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There is now a SDL2 library for Wii and according to a discussion on gbatemp it is faster than the SDL1 library (better hardware renderer I guess).
Worth checking if it works properly, then we do not have to fix the semi-broken input stuff on the Wii with SDL1 😅
The AESND stuff can stay for performance reasons.
The text was updated successfully, but these errors were encountered:
Made a quick port:
Negative:
I'm in favour of switching to it.
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There is now a SDL2 library for Wii and according to a discussion on gbatemp it is faster than the SDL1 library (better hardware renderer I guess).
Worth checking if it works properly, then we do not have to fix the semi-broken input stuff on the Wii with SDL1 😅
The AESND stuff can stay for performance reasons.
The text was updated successfully, but these errors were encountered: