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[Bug]: Doesn't run on macos 10.14 #9
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I can only check in macOS 12.6.5, the newer one is not supported, and I don't want to install another version, because macOS on my virtual machine runs in 1 FPS... Most likely the problem is that your macOS is much older than the version in which the library is being built (12.6.5). PR is welcome. |
macOS 10.14 is 64bit, with support for 32bit. I know that you can tell the compiler to build for older macOS versions through the environment variable ( Unfortunately setting the environment variable before compiling via github actions hasn't had any effect (both outputted files have the same contents) and I haven't yet found a way to add that command line argument to the compiler. |
there was a separate option for this: https://github.com/godotengine/godot-cpp/blob/9d1c396c54fc3bdfcc7da4f3abcb52b14f6cce8f/tools/macos.py#LL7C10-L7C10 can you check this build? https://github.com/DmitriySalnikov/godot_qoi/actions/runs/4946400586 |
I can confirm that it runs and is able to import qoi files without any errors |
Everything seems to be working on my VM, too. I hope that with this on ARM devices everything will also work. |
I also submitted an update to AssetLib. Thanks! |
Godot version
4.0.2
godot_qoi version
2.0.3
On which operating systems the error occurs
macOS
Using which renderers the error occurs
GLES3
Issue description
I had previously tried this extension on godot 3 without issue, however the latest version now fails to load on godot 4.0.2.
The console output is spammed with these error logs:
Steps to reproduce
Minimal reproduction project
"N/A"
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