it's mode in the tooltip - - Selected blocks should have a blacklist which is accepted for both Building and Exchanging - - When selecting a block a `player status message` should show in either green or red depending on the success - of the selection. It should say the block you selected or that a block has been selected depending on which is - possible in each MC version. A user readable error should be shown if the selection fails - - When changing the mode a `player status message` should show in either green or red depending on the success of - the action. (it shouldn't fail) with either the name of the mode or a readable error. -- On a break or place, we must fire the correct forge event for mod comparability - -### Building Gadget - -The Building Gadget is the OG gadget and has a very clear outline of requirements: - -- Power of 500,000rf -- Power per operation (placing of a single block) of 50rf -- There is no undo cost -- Supports undo's - - Max of 10 undo's using a stack based list. The newest should be at the top of the stack and the gadget should pull - from the stack using the first item in the stack. -- Has the following modes: `Surface`, `Build to me`, `Checkerboard / Grid`, `Stairs`, `Vertical and Horizontal Wall` - , `Vertical and Horizontal Column` -- It should be able to `Mirror` and `Rotate` it's `Selected block` to adjust it's rotation. - -### Exchanging Gadget - -- Power of 500,000rf -- Power per operation of 100rf -- Does not have undo support (by design, not by limitation) -- Supports the silk touch enchant - - When applied it will do a 1:1 exchange meaning if Diamond ore is exchanged for dirt, you will get the diamond ore - - When not applied it will provide the drops from the Item in the case the item does not drop itself, like an ore. -- Has the following modes: `Surface`, `Checkerboard / Grid`, `Wall`, `Vertical and Horizontal Column` -- It should be able to `Mirror` and `Rotate` it's `Selected block` to adjust it's rotation. -- Uses the currently targeted (looking at) block as it's collector parameter meaning if you're looking at grass, the - exchanger will only find grass to replace -- Supports a `Fuzzy` option to allow the gadget to exchange a collection of different blocks and not just the type of - block the user is targeting - -### Copy Paste Gadget - -- Power of 500,000rf -- Power per operation of 50rf -- Supports a single undo (by design, not by limitation) -- Uses a special type of modes which follow all the above rules but with a few modifications - - The modes do not use a selected block - - The modes do not do a functional task other that signifying which task to operate - - Copy should set the gadget to copy - - Paste should set the gadget to paste - - The way the modes are setup and used is in the modes section -- Supports `rotating` of the copied area when in `paste mode`. This should rotate the entire scheme / template around a - single point and not rotate each block in the template / schema. -- Supports `mirroring` of the copied area. This flips the entire schema meaning the last block is now the first block. - Basic mirroring on a large scale. -- Max copy size of 125x125x125 or 32,768 blocks. This of course is the same for templates and pastes. - - When the max size or block count has been reached, this should be shown in a `player status message` in red with a - readable error message - -### Destruction Gadget - -- Power of 1,000,000rf -- Power per operation of 200rf per block -- Supports a single undo (by design, not by limitation) -- Does not have modes -- Max destruction area of 16x16x16 - - The selection area can be configured in a x,y,z - -x,-y,-z area meaning you can have 16 blocks to the (left, top, - bottom, right) of the selection but only on that axis. Possible configurations are: - - left: 8, top: 8, bottom: 8, right: 8, depth (z): 16 this would be it's max in every direction - - left: 16, top: 8, bottom: 8, right: 0, depth (z): 16 this would be it's max area but on the left of the - selection (looking at point) - -## Modes - -## Templates / Schematics - -## Construction Paste - -## Inventory Management / linking - -## Rendering - -## Undo - -## Effect Block - -## Key Bindings - -## Configurable diff --git a/gradle.properties b/gradle.properties index d665fbae..fa52b9b9 100644 --- a/gradle.properties +++ b/gradle.properties @@ -2,5 +2,5 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false minecraft_version=1.18.2 forge_version=40.2.0 -version=3.13.1 +version=3.13.2 jei_version=1.18.2:9.+