aMAZEing Mine is a game developed for the Ludum Dare 48 Game Jam with the topic Deeper and deeper in a timespan of 76 hours.
The idea for this game comes from the classic board game Labyrinth, which allows you to alter the game field by pushing maze tiles from the sides, affecting all tiles in that row. We adapted this idea into a 2D side-scrolling game with the goal of breaking the highscore by delving as deep into the caves as possible.
The game was developed in the Godot Game Engine.
The source code of the game is published under the MIT License, meaning you can freely continue development on the game as long as you credit and license it.
Thanks go out to Lars for his work on the sounds and music of aMAZEing Mine.