diff --git a/GameData/CrowdSourcedScience/planets/duna/default/USI_EXP.cfg b/GameData/CrowdSourcedScience/planets/duna/default/USI_EXP.cfg index 16e72f14..ef783e6d 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/USI_EXP.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/USI_EXP.cfg @@ -9,9 +9,8 @@ // entry just before '//LAST_ENTRY' or with similar entries. //DunaSrfLanded = Your science report text here. - DunaSrfLanded = Duna is a great planet to photograph, and the airborne dust renders postprocessing unnecessary. - DunaSrfLanded = You try to detach the camera from its mount to take a selfie with your dust sandcastle. - + //DunaSrfLanded = Duna is a great planet to photograph, and the airborne dust renders postprocessing unnecessary. + //DunaSrfLanded = You try to detach the camera from its mount to take a selfie with your dust sandcastle. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/duna/default/atmosphereAnalysis.cfg b/GameData/CrowdSourcedScience/planets/duna/default/atmosphereAnalysis.cfg index 0268ee58..7e6531ff 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/atmosphereAnalysis.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/atmosphereAnalysis.cfg @@ -11,10 +11,10 @@ //DunaFlyingLow = Your science report text here. //DunaFlyingHigh = Your science report text here. - DunaSrfLanded = Lots of carbon dioxide... and not much else. Extremophile plants could potentially live here. - DunaSrfLanded = 255. Definitely 255. - DunaFlyingLow = The atmosphere appears to be significantly less dense than that of Kerbin. - DunaFlyingHigh = Carbon dioxide, with appreciable amounts of argon and nitrogen and traces of oxygen and carbon monoxide are detected through spectroscopic analysis of the local atmosphere. + //DunaSrfLanded = Lots of carbon dioxide... and not much else. Extremophile plants could potentially live here. + //DunaSrfLanded = 255. Definitely 255. + //DunaFlyingLow = The atmosphere appears to be significantly less dense than that of Kerbin. + //DunaFlyingHigh = Carbon dioxide, with appreciable amounts of argon and nitrogen and traces of oxygen and carbon monoxide are detected through spectroscopic analysis of the local atmosphere. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/duna/default/barometerScan.cfg b/GameData/CrowdSourcedScience/planets/duna/default/barometerScan.cfg index bc3ddb12..0a4ed2db 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/barometerScan.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/barometerScan.cfg @@ -11,12 +11,18 @@ //DunaFlyingLow = Your science report text here. //DunaFlyingHigh = Your science report text here. - DunaSrfLanded = Pressure reads: "Gasping for air". You add an addendum about more numbers and less wisecracking. - DunaSrfLanded = This data will help to determine the pressure gradient of Duna's atmosphere. - DunaSrfLanded = The atmosphere seems to be quite thin here, but it's still preferable to the hard vacuum of space. - DunaSrfLanded = There isn't much atmosphere here. You consider lighting candles to create more. + //DunaSrfLanded = Pressure reads: "Gasping for air". You add an addendum about more numbers and less wisecracking. + //DunaSrfLanded = This data will help to determine the pressure gradient of Duna's atmosphere. + //DunaSrfLanded = The atmosphere seems to be quite thin here, but it's still preferable to the hard vacuum of space. + //DunaSrfLanded = There isn't much atmosphere here. You consider lighting candles to create more. DunaFlyingLow = This measurement will provide more information about the composition and pressure gradient of Duna's atmosphere. - DunaFlyingLow = Even the barometer isn't sure how to interpret the readings. + DunaFlyingLow = Not much pressure, and even less when flying at altitude. + DunaFlyingHigh = Even the barometer isn't sure how to interpret the readings. + DunaFlyingHigh = There's some gas up here, but not much. What little pressure there is remains far below. + DunaInSpaceLow = You're pretty sure this is a vacuum, but given how thin the atmosphere is you can't really be sure. + DunaInSpaceLow = You're the one under pressure here, not the barometer. It quite clearly shows. + DunaInSpaceHigh = The surface all the way down there must surely have more atmosphere than up here. + DunaInSpaceHigh = There's probably a few atoms out there, but you can't detect them with a simple barometer. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/duna/default/crewReport.cfg b/GameData/CrowdSourcedScience/planets/duna/default/crewReport.cfg index ebdeda2a..a8991598 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/crewReport.cfg @@ -13,12 +13,12 @@ //DunaInSpaceLow = Your science report text here. //DunaInSpaceHigh = Your science report text here. - DunaSrfLanded = It is quite dusty outside. - DunaFlyingLow = You really like Duna. It reminds you of chocolate pancakes. + //DunaSrfLanded = It is quite dusty outside. + //DunaFlyingLow = You really like Duna. It reminds you of chocolate pancakes. DunaFlyingHigh = There seems to be something resembling a face on the surface of a planet, but it's only a play of light and shadow. + DunaFlyingHigh = The faint whistle of the the thin air around the capsule is almost relaxing. DunaInSpaceLow = Can it be Kerbiformed? - DunaInSpaceHigh = You stare at the planet far beneath you, trying to work out which place would be the most suitable to narrowly avoid exploding on. - DunaInSpaceHigh = As you orbit the planet, you pick up what appears to be a TV signal from Kerbin. It's so badly distorted that you can't make neither head nor tail of it. + DunaInSpaceLow = As you orbit the planet, you pick up what appears to be a TV signal from Kerbin. It's so badly distorted that you can't make neither head nor tail of it. DunaInSpaceHigh = The crew is concerned that the planet is "too red". Mission Control does not believe this is a good reason to go home. DunaInSpaceHigh = Is it a big tomato? //LAST_ENTRY diff --git a/GameData/CrowdSourcedScience/planets/duna/default/evaReport.cfg b/GameData/CrowdSourcedScience/planets/duna/default/evaReport.cfg index 73dd407a..14dc7bf8 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/evaReport.cfg @@ -13,11 +13,14 @@ //DunaInSpaceLow = Your science report text here. //DunaInSpaceHigh = Your science report text here. - DunaFlyingHigh = Luckily the Dunaian atmosphere is very thin. Otherwise you and your craft would get separated very quickly pulling a stunt like this. - DunaSrfLanded = Duna's low gravity would lend itself well to an exciting game of basketball! You consider adding a hoop to your next lander design. - DunaSrfLanded = You see red. A LOT of red. - DunaSrfLanded = The air is a little thin up here. Down here? - DunaSrfLanded = A gust of wind creates a small red dust storm, it's hard to see. + //DunaSrfLanded = Duna's low gravity would lend itself well to an exciting game of basketball! You consider adding a hoop to your next lander design. + //DunaSrfLanded = You see red. A LOT of red. + //DunaSrfLanded = The air is a little thin up here. Down here? + //DunaSrfLanded = A gust of wind creates a small red dust storm, it's hard to see. + DunaFlyingHigh = Luckily the Dunaian atmosphere is very thin. Otherwise you and your craft would get separated very quickly pulling a stunt like this. + DunaFlyingHigh = Even though the drag force is very low, you feel like you should really get back in. + DunaInSpaceHigh = No matter which way you look, that big, red eye is always reflected in the corner of your visor. + DunaInSpaceHigh = You stare at the planet far beneath you, trying to work out which place would be the most suitable to narrowly avoid exploding on. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/duna/default/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/duna/default/gravityScan.cfg index 79a215e0..8806db45 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/gravityScan.cfg @@ -11,8 +11,8 @@ //DunaInSpaceLow = Your science report text here. //DunaInSpaceHigh = Your science report text here. - DunaSrfLanded = The gravity is high enough to walk normally but low enough for EVA packs to work like jet-packs. Colonizing here just got a lot more appealing. - DunaSrfLanded = The tidal effects of Ike seem to get less and less as you move away from its geostationary spot. + //DunaSrfLanded = The gravity is high enough to walk normally but low enough for EVA packs to work like jet-packs. Colonizing here just got a lot more appealing. + //DunaSrfLanded = The tidal effects of Ike seem to get less and less as you move away from its geostationary spot. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/duna/default/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/duna/default/mobileMaterialsLab.cfg index 7669445b..19335d1e 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/mobileMaterialsLab.cfg @@ -13,8 +13,16 @@ //DunaInSpaceLow = Your science report text here. //DunaInSpaceHigh = Your science report text here. - DunaSrfLanded = The samples appear to be permanently red. You consider sending missions in pink EVA suits to reduce cleaning costs. - DunaSrfLanded = The samples are slowly turning red. Or is that just your eyesight? + //DunaSrfLanded = The samples appear to be permanently red. You consider sending missions in pink EVA suits to reduce cleaning costs. + //DunaSrfLanded = The samples are slowly turning red. Or is that just your eyesight? + DunaFlyingLow = The atmosphere whips most of the samples of the bay immediately. Seems you underestimated it. + DunaFlyingLow = There's a fizzling sound as the dust shorts something out in the bay mechanism. It comes back online after a few shakes and presses. + DunaFlyingHigh = Some of the lighter samples still shift around in the rushing high-altitude air. + DunaFlyingHigh = The upper atmosphere is too rarefied and thin to react with anything other than pushing stuff about. + DunaInSpaceLow = A thruster jolt must have disturbed one of the samples, since it's currently all over the wall. + DunaInSpaceLow = The samples haven't done much in space, but what they do on the surface must be very interesting. + DunaInSpaceHigh = The radiation on the journey here has bleached some of the samples, and polymers have turned brittle. + DunaInSpaceHigh = Normal spacey stuff has happened to the samples. Yes, that's what we call it. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/duna/default/mysteryGoo.cfg b/GameData/CrowdSourcedScience/planets/duna/default/mysteryGoo.cfg index 15ed7e04..2de949d2 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/mysteryGoo.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/mysteryGoo.cfg @@ -13,7 +13,7 @@ //DunaInSpaceLow = Your science report text here. //DunaInSpaceHigh = Your science report text here. - DunaSrfLanded = The Goo has gotten red dust all over itself. + //DunaSrfLanded = The Goo has gotten red dust all over itself. DunaFlyingLow = The red color excites The Goo. DunaFlyingHigh = The Goo looks longingly homeward. At least, you think that's what it's doing. DunaInSpaceLow = The Goo has split into lots of little Goos. They appear to be voting on a leader. diff --git a/GameData/CrowdSourcedScience/planets/duna/default/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/duna/default/seismicScan.cfg index b5d9eaab..c58fda9a 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/seismicScan.cfg @@ -9,7 +9,7 @@ // entry just before '//LAST_ENTRY' or with similar entries. //DunaSrfLanded = Your science report text here. - DunaSrfLanded = The planet doesn't seem to have much seismic activity. + //DunaSrfLanded = The planet doesn't seem to have much seismic activity. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/duna/default/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/duna/default/surfaceSample.cfg index 252b5ea6..d857a9b1 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/surfaceSample.cfg @@ -9,23 +9,17 @@ // entry just before '//LAST_ENTRY' or with similar entries. //DunaSrfLanded = Your science report text here. - DunaSrfLanded = Different colored rocks are probably made of different stuff. You should grab as many as you can. - DunaSrfLanded = It appears this soil could be used for snack production, possibly after several centuries of Kerbal-forming. - DunaSrfLanded = This red dust could be iron oxide, or possibly paprika. - DunaSrfLanded = You wonder if you need to take a sample considering there is so much dust on you that you could be considered a sample on your own right. - DunaSrfLanded = Nope. Not barbecue flavored. - DunaSrfLanded = Yup. Dust. Are you surprised? - DunaSrfLanded = It's very thin and fine. You imagine a rover could easily become stuck in this if it had small wheels. - DunaSrfLanded = This sand works well for drawing pictures on your space suit. - DunaSrfLanded = Unable to satisfy your curiosity, you attempt to drill into the rock. It would be much easier if you had a machine to help. - DunaSrfLanded = You make a note: "Bring laser next time." - DunaSrfLanded = The small rock you pick up seems to be of sedimentary origin. You wonder if there was ever a lake here. - DunaSrfLanded = You find a nice metal ruler in the sand! You're ready to proclaim the discovery of an alien civilization, but then you find that the one in your suit is missing. - DunaSrfLanded = The rock you've picked up seems to contain a lot of iron oxide III. As such, it's not tasty, nor particularly healthy. - DunaSrfLanded = Too bad it's only red spice. It would have been much better to go to Eve. - DunaSrfLanded = You pick up a soil sample. It looks a bit like limestone. You consider it important and put it into your sample container. - DunaSrfLanded = It looks like some sort of spice. - DunaSrfLanded = There appears to be traces of water in the soil! + //DunaSrfLanded = Different colored rocks are probably made of different stuff. You should grab as many as you can. + //DunaSrfLanded = This red dust could be iron oxide, or possibly paprika. + //DunaSrfLanded = You wonder if you need to take a sample considering there is so much dust on you that you could be considered a sample on your own right. + //DunaSrfLanded = Nope. Not barbecue flavored. + //DunaSrfLanded = Yup. Dust. Are you surprised? + //DunaSrfLanded = This sand works well for drawing pictures on your space suit. + //DunaSrfLanded = You make a note: "Bring laser next time." + //DunaSrfLanded = You find a nice metal ruler in the sand! You're ready to proclaim the discovery of an alien civilization, but then you find that the one in your suit is missing. + //DunaSrfLanded = Too bad it's only red spice. It would have been much better to go to Eve. + //DunaSrfLanded = It looks like some sort of spice. + //DunaSrfLanded = There appears to be traces of water in the soil! //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/duna/default/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/duna/default/temperatureScan.cfg index efa2076f..0ff55785 100644 --- a/GameData/CrowdSourcedScience/planets/duna/default/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/default/temperatureScan.cfg @@ -12,11 +12,14 @@ //DunaFlyingHigh = Your science report text here. //DunaInSpaceLow = Your science report text here. - DunaSrfLanded = Duna ain't the kind of place to raise your kids; in fact, it's cold as heck. And there's nobody there to raise them, if you did. - DunaFlyingLow = It's cold enough as it is, and the wind chill from flying through the air makes it even colder. + //DunaSrfLanded = Duna ain't the kind of place to raise your kids; in fact, it's cold as heck. And there's nobody there to raise them, if you did. + //DunaFlyingLow = It's cold enough as it is, and the wind chill from flying through the air makes it even colder. DunaFlyingHigh = The temperature rise from the planet's radiation isn't as much as expected. Perhaps the greenhouse effect here is rather weak. DunaFlyingHigh = Turning up the thermostat in your climate controlled suit does little to keep the cold from creeping into your toes. - DunaInSpaceLow = The surface below glints white and is covered in craters. The temperature is a comfortable 5 degrees above absolute zero. + DunaInSpaceLow = Duna is cold, so thermal back radiation at night is limited. It's definitely there, though. + DunaInSpaceLow = You hope the atmosphere provides a bit more insulation at the surface than you get in space. + DunaInSpaceHigh = As expected, it's cold at Duna's distance from Kerbol. By extension, Duna is cold as well. + DunaInSpaceHigh = The gauge on the thermometer sticks, so you give it a few taps. It drops another few degrees. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/duna/highlands/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/duna/highlands/surfaceSample.cfg index 9ad76429..b49f42a1 100644 --- a/GameData/CrowdSourcedScience/planets/duna/highlands/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/highlands/surfaceSample.cfg @@ -10,6 +10,7 @@ //DunaSrfLandedHighlands = Your science report text here. DunaSrfLandedHighlands = You pick up some loose stones that look to have been part of a landslide. + DunaSrfLandedHighlands = The loose mountain rock you've picked up seems to contain a lot of iron (III) oxide. As such, it's not tasty, nor particularly healthy. DunaSrfLandedHighlands = You chip away at the hard basalt with your rock hammer and eventually get a good sample. //LAST_ENTRY } diff --git a/GameData/CrowdSourcedScience/planets/duna/lowlands/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/duna/lowlands/surfaceSample.cfg index b6bd194a..61ff5490 100644 --- a/GameData/CrowdSourcedScience/planets/duna/lowlands/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/lowlands/surfaceSample.cfg @@ -11,6 +11,7 @@ DunaSrfLandedLowlands = If there is evidence of ancient water here, you ain't finding it. Maybe it's buried too deep. DunaSrfLandedLowlands = Digging down a couple of feet, you hit a rocky surface worn smooth by aeons of erosion by the wind. + DunaSrfLandedLowlands = It's very thin and fine. You imagine a rover could easily become stuck in this if it had small wheels. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/duna/midland canyon/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/duna/midland canyon/surfaceSample.cfg index 3aaed6c9..e2a40810 100644 --- a/GameData/CrowdSourcedScience/planets/duna/midland canyon/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/midland canyon/surfaceSample.cfg @@ -11,6 +11,7 @@ DunaSrfLandedMidlandCanyon = The dust here contains traces of ice crystals, the concentrations of which increase with depth. You also find a random, perfectly rounded pebble amongst the sand. DunaSrfLandedMidlandCanyon = After an effort to dig a hole, you hit bedrock. It seems to be worn smooth, as if by water rather than dust. + DunaSrfLandedMidlandCanyon = The small rock you pick up seems a variety of alluvial congomerate. You wonder if there was ever a river here. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/duna/midlands/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/duna/midlands/surfaceSample.cfg index 9e55abb6..f4f485b0 100644 --- a/GameData/CrowdSourcedScience/planets/duna/midlands/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/midlands/surfaceSample.cfg @@ -11,6 +11,7 @@ DunaSrfLandedMidlands = The exact chemical composition of the surface will no doubt be of interest to the scientists back home. DunaSrfLandedMidlands = The winds that girdle the planet have mixed the local grains with dust from all over the surface. + DunaSrfLandedMidlands = It appears this soil could be used for snack production, possibly after several centuries of Kerbal-forming. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/duna/northern basin/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/duna/northern basin/surfaceSample.cfg index 1040f74d..2cf3ebb3 100644 --- a/GameData/CrowdSourcedScience/planets/duna/northern basin/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/northern basin/surfaceSample.cfg @@ -10,6 +10,7 @@ //DunaSrfLandedNorthernBasin = Your science report text here. DunaSrfLandedNorthernBasin = The dust grains here are very large, and feel very rough as you scoop them into a container. + DunaSrfLandedNorhternBasin = The tough igneous rocks here hamper your attempts to drill a sample. It would be much easier if you had a machine to help. DunaSrfLandedNorthernBasin = The local rocks look like breccia and basalt, and contain evidence of significant shocking and fracturing. //LAST_ENTRY } diff --git a/GameData/CrowdSourcedScience/planets/duna/polar craters/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/duna/polar craters/surfaceSample.cfg index 0be83c34..3594a46a 100644 --- a/GameData/CrowdSourcedScience/planets/duna/polar craters/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/polar craters/surfaceSample.cfg @@ -9,7 +9,7 @@ // entry just before '//LAST_ENTRY' or with similar entries. //DunaSrfLandedPolarCraters = Your science report text here. - DunaSrfLandedPolarCraters = You put a sample of the crustal ice in a tube and put it in your pocket. You take it out again shortly afterwards to see a tubeful of vapour. + DunaSrfLandedPolarCraters = You put a sample of the crustal ice in a tube and put it in your pocket. You take it out again shortly afterwards to see a tubeful of vapour bfore the lid pops off in your face. DunaSrfLandedPolarCraters = Collecting a sample of the less dense ice under the crust, you sneak a taste. It's ice all right, if a little off-colour and gritty. //LAST_ENTRY } diff --git a/GameData/CrowdSourcedScience/planets/duna/southern basin/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/duna/southern basin/surfaceSample.cfg index ab6325dd..a7dc73cd 100644 --- a/GameData/CrowdSourcedScience/planets/duna/southern basin/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/duna/southern basin/surfaceSample.cfg @@ -10,6 +10,7 @@ //DunaSrfLandedSouthernBasin = Your science report text here. DunaSrfLandedSouthernBasin = There's a lot of frozen water in this basin, hidden under a thin layer of dust. + DunaSrfLandedSouthernBasin = There's a lighter section among the basalt. It looks a bit like limestone. You consider it important and put some of it into your sample container. DunaSrfLandedSouthernBasin = Nearby rocks look consistent with flood basalts on Kerbin, suggesting this area was once a giant volcano. //LAST_ENTRY } diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/USI_EXP.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/USI_EXP.cfg index ee2a9d0b..8772fee3 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/USI_EXP.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/USI_EXP.cfg @@ -8,6 +8,9 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedCentralMountainRange = Your science report text here. + + IkeSrfLandedCentralMountainRange = You sit patiently with your camera, waiting for Duna to meet the horizon so you can photograph it. + IkeSrfLandedCentralMountainRange = Ike provides the perfect stable photography platform to photograph Duna, and its mutual tidal locking allows clear, long-exposure shots. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/USI_SR.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/USI_SR.cfg index 83636dfd..89fb1d54 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/USI_SR.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/USI_SR.cfg @@ -16,6 +16,8 @@ //IkeSrfLandedCentralMountainRange = Your science report text here. //IkeInSpaceLowCentralMountainRange = Your science report text here. //IkeInSpaceHighCentralMountainRange = Your science report text here. + + IkeSrfLandedCentralMountainRange = You gaze longingly at Duna overhead and wish you were doing meteorology up there instead of down here. //LAST_ENTRY } } @@ -32,6 +34,8 @@ //IkeSrfLandedCentralMountainRange = Your science report text here. //IkeInSpaceLowCentralMountainRange = Your science report text here. //IkeInSpaceHighCentralMountainRange = Your science report text here. + + IkeSrfLandedCentralMountainRange = A distinct stream of charged particles can be detected streaming off Duna's atmosphere. //LAST_ENTRY } } @@ -48,6 +52,8 @@ //IkeSrfLandedCentralMountainRange = Your science report text here. //IkeInSpaceLowCentralMountainRange = Your science report text here. //IkeInSpaceHighCentralMountainRange = Your science report text here. + + IkeSrfLandedCentralMountainRange = The sudden temperature crashes and spikes due to Duna eclipses aren't very good for the materials. //LAST_ENTRY } } @@ -64,6 +70,8 @@ //IkeSrfLandedCentralMountainRange = Your science report text here. //IkeInSpaceLowCentralMountainRange = Your science report text here. //IkeInSpaceHighCentralMountainRange = Your science report text here. + + IkeSrfLandedCentralMountainRange = Some dust has entered the components but, thankfully, this mountain's dust is finer and less sticky. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/crewReport.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/crewReport.cfg index a1c12a07..afefdc53 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/crewReport.cfg @@ -11,7 +11,8 @@ //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. - IkeSrfLandedCentralMountainRange = You feel like there could be life on this tiny rock. + IkeSrfLandedCentralMountainRange = You could sit in here forever, watching the dust storms roll across the Dunaian surface far away through the thickened glass. + IkeSrfLandedCentralMountainRange = You crane your neck against the window, trying to get a glimpse of Duna. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/evaReport.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/evaReport.cfg index 6ae70523..638074db 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/evaReport.cfg @@ -12,7 +12,9 @@ //IkeInSpaceHigh = Your science report text here. IkeSrfLandedCentralMountainRange = It seems like a hike would be nice. What might you see from the other side of this moon? Pack plenty of air! + IkeSrfLandedCentralCountainRange = Duna hangs in the sky overhead. You think back to the Mun landings, then realise looking at it has made you lose your balance. IkeInSpaceLowCentralMountainRange = While admiring the landscape, you notice that Duna is not moving or rotating. This could mean that Ike is tidally locked, or it could mean that you forgot your glasses. + IkeInSpaceLowCentralMountainRange = That red ball is always on the edge of your vision, reminding you that you'd much rather be down there than up here. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/gravityScan.cfg index ae83e42c..b4a94eb9 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/gravityScan.cfg @@ -11,7 +11,10 @@ //IkeInSpaceLowCentralMountainRange = Your science report text here. //IkeInSpaceHighCentralMountainRange = Your science report text here. - IkeSrfLandedCentralMountainRange = Gravity scanner reports a low reading, very similar to that of the Mun. Do all moons have the same gravity? R&D notes the theory down, but they use a pencil just in case. + IkeSrfLandedCentralMountainRange = The gravity strength varies slightly with time, suggesting Ike is is an elliptical orbit. + IkeSrfLandedCentralMountainRange = Duna's gravitational influence is strong here. With these tidal forces, it's little wonder Ike and Duna are mutually locked. + IkeInSpaceLowCentralMountainRange = That's a big bump, and that can only mean one thing - a big mountain (or many mountains)! + IkeInSpaceHighCentralMountainRange = Pointing the detector towards the north and south gives you high readings, towards the east or west they drop. Hrm. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/mobileMaterialsLab.cfg index 84a89fc5..7f1f7281 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/mobileMaterialsLab.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedCentralMountainRange = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedCentralMountainRange = You look at the red light in the bay, and then up at Duna. The resemblance is uncanny. + IkeSrfLandedCentralMountainRange = The samples don't do much aside from bob about in the low gravity. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/mysteryGoo.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/mysteryGoo.cfg index 793e0aed..cc89d313 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/mysteryGoo.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/mysteryGoo.cfg @@ -10,6 +10,8 @@ //IkeSrfLandedCentralMountainRange = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedCentralMountainRange = The Goo forms into the shape of an eye, as if trying to win the staring match with Duna. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/seismicScan.cfg index 06624d54..56c97fb4 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/seismicScan.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedCentralMountainRange = Your science report text here. IkeSrfLandedCentralMountainRange = The quakes appear to be coming at regular intervals. A check of your star chart confirms they match the periapsis and apoapsis of the moon's orbit. + IkeSrfLandedCentralMountainRange = As Duna gets bigger in the sky, so does the rate of seismic activity. You half expect to see a rock wave rolling towards you. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/surfaceSample.cfg index edc6d3f6..9d659d4d 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/surfaceSample.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedCentralMountainRange = Your science report text here. IkeSrfLandedCentralMountainRange = It's a piece of Ike. You like Ike. Everyone likes Ike. You will bring it back to Kerbin! + IkeSrfLandedCentralMountainRange = You're too distracted by lobbing rocks at Duna to remember to put one in the box. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/central mountain range/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/ike/central mountain range/temperatureScan.cfg index b0540187..206025b3 100644 --- a/GameData/CrowdSourcedScience/planets/ike/central mountain range/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/central mountain range/temperatureScan.cfg @@ -9,6 +9,9 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedCentralMountainRange = Your science report text here. //IkeInSpaceLow = Your science report text here. + + IkeSrfLandedCentralMountainRange = The weak thermal back radiation from Duna brings noticeable warmth during nights. + IkeSrfLandedCentralMountainRange = The temperature plunges whenever Duna eclipses the sun. Bad Duna! //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/default/USI_SR.cfg b/GameData/CrowdSourcedScience/planets/ike/default/USI_SR.cfg index d11e33c3..a88307b0 100644 --- a/GameData/CrowdSourcedScience/planets/ike/default/USI_SR.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/default/USI_SR.cfg @@ -16,6 +16,13 @@ //IkeSrfLanded = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeInSpaceLow = You take the lack of weather readings as an opportunity to relax a bit + IkeInSpaceLow = The bleeping seems insistent you look at it. Eh, just a blip. Hopefully. + IkeInSpaceLow = Every so often, there might be the faintest hints of Ike's exosphere. + IkeInSpaceHigh = Still a vacuum. Nothing here. + IkeInSpaceHigh = Why are we doing this again? + IkeInSpaceHigh = You like Ike, but the meteorology equipment says otherwise. Eh? There's no atmosphere? You don't like Ike as much now. //LAST_ENTRY } } @@ -32,6 +39,13 @@ //IkeSrfLanded = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeInSpaceLow = Not even the faintest wisps of a magnetosphere. + IkeInSpaceLow = The sensor beeps as it encounters the occasional charged particle. + IkeInSpaceLow = Ike's exosphere is rarefied far beyond anything Kerbin has, and is much too thin for known aeronomical processes. + IkeInSpaceHigh = Any traces of an exosphere are far below this altitude. + IkeInSpaceHigh = You instead repurpose the sensor to scan for cosmic radiation levels at Duna's distance. + IkeInSpaceHigh = Ike's lack of a magnetosphere allows the detection of the faintest traces of one of Duna's relic fields. //LAST_ENTRY } } @@ -48,6 +62,13 @@ //IkeSrfLanded = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeInSpaceLow = The cardboard box doesn't allow for samples to come loose, thankfully. + IkeInSpaceLow = Why being in Ike space would affect materials any more than being anywhere else is beyond you, but you test them dutifully. + IkeInSpaceLow = There's a very small amount of dust in orbit, gently battering the materials with micrometeoroids. + IkeInSpaceHigh = It's just like in interplanetary space, with analyses on radiation blocking capabilities ongoing. + IkeInSpaceHigh = Mission Control asks you to make your surface samples into plates and put them outside if you've already been down to the surface. + IkeInSpaceHigh = Some of the materials fared better than others on their journey here. Ike doesn't affect them. //LAST_ENTRY } } @@ -64,6 +85,13 @@ //IkeSrfLanded = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeInSpaceLow = The engineers are itching to test their components in Ike's silicaceous dust. + IkeInSpaceLow = Someone slipped some Goo into the box, and it's currently playing chess against the computer parts. + IkeInSpaceLow = Ike must like the components, since all of them are currently working. + IkeInSpaceHigh = The monitoring computer flips a bit and crashes. Seems solar radiation is still a threat to electronics this far out. + IkeInSpaceHigh = Just looking at Ike makes the filter seem clogged. You doublecheck it to make sure it's not. + IkeInSpaceHigh = The solar temperature differential isn't as severe here, causing less thermal stress on the components. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/default/crewReport.cfg b/GameData/CrowdSourcedScience/planets/ike/default/crewReport.cfg index 484860e3..5daa9cc0 100644 --- a/GameData/CrowdSourcedScience/planets/ike/default/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/default/crewReport.cfg @@ -11,9 +11,10 @@ //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. - IkeSrfLanded = Every moon has two sides, and you feel like you landed on the wrong one. - IkeInSpaceLow = You've changed your mind about Ike. + //IkeSrfLanded = Every moon has two sides, and you feel like you landed on the wrong one. + //IkeInSpaceLow = You've changed your mind about Ike. IkeInSpaceHigh = You ask Mission Control if they, too, like Ike. + IkeInSpaceHigh = There's Ike, though the thick glass of the capsule window. You're not sure if you like it. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/default/evaReport.cfg b/GameData/CrowdSourcedScience/planets/ike/default/evaReport.cfg index 83885e02..a6fa6d56 100644 --- a/GameData/CrowdSourcedScience/planets/ike/default/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/default/evaReport.cfg @@ -11,9 +11,13 @@ //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. - IkeSrfLanded = You consider going for a hike, but there's really nowhere to walk to here. - IkeInSpaceLow = You get a strange sense of deja-vu. + //IkeSrfLanded = You consider going for a hike, but there's really nowhere to walk to here. + //IkeInSpaceLow = You get a strange sense of deja-vu. IkeInSpaceHigh = Gazing at Duna, you wonder whether life could... "BZZT, THIS IS MISSION CONTROL, SITUATION NOMINAL, OVER." + IkeInSpaceHigh = Ike is the iris to Duna's red eye. Huh. Never thought of that one before. + IkeInSpaceHigh = Magnificent desolation indeed. Even Ike's greyscale surface looks nicer from up here. + IkeInSpaceHigh = It's hard to tell if Ike is moving across the face of Duna, or if it's just your orbit. Probably the latter. + IkeInSpaceHigh = Ike is no lump of rock. Ike is pretty. You like Ike. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/default/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/ike/default/gravityScan.cfg index 07e9980c..bc316bf5 100644 --- a/GameData/CrowdSourcedScience/planets/ike/default/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/default/gravityScan.cfg @@ -11,9 +11,9 @@ //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. - IkeSrfLanded = You detect fluctuations in Duna's tidal effect as it liberates in the distance. - IkeInSpaceLow = Gravity is very low! - IkeInSpaceHigh = The sensor verifies that Duna and Ike are tidally locked. + //IkeSrfLanded = You detect fluctuations in Duna's tidal effect as it librates in the distance. + //IkeInSpaceLow = Gravity is very low! + //IkeInSpaceHigh = The sensor verifies that Duna and Ike are tidally locked. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/default/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/ike/default/mobileMaterialsLab.cfg index 20196674..c5d7a05e 100644 --- a/GameData/CrowdSourcedScience/planets/ike/default/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/default/mobileMaterialsLab.cfg @@ -11,8 +11,12 @@ //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. - IkeSrfLanded = The Science Rock looks like it's happy to be here. You make a note that it is a Science Rock and not a Pet Rock. - IkeSrfLanded = The samples resonate with a patriotic frequency. You know, middle E... the note the theme song starts on? You start to hum to yourself. + //IkeSrfLanded = The Science Rock looks like it's happy to be here. You make a note that it is a Science Rock and not a Pet Rock. + //IkeSrfLanded = The samples resonate with a patriotic frequency. You know, middle E... the note the theme song starts on? You start to hum to yourself. + IkeInSpaceLow = The samples cluster on the Ike-facing side. They must like Ike too. + IkeInSpaceLow = You open and shut the doors to make the materials do something. All you succeed in doing is knocking some out. + IkeInSpaceHigh = Note to installing technicians: this is a science experiment, not a fancy groceries holder. Please leave your karrots somewhere else. + IkeInSpaceHigh = One of the samples has drifted out of its container. You grab it with the remote arm to put it back in, and it crumbles to dust. Oh well. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/default/mysteryGoo.cfg b/GameData/CrowdSourcedScience/planets/ike/default/mysteryGoo.cfg index 47127ab7..c0d1f497 100644 --- a/GameData/CrowdSourcedScience/planets/ike/default/mysteryGoo.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/default/mysteryGoo.cfg @@ -11,8 +11,11 @@ //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. - IkeSrfLanded = The Goo seems to like Ike. + //IkeSrfLanded = The Goo seems to like Ike. IkeInSpaceLow = The Goo likes Ike, but is still a little creeped out by the weird terrain. + IkeInSpaceLow = The Goo looks quite comfortable near Ike. Maybe it likes it. + IkeInSpaceHigh = It's spinning lazily. You're not sure if the Goo is excited or bored. + IkeInSpaceHigh = The Goo peeks out from under its jacket to catch a look at Ike. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/default/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/ike/default/seismicScan.cfg index 1e05c24e..1a6ce35a 100644 --- a/GameData/CrowdSourcedScience/planets/ike/default/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/default/seismicScan.cfg @@ -9,7 +9,7 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLanded = Your science report text here. - IkeSrfLanded = Not much going on here. + //IkeSrfLanded = Not much going on here. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/default/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/ike/default/surfaceSample.cfg index 05a7d499..42b0905a 100644 --- a/GameData/CrowdSourcedScience/planets/ike/default/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/default/surfaceSample.cfg @@ -9,9 +9,9 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLanded = Your science report text here. - IkeSrfLanded = Your are about to take a sample, but get distracted by an asteroid flying overhead. - IkeSrfLanded = You analyze a green mineral in the soil that looks like olivine. - IkeSrfLanded = After a soil analysis you discover a moderate water content. + //IkeSrfLanded = Your are about to take a sample, but get distracted by an asteroid flying overhead. + //IkeSrfLanded = You analyze a green mineral in the soil that looks like olivine. + //IkeSrfLanded = After a soil analysis you discover a moderate water content. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/default/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/ike/default/temperatureScan.cfg index d84975dc..6b240aee 100644 --- a/GameData/CrowdSourcedScience/planets/ike/default/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/default/temperatureScan.cfg @@ -9,6 +9,11 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLanded = Your science report text here. //IkeInSpaceLow = Your science report text here. + + IkeInSpaceLow = Temperature readings are nominal for this distance from Kerbol - that is, to say, cold. + IkeInSpaceLow = Ike's low albedo means it radiates a lot of heat at night. + IkeInSpaceHigh = You tell yourself that this definitely isn't cold. You'll have to face even colder bodies later. + IkeInSpaceHigh = Picking up some heat radiating off Duna. Fancy that, Duna warming something up! //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/USI_EXP.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/USI_EXP.cfg index 7f3abef5..ccd3e8a9 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/USI_EXP.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/USI_EXP.cfg @@ -8,6 +8,8 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedEasternMountainRidge = Your science report text here. + + IkeSrfLandedEasternMountainRidge = Duna's more interesting to take photos of than Ike. At least you can contrast them. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/USI_SR.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/USI_SR.cfg index ac28b900..c0f0a30d 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/USI_SR.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/USI_SR.cfg @@ -16,6 +16,8 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. //IkeInSpaceLowEasternMountainRidge = Your science report text here. //IkeInSpaceHighEasternMountainRidge = Your science report text here. + + IkeSrfLandedEasternMountainRidge = The anemometer isn't turning. You want to go out and give it a poke to make sure. //LAST_ENTRY } } @@ -32,6 +34,8 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. //IkeInSpaceLowEasternMountainRidge = Your science report text here. //IkeInSpaceHighEasternMountainRidge = Your science report text here. + + IkeSrfLandedEasternMountainRidge = You can see an aurora over Duna. Pity you can't detect it here. //LAST_ENTRY } } @@ -48,6 +52,8 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. //IkeInSpaceLowEasternMountainRidge = Your science report text here. //IkeInSpaceHighEasternMountainRidge = Your science report text here. + + IkeSrfLandedEasternMountainRidge = The materials are all in pristine condition. You wonder how long it would take for them to react with all the silicon around. //LAST_ENTRY } } @@ -64,6 +70,8 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. //IkeInSpaceLowEasternMountainRidge = Your science report text here. //IkeInSpaceHighEasternMountainRidge = Your science report text here. + + IkeSrfLandedEasternMountainRidge = The compass has settled and is pointing in a direction. How odd. And unnerving. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/crewReport.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/crewReport.cfg index c5e53de1..892bbcf4 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/crewReport.cfg @@ -12,6 +12,7 @@ //IkeInSpaceHigh = Your science report text here. IkeSrfLandedEasternMountainRidge = Every moon has two sides, and you feel like you landed on the right one. + IkeSrfLandedEasternMountainRidge = Even here, Duna is still peeking above the horizon to watch you. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/evaReport.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/evaReport.cfg index ee8d50ef..bef52f23 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/evaReport.cfg @@ -10,6 +10,10 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. //IkeInSpaceLowEasternMountainRidge = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedEasternMountainRidge = These mountains stretch right from the north pole to the south. Perfect for a long-distance Ike hike. + IkeSrfLandedEasternMountainRidge = The soil clings to your boots, and you lift up big clumps of it attached to your sole with every step. + IkeInSpaceLowEasternMountainRange = From space, you can see just how far the mountains extend. Crazy stuff. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/gravityScan.cfg index d2949c33..ad7dd721 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/gravityScan.cfg @@ -10,6 +10,11 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. //IkeInSpaceLowEasternMountainRidge = Your science report text here. //IkeInSpaceHighEasternMountainRidge = Your science report text here. + + IkeSrfLandedEasternMountainRidge = The gravitational anomaly generated by the mountain chain is clearly visible on the scanner. + IkeSrfLandedEasternMountainRidge = The centre of gravity here is noticeably different from Ike's geometric centre. + IkeInSpaceLowEasternMountainRidge = The needle jumps rapidly as you pass over he hulking mountains below, before returning to normal. + IkeInSpaceHighEasternMountainRidge = The gravitational influence of the ridge below is fuzzy but visible even this high up. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/mobileMaterialsLab.cfg index d1f0a98c..9f8c6b7a 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/mobileMaterialsLab.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedEasternMountainRidge = For want of a flat place to land around here, the materials slowly slide to the end of the bay. + IkeSrfLandedEasternMountainRidge = Dust kicked up by the ship landing starts to cake the samples. This stuff seems pretty sticky and attracted to static. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/mysteryGoo.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/mysteryGoo.cfg index 0a91ba26..1784b7d2 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/mysteryGoo.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/mysteryGoo.cfg @@ -10,6 +10,8 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedEasternMountainRidge = The Goo seems to become even more cryptic in this place. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/seismicScan.cfg index aabfdf01..ae76a6ca 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/seismicScan.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. IkeSrfLandedEasternMountainRidge = There is no sign of volcanic activity, but the surface is undergoing tidal stress from Duna's gravitational influence. + IkeSrfLandedEasternMountainRidge = Was that a quake, or just a stone rolling slowly down the hill? //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/surfaceSample.cfg index cae27ba6..39b3c4c1 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/surfaceSample.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedEasternMountainRidge = Your science report text here. IkeSrfLandedEasternMountainRidge = You collect some sand, which glimmers in all shades of grey. + IkeSrfLandedEasternMountainRidge = The regolith here seems very sticky, and clings to the side of the test box. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/temperatureScan.cfg index 922d8e40..c571162f 100644 --- a/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/eastern mountain ridge/temperatureScan.cfg @@ -9,6 +9,9 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedEasternMountainRidge = Your science report text here. //IkeInSpaceLow = Your science report text here. + + IkeSrfLandedEasternMountainRidge = Temperatures range from below freezing during the day to halfway to absolute zero at nights. + IkeSrfLandedEasternMountainRidge = Being high up doesn't seem to affect the temperature much in the absence of an atmosphere. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/USI_EXP.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/USI_EXP.cfg index 897ca900..97ca1359 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/USI_EXP.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/USI_EXP.cfg @@ -8,6 +8,8 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedLowlands = Your science report text here. + + IkeSrfLandedLowlands = The ground is dark. The sky is dark. These are going to come out horribly. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/USI_SR.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/USI_SR.cfg index 924c7079..91545234 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/USI_SR.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/USI_SR.cfg @@ -16,6 +16,8 @@ //IkeSrfLandedLowlands = Your science report text here. //IkeInSpaceLowLowlands = Your science report text here. //IkeInSpaceHighLowlands = Your science report text here. + + IkeSrfLandedLowlands = Not even in the depression of the Lowlands does enough atmosphere collect to do anything with. //LAST_ENTRY } } @@ -32,6 +34,8 @@ //IkeSrfLandedLowlands = Your science report text here. //IkeInSpaceLowLowlands = Your science report text here. //IkeInSpaceHighLowlands = Your science report text here. + + IkeSrfLandedLowlands = The terrain surrounding the lowland bowls does provide a very small amount of protection from the solar radiation. //LAST_ENTRY } } @@ -48,6 +52,8 @@ //IkeSrfLandedLowlands = Your science report text here. //IkeInSpaceLowLowlands = Your science report text here. //IkeInSpaceHighLowlands = Your science report text here. + + IkeSrfLandedLowlands = Looks carbonish outside. All it does is make the materials a bit sooty. //LAST_ENTRY } } @@ -64,6 +70,8 @@ //IkeSrfLandedLowlands = Your science report text here. //IkeInSpaceLowLowlands = Your science report text here. //IkeInSpaceHighLowlands = Your science report text here. + + IkeSrfLandedLowlands = The fine black dust rivals Duna's dust in worming its way into everything and destroying electronics. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/crewReport.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/crewReport.cfg index 749d8d97..0a49d597 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/crewReport.cfg @@ -11,7 +11,8 @@ //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. - IkeSrfLandedLowlands = You see a green blur, and hope it isn't the kraken. + IkeSrfLandedLowlands = You see a green blur outside, and hope it isn't the kraken. + IkeSrfLandedLowlands = The ground is dark, and the sky is dark. Did we actually land? //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/evaReport.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/evaReport.cfg index 06109744..0933b902 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/evaReport.cfg @@ -10,6 +10,10 @@ //IkeSrfLandedLowlands = Your science report text here. //IkeInSpaceLowLowlands = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedLowlands = You think you're looking at the ground, but you you're looking at the sky instead and trip over a stone. + IkeSrfLandedLowlands = The regolith here is looser, and even in the low gravity you leave sizeable footprints. + IkeInSpaceLowLowlands = You look down, and see a big, barren, black bowl bordered by bluffs. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/gravityScan.cfg index 5e7a9aa0..7dd489e9 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/gravityScan.cfg @@ -10,6 +10,11 @@ //IkeSrfLandedLowlands = Your science report text here. //IkeInSpaceLowLowlands = Your science report text here. //IkeInSpaceHighLowlands = Your science report text here. + + IkeSrfLandedLowlands = Gravity is very slightly lower here, but almost imperceptably so and only on the instrumentation. + IkeSrfLandedLowlands = Very little influence from the surrounding mountains is detected. Perhaps they all balance each other out? + IkeInSpaceLowLowlands = Looks pretty featureless. No significant gravitational anomalies detected. + IkeInSpaceHighLowlands = Any signatures from the Lowlands merge into the noise from the surrounding ridges and plateaus. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/mobileMaterialsLab.cfg index 6d147aa7..6222e7b5 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/mobileMaterialsLab.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedLowlands = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedLowlands = Dust here settles vertically, rather than on any surface around. + IkeSrfLandedLowlands = You forgot to depressurise the bay before opening it, and a mix of gas and samples go flying in an arc to the ground. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/mysteryGoo.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/mysteryGoo.cfg index 2194480a..b7739bc3 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/mysteryGoo.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/mysteryGoo.cfg @@ -10,6 +10,8 @@ //IkeSrfLandedLowlands = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrflandedLowlands = The Goo must like Ike, too. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/seismicScan.cfg index 3c9642bf..25242b20 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/seismicScan.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedLowlands = Your science report text here. IkeSrfLandedLowlands = Even the seismic scan seems to like Ike. + IkeSrfLandedLowlands = Faint seismic waves from tidal deformation and impacts hint at a complex internal structure. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/surfaceSample.cfg index b3b7e07a..ef48b0ee 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/surfaceSample.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedLowlands = Your science report text here. IkeSrfLandedLowlands = The surface sample is one of the darkest colored things you have ever encountered in your life. You put it in the bottom of the sample container and try to forget how much it scared you. + IkeSrfLandedLowlands = The lowlands soil is dark and loose. As a joke you put some in your pipe and smoke it - it caught fire and you now have to explain to Mission Control why the fire alarm went off. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/lowlands/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/ike/lowlands/temperatureScan.cfg index 250c82bb..a1639b53 100644 --- a/GameData/CrowdSourcedScience/planets/ike/lowlands/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/lowlands/temperatureScan.cfg @@ -9,6 +9,9 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedLowlands = Your science report text here. //IkeInSpaceLow = Your science report text here. + + IkeSrfLandedLowlands = The dark surface absorbs heat during the day and re-emits it at night for a bit more warmth. + IkeSrfLandedLowlands = You wonder how much the surface would warm by if exposed to oxygen and a spark. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/midlands/USI_EXP.cfg b/GameData/CrowdSourcedScience/planets/ike/midlands/USI_EXP.cfg index 505001b5..62a03f2c 100644 --- a/GameData/CrowdSourcedScience/planets/ike/midlands/USI_EXP.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/midlands/USI_EXP.cfg @@ -8,6 +8,8 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedMidlands = Your science report text here. + + IkeSrfLandedMidlands = No matter how much you twiddle the focus wheel, you can't get it quite right. They'll get what photos they're given. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/midlands/USI_SR.cfg b/GameData/CrowdSourcedScience/planets/ike/midlands/USI_SR.cfg index 8c699bc6..f8ff84e2 100644 --- a/GameData/CrowdSourcedScience/planets/ike/midlands/USI_SR.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/midlands/USI_SR.cfg @@ -16,6 +16,8 @@ //IkeSrfLandedMidlands = Your science report text here. //IkeInSpaceLowMidlands = Your science report text here. //IkeInSpaceHighMidlands = Your science report text here. + + IkeSrfLandedMidlands = Does it count space weather? Probably not. //LAST_ENTRY } } @@ -32,6 +34,8 @@ //IkeSrfLandedMidlands = Your science report text here. //IkeInSpaceLowMidlands = Your science report text here. //IkeInSpaceHighMidlands = Your science report text here. + + IkeSrfLandedMidlands = Wisps of exosphere...solar radiation...the odd bit of dust...all the usual stuff. //LAST_ENTRY } } @@ -48,6 +52,8 @@ //IkeSrfLandedMidlands = Your science report text here. //IkeInSpaceLowMidlands = Your science report text here. //IkeInSpaceHighMidlands = Your science report text here. + + IkeSrfLandedMidlands = Seems the mixed silicon-carbon dust here is very good at plugging holes in materials. //LAST_ENTRY } } @@ -64,6 +70,8 @@ //IkeSrfLandedMidlands = Your science report text here. //IkeInSpaceLowMidlands = Your science report text here. //IkeInSpaceHighMidlands = Your science report text here. + + IkeSrfLandedMidlands = It's the worst of both worlds! Fine carbon and sticky silicon together are lethal to anything mechanical. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/midlands/crewReport.cfg b/GameData/CrowdSourcedScience/planets/ike/midlands/crewReport.cfg index 1890b55e..2b727dae 100644 --- a/GameData/CrowdSourcedScience/planets/ike/midlands/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/midlands/crewReport.cfg @@ -12,6 +12,7 @@ //IkeInSpaceHigh = Your science report text here. IkeSrfLandedMidlands = You ask Mission Control what you're doing here. + IkeSrfLandedMidlands = You're not so sure you like Ike any more. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/midlands/evaReport.cfg b/GameData/CrowdSourcedScience/planets/ike/midlands/evaReport.cfg index b226cefc..7a051e73 100644 --- a/GameData/CrowdSourcedScience/planets/ike/midlands/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/midlands/evaReport.cfg @@ -10,6 +10,10 @@ //IkeSrfLandedMidlands = Your science report text here. //IkeInSpaceLowMidlands = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedMidlands = You really want to leave some footsteps, but the low gravity means making a deep imprint isn't easy. + IkeSrfLandedMidlands = Everything is grey. You're not sure if it really is grey or if you're slowly losing your colour vision. + IkeInSpaceLowMidlands = Description: "It's the grey bit between the lighter grey bit and the black bit". Hopefully that's enough. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/midlands/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/ike/midlands/gravityScan.cfg index aad4f8eb..88a514bc 100644 --- a/GameData/CrowdSourcedScience/planets/ike/midlands/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/midlands/gravityScan.cfg @@ -10,6 +10,11 @@ //IkeSrfLandedMidlands = Your science report text here. //IkeInSpaceLowMidlands = Your science report text here. //IkeInSpaceHighMidlands = Your science report text here. + + IkeSrfLandedMidlands = Nothing out of the ordinary here. Even Duna's influence is dulled. + IkeSrfLandedMidlands = The lines on the graph draw a smiley face. Even Ike likes you back. + IkeInSpaceLowMidlands = Where the Midlands begin and end is hard to pick out from the quiescence of the Lowlands and strength of the mountain chains. + IkeInSpaceHighMidlands = Why does every Midlands biome have to have gravity this constant and boring? //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/midlands/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/ike/midlands/mobileMaterialsLab.cfg index 682d0478..ddcbabb1 100644 --- a/GameData/CrowdSourcedScience/planets/ike/midlands/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/midlands/mobileMaterialsLab.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedMidlands = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedMidlands = The grey rock and dust makes the samples look grey as well. + IkeSrfLandedMidlands = Grey dust trickles out of the crevices in the sample bay door as it opens. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/midlands/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/ike/midlands/seismicScan.cfg index aa58da3e..e77c3fb0 100644 --- a/GameData/CrowdSourcedScience/planets/ike/midlands/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/midlands/seismicScan.cfg @@ -8,6 +8,9 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedMidlands = Your science report text here. + + IkeSrfLandedMidlands = The seismometer picks up faint signals from tidal deformation reflecting around inside the moon. + IkeSrfLandedMidlands = More pings are detected from the Duna-facing side of Ike, and even more at periapsis. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/midlands/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/ike/midlands/surfaceSample.cfg index 54cf8358..f77b6617 100644 --- a/GameData/CrowdSourcedScience/planets/ike/midlands/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/midlands/surfaceSample.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedMidlands = Your science report text here. IkeSrfLandedMidlands = You find a green mineral in the soil. + IkeSrfLandedMidlands = The dusty ground here has neither the stickiness of the highlands nor the darkness of the lowlands. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/midlands/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/ike/midlands/temperatureScan.cfg index d1b83b67..894b642d 100644 --- a/GameData/CrowdSourcedScience/planets/ike/midlands/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/midlands/temperatureScan.cfg @@ -9,6 +9,9 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedMidlands = Your science report text here. //IkeInSpaceLow = Your science report text here. + + IkeSrfLandedMidlands = Even in direct sunlight, it's still fairly chilly. + IkeSrfLandedMidlands = Seems pretty average as far as bodies around Duna's distance go. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/USI_EXP.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/USI_EXP.cfg index 93c22e56..e049ba26 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/USI_EXP.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/USI_EXP.cfg @@ -8,6 +8,8 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedPolarLowlands = Your science report text here. + + IkeSrfLandedPolarLowlands = It's dark, it's cold and you can't tell the ground from the sky. Take your black pictures and go. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/USI_SR.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/USI_SR.cfg index 2d366168..04c566bb 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/USI_SR.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/USI_SR.cfg @@ -16,6 +16,8 @@ //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLowPolarLowlands = Your science report text here. //IkeInSpaceHighPolarLowlands = Your science report text here. + + IkeSrfLandedPolarLowlands = The heat from the ship has melted some of the ice in the soil, creating a tiny atmosphere of steam. //LAST_ENTRY } } @@ -32,6 +34,8 @@ //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLowPolarLowlands = Your science report text here. //IkeInSpaceHighPolarLowlands = Your science report text here. + + IkeSrfLandedPolarLowlands = With the high latitude, solar radiation is much diminished, though subathing is still not recommended. //LAST_ENTRY } } @@ -48,6 +52,8 @@ //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLowPolarLowlands = Your science report text here. //IkeInSpaceHighPolarLowlands = Your science report text here. + + IkeSrfLandedPolarLowlands = Some of the materials accumulate ice crystals from the vapour swirling up from the ship's base, others don't. //LAST_ENTRY } } @@ -64,6 +70,8 @@ //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLowPolarLowlands = Your science report text here. //IkeInSpaceHighPolarLowlands = Your science report text here. + + IkeSrfLandedPolarLowlands = The high-latitude cold is making things brittle. Moving parts might suffer badly. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/crewReport.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/crewReport.cfg index 71339ce4..b9f2ed60 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/crewReport.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedPolarLowlands = Well, we're down in the big black bowl, the big black bowl... + IkeSrfLandedPolarLowlands = The high walls of the polar depression throw long shadows over the already-dark ground outside. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/evaReport.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/evaReport.cfg index d14314be..a3968524 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/evaReport.cfg @@ -10,6 +10,10 @@ //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLowPolarLowlands = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedPolarLowlands = You skip along, each step leaving a small cloud of black, carboniferous dust. + IkeSrfLandedPolarLowlands = You look around and marvel at the massive scale of this bowl in the landscape. + IkeInSpaceLowPolarLowlands = You squint into some binoculars placed on your suit visor and watch the shadows move across the surface of the depression. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/gravityScan.cfg index 649486b4..d4ba90dd 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/gravityScan.cfg @@ -10,6 +10,11 @@ //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLowPolarLowlands = Your science report text here. //IkeInSpaceHighPolarLowlands = Your science report text here. + + IkeSrfLandedPolarLowlands = Gravity scans hint at crustal deformation akin to that of a large impact crater. + IkeSrfLandedPolarLowlands = It's peaceful on the gravity front up here, with Midlands on all sides and few large nearby mountains. + IkeInSpaceLowPolarLowlands = Gravity dips slightly as you pass over the depression, but the change is marginal. + IkeInSpaceHighPolarLowlands = The sensor is registering the influence of the nearby Eastern Mountain Ridge on top of the other signals, but it's tenuous. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/mobileMaterialsLab.cfg index cc3211bc..bb2adca6 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/mobileMaterialsLab.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedPolarLowlands = If you didn't know better, you would say the samples were afraid of the darkness. Do you know better? + IkeSrfLandedPolarLowlands = The onboard camera shows an alarm clock ringing in the bay. Joke's on you, R&D Department, nobody can hear it! //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/mysteryGoo.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/mysteryGoo.cfg index 98f1b546..ac33263f 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/mysteryGoo.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/mysteryGoo.cfg @@ -10,6 +10,8 @@ //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedPolarLowlands = The Goo turns black, as if camouflaging. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/seismicScan.cfg index 2cb356c5..20c6e90b 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/seismicScan.cfg @@ -8,6 +8,9 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedPolarLowlands = Your science report text here. + + IkeSrfLandedPolarLowlands = It's quiet. Too quiet. The seismic silence is unsettling. + IkeSrfLandedPolarLowlands = Perhaps seismic waves don't reach these latitudes, since you aren't getting much at all. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/surfaceSample.cfg index 3ffda912..12441d41 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/surfaceSample.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedPolarLowlands = Your science report text here. IkeSrfLandedPolarLowlands = Soil samples you take suggest a moderate water content. + IkeSrfLanderPolarLowlands = It's black and grainy...what's that in there? A small, transparent crystal? Looks like ice! //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/temperatureScan.cfg index 67f7fe14..8d81f42a 100644 --- a/GameData/CrowdSourcedScience/planets/ike/polar lowlands/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/polar lowlands/temperatureScan.cfg @@ -9,6 +9,9 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedPolarLowlands = Your science report text here. //IkeInSpaceLow = Your science report text here. + + IkeSrfLandedPolarLowlands = Sunlight here is limited, so it's cold enough to freeze water even in a vacuum. + IkeSrfLandedPolarLowlands = Kerbol rarely reaches above the precipices and crags surrounding the depression, making it perpetually cold. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/USI_EXP.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/USI_EXP.cfg index 3ef8fa4c..6b14c1c2 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/USI_EXP.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/USI_EXP.cfg @@ -8,6 +8,8 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedSouthEasternMountainRange = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = White mountains is something you don't get every day back on Kerbin! Better get a picture of that. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/USI_SR.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/USI_SR.cfg index 041d8d15..93d00ea4 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/USI_SR.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/USI_SR.cfg @@ -16,6 +16,8 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLowSouthEasternMountainRange = Your science report text here. //IkeInSpaceHighSouthEasternMountainRange = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = Not a trace of anything. What a disappointment. //LAST_ENTRY } } @@ -32,6 +34,8 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLowSouthEasternMountainRange = Your science report text here. //IkeInSpaceHighSouthEasternMountainRange = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = A few ions and charged particles drift by, which you dutifully note. //LAST_ENTRY } } @@ -48,6 +52,8 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLowSouthEasternMountainRange = Your science report text here. //IkeInSpaceHighSouthEasternMountainRange = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = One of the metal panels got a nasty ding from a meteoroid. Now we know not to use that material! //LAST_ENTRY } } @@ -64,6 +70,8 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLowSouthEasternMountainRange = Your science report text here. //IkeInSpaceHighSouthEasternMountainRange = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = The test air filters you brought to a vacuum body by mistake have demonstrated their worth by filling with sticky dust in a vacuum. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/crewReport.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/crewReport.cfg index e9f6dd49..6a51d37f 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/crewReport.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = More grey mountains. How exciting. + IkeSrfLandedSouthEasternMountainRange = These mountains are big. You look out and see them rising to the stars around you. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/evaReport.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/evaReport.cfg index f9caa8f7..f0a1439f 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/evaReport.cfg @@ -10,6 +10,10 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLowSouthEasternMountainRange = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = This grey dust sticks to everything, and soon you're caked in it head to toe. + IkeSrfLandedSouthEasternMountainRange = You contemplate climbing one of the mountains when you realise it would be much easier in the low gravity. + IkeInSpaceLowSouthEasternMountainRange = The mountains are grey and crinkled from space, as though Ike needs some skin cream. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/gravityScan.cfg index 25403846..6e4e3639 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/gravityScan.cfg @@ -10,6 +10,11 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLowSouthEasternMountainRange = Your science report text here. //IkeInSpaceHighSouthEasternMountainRange = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = The dust is attracted to electric charge, and currently it's all over the gravimeter. + IkeSrfLandedSouthEasternMountainRange = The line waves lazily across the display. Everything seems to run slower on Ike, as though the low gravity is slowing time. + IkeInSpaceLowSouthEasternMountainRange = The mountains have a clear gravimetric signature, distinct from all the other features around them. + IkeInSpaceHighSouthEasternMountainRange = According to the "Gravimetric Signature Identification Guide Volume XII", that reading means "mountain". //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/mobileMaterialsLab.cfg index f3ab122b..d70f7a79 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/mobileMaterialsLab.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = A nearby falling rock makes the samples shake in their containers. You hope your spot isn't next. + IkeSrfLandedSouthEasternMountainRange = Some of the once-liquid samples melt when exposed to the sunlight. It mustn't be too cold, then. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/mysteryGoo.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/mysteryGoo.cfg index ba5cc60c..b4c96802 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/mysteryGoo.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/mysteryGoo.cfg @@ -10,6 +10,8 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = The Goo seems to dislike the dust on its container. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/seismicScan.cfg index 942ac3d2..54292bea 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/seismicScan.cfg @@ -8,6 +8,9 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedSouthEasternMountainRange = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = Did you feel that little jolt? Because the seismometer certainly did. + IkeSrfLandedSouthEasternMountainRange = The amplified rumbles from deep inside the moon sound like the growling of a large animal. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/surfaceSample.cfg index 14982f26..3e6b4097 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/surfaceSample.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedSouthEasternMountainRange = Your science report text here. IkeSrfLandedSouthEasternMountainRange = The white soil is distributed in layers several millimeters thick and seems to be a product of the impact events. + IkeSrfLandedSouthEasternMountainRange = The regolith in the mountains in this area seems to have less carbon than the darker lowland material. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/temperatureScan.cfg index 8998fc94..b9702699 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south eastern mountain range/temperatureScan.cfg @@ -9,6 +9,9 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedSouthEasternMountainRange = Your science report text here. //IkeInSpaceLow = Your science report text here. + + IkeSrfLandedSouthEasternMountainRange = Where's the thermometer? It's got enough dust on to blend into the grey rock. + IkeSrfLandedSouthEasternMountainRange = The higher albedo of the lighter highlands makes the rocks, and you, colder. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/USI_EXP.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/USI_EXP.cfg index 02881443..3e8b0bf6 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/USI_EXP.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/USI_EXP.cfg @@ -8,6 +8,8 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedSouthPole = Your science report text here. + + IkeSrfLandedSouthPole = The low sun angle means you'll have to be careful when panning to not blind the camera. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/USI_SR.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/USI_SR.cfg index 8cf6075f..e0b20a7c 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/USI_SR.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/USI_SR.cfg @@ -16,6 +16,8 @@ //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLowSouthPole = Your science report text here. //IkeInSpaceHighSouthPole = Your science report text here. + + IkeSrfLandedSouthPole = No, it's not snowing. The detector is just covered in ice crystals from melted ice in the regolith under the lander. //LAST_ENTRY } } @@ -32,6 +34,8 @@ //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLowSouthPole = Your science report text here. //IkeInSpaceHighSouthPole = Your science report text here. + + IkeSrfLandedSouthPole = Aligning the detector to the incoming particle stream is proving tricky thanks to the lack of a particle stream. //LAST_ENTRY } } @@ -48,6 +52,8 @@ //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLowSouthPole = Your science report text here. //IkeInSpaceHighSouthPole = Your science report text here. + + IkeSrfLandedSouthPole = Some of the materials are turning brittle from the extreme cold in the polar shadows //LAST_ENTRY } } @@ -64,6 +70,8 @@ //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLowSouthPole = Your science report text here. //IkeInSpaceHighSouthPole = Your science report text here. + + IkeSrfLandedSouthPole = One of the parts appears to be missing. You chalk it up to "fractured due to dust load" and hope nobody questions you. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/crewReport.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/crewReport.cfg index f236725a..7655eafb 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/crewReport.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedSouthPole = You plant your foot on a smooth patch on the floot and almost slide over. You thank Ike's low gravity. + IkeSrfLandedSouthPole = By now, you're starting to think the grey of the surface has leached the colour from your vision. You hope you don't turn grey yourself. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/evaReport.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/evaReport.cfg index a6533ea8..1d7001d1 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/evaReport.cfg @@ -10,6 +10,11 @@ //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLowSouthPole = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedSouthPole = The low sun angle at these latitudes illuminates the minute quantities of dust around Ike. + IkeSrfLandedSouthPole = You stop to shake the clumps of dust off your boot. This stuff really sticks! + IkeInSpaceLowSouthPole = You long to build a snowman (dustman?) out of the huge amounts of clumpy dust down below. + IkeInSpaceLowSouthPole = Craters far below cast long shadows over their basin floors. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/gravityScan.cfg index d651e3fc..d197dde8 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/gravityScan.cfg @@ -10,6 +10,11 @@ //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLowSouthPole = Your science report text here. //IkeInSpaceHighSouthPole = Your science report text here. + + IkeSrfLandedSouthPole = The gravimeter clicks as it analyses the effects of the electrostatic nature of the dust on gravioli particles. + IkeSrfLandedSouthPole = Mission Control tells you to stop bashing the sensor to make it run faster. + IkeInSpaceLowSouthPole = Many craters are invisible in the long shadows, so the gravimetry readout helps locate them. + IkeInSpaceHighSouthPole = Large amounts of piled regolith are visible in the data, even from this great height. