- Fixed an incorrectly working resource penalty script
- For players who have already started a company and do not want to start a new one, the remove_insert_script_building command has been temporarily added to fix this problem. (!) The script causes a slack in execution (!)
- The system of civilian casualties.
- Bombing modes
- Mechanics of industry.
- Updated the trading panel.
- DEFCON
- Doomsday clock.
- There are requirements for satisfying requests for financing the military budget, for all types of army.
- Fixed a script that does not allow Japan to declare war until the exclusion of the modifier of the 9th article of the Constitution.
- Fixed the error of calling a non-existent event in the effects of the German event.
- Removed the right of military passage from the United States to Cuba.
- Fixed the effect of activation of increased funding from the EAEU.
- Dynamic recognition of unrecognized countries has been implemented.
- National fines have been implemented. unity for too high a level of militarism and too low a level of stability.
- Various corrections have been made in the foci of the DPRK.
- The initial purchase of resources from the Republic of China has been implemented.
- Added the ability to check the version of the installed modification in the game by entering the mod_version and version_mod commands.
- Added the ability to check the connected necessary DLC for modification, with the dlc_check command.
- Fixed the starting law of the US army type.
- Reduced the size of the US Army.
- Template corrections have been carried out in the World Bank, the USA and Russia.
- Fixed the starting stock of US mortars.
- The "country for negotiations" branch has been removed from Belarus. (Now you can't just remove Lukashenka.)
- New features have been added to ministers, and old ones have been changed in Belarus.
- Added new Events in Belarus.
- A new democratic version of the branch for the change of the Lukashenka regime has been added.
- The resignation and murder of Lukashenka have been finalized.
- Changed and removed some tricks from Belarus.
- Belarus has added new nats. spirits, and the old ones are changed.
- The starting conditions of Belarus have been changed.
- A restriction has been introduced on sending electricity purchase offers from the same sender.
- Factors of construction of buildings are prescribed depending on the level of electricity supply.
- A legal cheat is prescribed to ignore the lack of resource for power plants.
- Updating of various templates has been carried out.
- The interest of the US AI in strengthening the border front has been reduced.
- Fixed the name generator for the fleet by country.
- Changed the logo to a new one in the background in "Authors".
- Fixed font issues.
- The General Staff of the People's Republic of China is drawn and spelled out.
- 22 generals of India are drawn and registered.
- Tokayev is drawn for Kazakhstan.
- 7 generals of Belarus are drawn and registered.
- Added new supply zones in Europe, the Middle East and Asia.
- Rebalance of supply zones has been made.
- Fixed the population of Moscow and other regions.
- Greenland, Iceland, Novaya Zemlya, part of Chukotka and part of Alaska are Arctic territories.
- Fixed weather in strategic regions (Arctic seas and DV).
- Fixed borders of some strategic regions.
- A maximum-level naval base has been set up in Kaliningrad.
- The power stations of the Republic of China have been set up.
- The DPRK's power stations have been set up.
- Increased the level of naval bases in the main ports of the United States.
- Israel's power stations have been set up.
- Brazil's power plants have been set up.
- The localization of light tanks has been redesigned, as well as the localization of light tanks for Russia has been partially prescribed.
- Fixed some bugs in Russian and English localization.
- Fixed localization of Kiev in English at the beginning of the game.
- Updated localization in Belarus.
- Added various compositions from East vs West, the cancelled PDX game.
- Fixed the game hanging when loading a new game. (The AI rationalism edit was canceled)
- Added a window with zero population if the region has a population of 1 person.
- Check for the presence of DLC when loading the game is registered.
- Fixed the effect of the event of the Third World War.
- Increased rationalism of Artificial Intelligence.
No more United States of Russia.
- Fixed the Czech Republic tag in the focuses of Belarus.
- Fixed an erroneous condition that required 150 trillion instead of 1.5 trillion.
- Corrections of text icons.
- Fixed the Belarus icon.
- Fixed spam fatigue system errors.
- Realized profit from shipping channels.
- Flip the interface of the region overview window only for Antarctica.
- Added a background for the riot police for the tricks of Belarus.
- The experimental branch "Platform for negotiations"has been added.
- Added a system of dependence on the OMON.
- Added a link to the embezzlement system for security forces.
- Added new tricks for Lukashenka.
- Added new nats. spirits of Belarus.
- New events of Belarus have been added.
- New news events of Belarus have been added.
- New solutions of Belarus have been added.
- Added a chance of killing Lukashenka.
- A new branch has been added, which opens after the murder of Lukashenka.
- Added the ability to bring one of the sons of Lukashenka.
- The branch of the east of tricks of Belarus has been finalized.
- Fixed the requirement to study a nuclear reactor from the heavy fleet tab.
- The starting technologies of light tanks are prescribed for the USA, China, Russia and Germany.
- The effect is registered for two technologies in the Wheeled Armored Vehicles tab.
- The stock of Russian weapons has been replenished.
- Fixed the format of saving generals of China.
- Territorial claims have been placed in Antarctica.
- The nations are placed in the following countries:
- Japan;
- Power plants in Saudi Arabia have been rebuilt.
- Fixed localization of the Economy Summary in English.
- Fixed the name of Alaska in English.
- A script for population fatigue has been created.
- Added a reusable event for Syria and Iraq that should help in the war against ISIS.
- Fixed a missing effect in the focus of Japan, and also, the effects of the focus "Bloom, Yamato!" were revised.
- The cost of building an environmentally friendly power plant has been increased.
- The cost of construction of thermal power plants has been increased.
- The cost of building nuclear power plants has been reduced.
To our great surprise, after the release of the trailer, our modification was liked by Chinese players and one of them posted it on a Chinese video hosting. The Chinese have provided extensive assistance, and also actively consult us with the national characteristics of the country and the situation.
And also, Chinese volunteers have started actively translating our modification into Chinese, if you know or are actively learning and have success in Chinese, you can contact the head or managers of the team.
Taking this opportunity. We congratulate the Chinese on the holiday, on the centenary of the Communist Party of China, comrades!
List of edits:
-
The Chinese army has been worked out.
-
China's start-up technologies have been redesigned.
-
Added three focuses to China on opening channels.
-
The level of infrastructure has been increased in some regions.
-
China's power plants have been redesigned.
Regions affected by the edits:
- Jiandao
- Gans
- Yunnan
- Hong Kong
- Fujian
- Zhejiang
- Shandong
- Jiangsu
- Guangxi
- Jiangxi
- Nyingchi
- Hunan
- Guizhou
- Qinghai
- Sichuan
- Anhui
- Henan
- Beijing
- Chifeng-Tongliao
- Hohhot
- Shilin-Gol
- Shanghai
- Habey
- Shanxi
- Tachen
- Beitun
- Hubei
- Alashan
- Shaanxi
- Heilongjiang
- Hulun-Buir-Khingan
- Liaodong
- Songjiang
- Hami-Turfan
- Paracel Islands
- Spratly
- Chongqing
-
The level of naval bases on the Paracel Islands and Spratly Islands has been increased.
-
The limit of environmentally friendly and thermal power plants has been increased, since it was impossible for China to improve the situation with electricity.
In the future, we hope that our fruitful cooperation will continue and we will create the right political situation, as well as develop a decent tree of tricks.
- Increased the effects of mouth support.
- ALL supply zones have been added and redone, the balance of supply zones has been made from scratch.
The total number of supply zones is 416 units.
- Fixed some cities victory points (Lagos).
- Fixed a bug with supply zones when they were incorrectly calculated.
- Fixed the borders of some states in the United States.
- English localization is synchronized with Russian.
- Fixed the names of some cities in Brazil (Salvador).
** Update to game version 1.10.7**
- Change in defines.lua due to the new version of the game.
- Russian localization fixes.
Update to game version 1.10.6
- Fixed the chance of the minister "Supporter of European Integration" appearing in all countries.
