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Editor crashes upon start #133
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我也遇到一样的问题 |
Bug of window signal connection is because there is no glfw window in After this hack, I continue geting bug of pointer of renderpass is empty. It should be created in It means the calling time of So I make the hack in Sources\Devices\Windows.cpp Window *Windows::GetWindow(WindowId id) {
// hack
if (windows.size() == 0 && id == 0)
AddWindow();
if (id >= windows.size())
return nullptr;
return windows.at(id).get();
} Then editor project should run. |
Describe the bug
Attempt to run Debug build after compilation completion of libraries editor gets crashed
To Reproduce
As soon as debug build has triggered, Editor gets crashed caused by access violation
Expected behaviour
Editor should be up and running without a problem
Screenshots
Hardware:
Additional context
The text was updated successfully, but these errors were encountered: