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Dytech/Bobs electronics production loop #444

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dnulho opened this issue Mar 30, 2016 · 3 comments
Open

Dytech/Bobs electronics production loop #444

dnulho opened this issue Mar 30, 2016 · 3 comments
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@dnulho
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dnulho commented Mar 30, 2016

Hey, I am trying to play with both Dytech and Bobs together. The problem is that the assembly machine 1 requires a gearbox, the gearbox requires a basic electronic circuit, the basic circuit requires electronic components, and the components can only be made in an assembly machine... I don't know if you can set a conditional alternate recipe that uses bob's basic circuit board instead of the basic electronic circuit, or perhaps change it so the gearbox uses steel instead of electronics, but it would be very helpful if you could do something about this lockout condition that is preventing any progression in automation.
Thanks,
Dnulho

@NevaDie
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NevaDie commented Mar 30, 2016

i think the newest version 1.9.9 of dytech is no compatible anymore with bobs, have the same problems and only play dytech with tree farm lite 0.3.3

@dnulho
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dnulho commented Mar 30, 2016

That may be true, hence the bug report. I tried to fix this specific problem myself by modifying the prototypes/intermediaries/intermediaries.lua file, but none of my changes showed up in game... that may be due to the current in-progress port of the pack, I dont know... I finally gave up, submitted this report, and removed dytech from my game, but it feels like my game is lacking now... I want dytech and bobs to play nice together. :(

@NevaDie
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NevaDie commented Mar 31, 2016

the dev have add this as bug i think you re right ^^

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