- Fixed a typo in "Unitary countries" in national unity modifiers
- Weakened the effects of the " Supporter of National Unity (master)"
-
Fixed crash when loading save.
-
Added the "Mono-ethnic state" modifier.
-
Border transparency edits canceled.
-
Revised the conditions and effects of corruption.
Now nothing prevents you from increasing corruption in the exchange of bonuses. Replaced all negative effects with one common one. The dependence of the appointment of certain individuals with high corruption or oligarchy is implemented.
- Implemented the effects of reducing or increasing national unity.
- The laws of the form of state structure and the status of terrorism have been revised for national unity.
- Added Japanese magic tricks to the script.
- Increased debuffs from power shortage.
- Revised the conditions for the formation of a potential superpower and a potential power.
- An increase in tension is prescribed when the status of the state increases.
- Implemented a reduction in militarism and stability when participating in the war.
- Implemented the reduction and increase of national unity in the case of successes and defeats in the war.
- Fixed the bug of withdrawing billions instead of millions when investing in the EEU.
- Fixed a bug with spam ter. conflicts.
- Added a separatist state-the Polesie People's Republic. (Not available at the beginning of the game.)
During the filming of the passage of Embro for this country along the nationalist path, we noticed certain problems, which is why I (Secretary) had to personally take up the tricks of Belarus and start correcting them. Let's start the list of edits.
- Removed the reform branch.
- Historical AI is registered.
- Foreign policy branches have been reworked.
- The code has been reviewed and audited.
- Removed the requirements of the ruling party and made a tie to the Cabinet of Ministers.
- Rename focuses have been moved to Solutions.
- Removed the mutual exclusion of BNR and ON.
- PBC and PKB are reversed.
- Replaced the starting batches
- Conservatives - United Civil Party of Belarus.
- Liberals - Belarusian People's Front
- Reformists-Republican Party of Labor and Justice
- Nationalists-Conservative Christian Party BPF
- Added parties after lustration.
- Socialists - Belarusian Party of the Left " Just World»
- Added leaderboards:
- Vasily Vasilyevich Zadnepryany.
- Veshtord Irina Zenonovna.
- Yermoshina Lydia Mikhailovna.
- Changed the starting conditions.
- Reduced stability.
- Reduced militarism.
- Added the "EU Sanctions" modifier
- Redesigned the claims branch.
- The counter-terrorism branch has been moved closer to the beginning of the Lukashenka branch.
- Replaced the ruling party's demand for the support of the population and the appointment of a cabinet minister.
- Fixed and redesigned alliance branches.
- The branch of socialism has been reworked.
- Redesigned buffs and debuffs of modifiers.
- A historical AI is registered for Belarus.
- A temporary starting boost for AI production is registered.
- Added organization growth effect to empty technologies.
- Many CSTO and NATO countries have registered the technologies of infantry units.
- Increased the organization of the support companies.
- Technologies for China, Germany, Iran, Russia, Ukraine, the United States, as well as for NATO majors, other Majors, NATO and CSTO minors, regional NATO and CSTO countries are registered at the start.
- Added portraits of the leaders of Belarus:
- Lukashenko
- Veshtord
- Rear-straight
- Yermoshina
- Removed the minority in Kaliningrad.
- Fixed incorrect provinces in those parts of the world(North America, South America, Oceania, Antarctica) where a different type of continent was set instead of the desired one.
- Fixed the location of Pavlodar, Chelyabinsk.
- Redesign of the night map of cities.
- Fixed visual display for some cities and mountains.
- Some fixes to the technical aspect of the map visual.
- Power stations in India have been set up.
- Oil refining stations are located in the world.
- Power stations have been set up in South Korea.
- Spelled out the display and localization of various values in the diplomacy panel.
- Removed all Reichs in the name of the states.
- Global correction of supply area.
- Added events for Belarus.
- Fixed localization of solutions.
- Fixed terrain status for provinces: 12128, 11473, 10253, 12329, 7757, 7789, 12174, 1775, 4824, 7328, 4261 and 117.