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/mobileMaterialsLab.cfg index c0d8b46f..cfba70eb 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/mobileMaterialsLab.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedSouthPole = A small shower of grey dust falls gently to the ground as the sample bay doors open silently in the vacuum. + IkeSrfLandedSouthPole = Some of the oxygen has leaked out of one of the containers. Closing the doors to preserve the pressure, you heat the Ikean dust in the bay until it ignites. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/mysteryGoo.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/mysteryGoo.cfg index 19d169bf..d49da941 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/mysteryGoo.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/mysteryGoo.cfg @@ -10,6 +10,8 @@ //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedSouthPole = The Goo asks you to scrape the grey caking of dust off its container. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/seismicScan.cfg index 04e87ce1..9d06f128 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/seismicScan.cfg @@ -8,6 +8,9 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedSouthPole = Your science report text here. + + IkeSrfLandedSouthPole = The thick layers of loose rubble on the surface muffle and distort seismic waves, making it difficult to pick them up. + IkeSrfLandedSouthPole = A few faint vibrations are detected, generated by impact events at lower latitudes. None come from the polar regions. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/surfaceSample.cfg index bd83d07f..1abd8e41 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/surfaceSample.cfg @@ -10,6 +10,7 @@ //IkeSrfLandedSouthPole = Your science report text here. IkeSrfLandedSouthPole = You take several rock samples. They indicate a higher-than-average silica content. + IkeSrfLandedSouthPole = The sample doesn't want to go into the container, and sticks to it. You give it a solid bashing until it does. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/south pole/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/ike/south pole/temperatureScan.cfg index 21e0b434..1a26c0cf 100644 --- a/GameData/CrowdSourcedScience/planets/ike/south pole/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/south pole/temperatureScan.cfg @@ -9,6 +9,9 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedSouthPole = Your science report text here. //IkeInSpaceLow = Your science report text here. + + IkeSrfLandedSouthPole = The sun's just as warm as it can be at Duna distance, but the ground is freezing cold. + IkeSrfLandedSouthPole = The reading makes you realise you're cold. You decide to go and have some hot koffee. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/USI_EXP.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/USI_EXP.cfg index e000f75d..782a50ce 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/USI_EXP.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/USI_EXP.cfg @@ -8,6 +8,8 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedWesternMountainRidge = Your science report text here. + + IkeSrfLandedWesternMountainRidge = These will make for some very nice postcards, but the mountains need more snow. Eh, you can add it in later. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/USI_SR.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/USI_SR.cfg index 59db7d59..cb49e5b0 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/USI_SR.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/USI_SR.cfg @@ -16,6 +16,8 @@ //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLowWesternMountainRidge = Your science report text here. //IkeInSpaceHighWesternMountainRidge = Your science report text here. + + IkeSrfLandedWesternMountainRidge = You give the anemometer a twiddle to make it turn. The boffins can puzzle over it later. //LAST_ENTRY } } @@ -32,6 +34,8 @@ //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLowWesternMountainRidge = Your science report text here. //IkeInSpaceHighWesternMountainRidge = Your science report text here. + + IkeSrfLandedWesternMountainRidge = There appears to be a just barely detectable, vanishingly weak magnetic field here. Must be a relic of the mountain formation. //LAST_ENTRY } } @@ -48,6 +52,8 @@ //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLowWesternMountainRidge = Your science report text here. //IkeInSpaceHighWesternMountainRidge = Your science report text here. + + IkeSrfLandedWesternMountainRidge = Given the dust is a little thinner up here, most materials don't seem to be affected by it. //LAST_ENTRY } } @@ -64,6 +70,8 @@ //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLowWesternMountainRidge = Your science report text here. //IkeInSpaceHighWesternMountainRidge = Your science report text here. + + IkeSrfLandedWesternMountainRidge = Today we learned that square components are more stable on mountainsides than round ones. //LAST_ENTRY } } diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/crewReport.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/crewReport.cfg index ac32c717..12d1cf33 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/crewReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/crewReport.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedWesternMountainRidge = That bit of ground looks wobbly. Maybe the Lowlands would have been a more stable place to land? + IkeSrfLandedWesternMountainRidge = You're itching to get out of the capsule and jump around on the mountain. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/evaReport.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/evaReport.cfg index ec444a73..56e45fc5 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/evaReport.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/evaReport.cfg @@ -10,6 +10,11 @@ //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLowWesternMountainRidge = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedWesternMountainRidge = From your vantage point, all you can see is massive massifs as far as the horion goes. + IkeSrfLandedWesternMountainRidge = You feel on top of the world. Or at least as far as Ike can count as a "world" + IkeInSpaceLowWesternMountainRidge = You almost feel as though you can reach out and touch the huge line of mountains below. + IkeInSpaceLowWesternMountainRidge = You christen one of the mountains you can see "Kerman Massif". Mission Control doesn't seem to like it much. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/gravityScan.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/gravityScan.cfg index a21f1a04..e042cc01 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/gravityScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/gravityScan.cfg @@ -10,6 +10,13 @@ //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLowWesternMountainRidge = Your science report text here. //IkeInSpaceHighWesternMountainRidge = Your science report text here. + + IkeSrfLandedWesternMountainRidge = You'd say you can feel the higher gravity here, but that would be silly. The gravimeter does, though. + IkeSrfLandedWesternMountainRidge = The roots of the massive mountains don't have a distinct signature, suggesting Ike is solid for a long way down. + IkeInSpaceLowWesternMountainRidge = Now THAT is a gravity anomaly and a half. You start to worry about your orbital altitude. + IkeInSpaceLowWesternMountainRidge = The huge mountain range below leaves a very clear signature on the chart. + IkeInSpaceHighWesternMountainRidge = The beeping of the device startles you, and the reading startles you even more. + IkeInSpaceHighWesternMountainRidge = The gravimeter notices the mountains before you do. And some mountains they are! //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/mobileMaterialsLab.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/mobileMaterialsLab.cfg index 32be13ba..c383b8de 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/mobileMaterialsLab.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/mobileMaterialsLab.cfg @@ -10,6 +10,9 @@ //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedWesternMountainRidge = One of the samples rolls out of the bay and bounces off down the mountainside. You don't fancy chasing after it. + IkeSrfLandedWesternMountainRidge = No matter the landscape, that ubiquitous sticky dust is all over the samples very quickly. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/mysteryGoo.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/mysteryGoo.cfg index 6083796b..124b222c 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/mysteryGoo.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/mysteryGoo.cfg @@ -10,6 +10,8 @@ //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLow = Your science report text here. //IkeInSpaceHigh = Your science report text here. + + IkeSrfLandedWesternMountainRidge = The Goo likes the mountains. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/seismicScan.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/seismicScan.cfg index 4ab1bea0..e7d8d699 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/seismicScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/seismicScan.cfg @@ -8,6 +8,9 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedWesternMountainRidge = Your science report text here. + + IkeSrfLandedWesternMountainRidge = The solid structure of the mountains makes here a stable and clear place to observe seismic waves from. + IkeSrfLandedWesternMountainRidge = No movements associated with mountain-building. Ike must be long dead and these mountains must be ancient. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/surfaceSample.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/surfaceSample.cfg index a10d585e..053a6069 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/surfaceSample.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/surfaceSample.cfg @@ -8,6 +8,9 @@ // copy-paste and remove '//' to add your entry. Please add your // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedWesternMountainRidge = Your science report text here. + + IkeSrfLandedWesternMountainRidge = You're too busy rubbernecking to notice that patch of loose regolith, and almost lose your footing while you absent-mindledly scoop up some dust. + IkeSrfLandedWesternMountainRidge = A rock jutting out of the dust makes for a rare sample of non-regolith bedrock as you chip at it with a hammer. //LAST_ENTRY } } \ No newline at end of file diff --git a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/temperatureScan.cfg b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/temperatureScan.cfg index 0811ca4f..631faad5 100644 --- a/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/temperatureScan.cfg +++ b/GameData/CrowdSourcedScience/planets/ike/western mountain ridge/temperatureScan.cfg @@ -9,6 +9,9 @@ // entry just before '//LAST_ENTRY' or with similar entries. //IkeSrfLandedWesternMountainRidge = Your science report text here. //IkeInSpaceLow = Your science report text here. + + IkeSrfLandedWesternMountainRidge = The high albedo of the light grey dust reflects a lot of heat off the surface. + IkeSrfLandedWesternMountainRidge = It's about as cold as you expect it to be at Duna's distance, and altitude (unsurprisingly) doesn't affect it at all. //LAST_ENTRY } } \ No newline at end of file