- Added industrial enterprises for Belarus.
- Fixed the placement of buildings and airfields in different regions.
- Added the Darien Gap regions divided between Colombia and Panama.
- Fixed victory points and conducted audits in the following regions: Sima, Tatarstan, Chuang Son Mountains, Panama, Singapore, La Libertad, Rio de Janeiro, Sao Paulo, Tubu, Jiangsu, Shanghai, Tacheng, Beitun, Congo, Singapore, Northern Thailand, Mekong Lowlands and Eastern Cambodia.
- Fixed the effect of withdrawing funds from the state reserve in the focus branch of the EAEU.
- Fixed the issue of displaying the EAEU magic tricks from the start of the game.
- Fixed withdrawal effects and withdrawal requirements in Belarus focuses.
- The modification is synchronized with the game version 1.10.5
- Redesigned the mobilization system
The mobilization system was a good idea for implementing the wave appeal, however, it was made quite raw, now we have revised it for the sake of even more realism. We decided to choose 44% of the percentage of conscripts as the basis, but why? And the fact is that the population in HOI4 is only a figure, there is no division into segments of the population, for example, gender, disability, age, which means that if you set 100% of the population in a certain Andorra whose population is only 85,100 people, you will get in the army absolutely the same number of conscripts, I think you will agree that this situation is quite delusional. Of course, in the original game, you can mobilize no more than half of the country's population, but not everyone can serve, so we decided that it is necessary to take into account different segments of the population, for example, gender, civil servants, prisoners, disabled people, pensioners, students, children, etc., etc. Thus, now we and the developers of submods have more ways to implement ideas and clarify the realities of the state.
- Corrected history files.
- Revised requirements for the Cabinet of Ministers of Ukraine, France, Germany, Greece and the United Kingdom.
- The first attempt to correct the work of the penalty script after the 1.9 patch.
- In the templates of Belarus, the OBT has been replaced with Medium tanks.
- Fixed a bug that caused troops to be removed from Japan.
- Fixed technology transfer when releasing the state.
- Implemented a script for changing the leader when the prime Minister is re-appointed in countries where the Prime Minister heads the government. So far, the script is only available in the United Kingdom, the United States and Japan.
- Turkey's magic tricks have been somewhat improved.
- Fixed Turkey's EU candidate status.
- Fixed an issue where some magic tricks were not available due to incorrect reading of the budget status.
- Improved the effects of the EAEU focuses.
- Fixed the condition of the EAEU decisions when allocating observer status.
- Fixed a bug that made it impossible to simultaneously explore the EAEU foci.
- Improved tricks on the nationalist branch.
- Added tricks on the Lukashenko branch.
- Added magic tricks on the "Friendship with the East"branch.
- Improved the focus of the industry.
- Updated and added new events.
- Fixed some bugs.
- Added new nats. perfume.
- Improved fleet technologies.
- Fixed a bug where it was impossible to build initial ships without modularity due to the module requirement, provided that module technologies were not previously explored.
- Improved technologies of heavy tracked vehicles.
- Added the ability to conclude a white world in multiplayer only between players.
- Adjusted by the US AI
- An audit of resource paths was conducted.
- Added portrait of Yoshihida Suga
- Improved icons for Belarus ' magic tricks.
- Changed the external display of cities.
- Added the Olivenza region as a disputed territory between Spain and Portugal.
- Added the Ilemi Triangle region as a disputed territory between South Sudan and Kenya.
- Added the Jiandao region as a disputed region between the People's Republic of China, the Republic of China, and South Korea.
- Split Madagascar, added the regions of Tulyara, Fianarantsoa, Antananarivo, Tuamasina, Mahajanga, Antsiranana.
- Fixed an issue where a region was not considered urban even though its 3d model was displayed.
- Made mapping of Antarctic stations.
- Increased the number of quotes in Russian
- Fixed incorrect translation of the New Guinea Sea.
- Localized events in Turkey.
- Localized the ammunition tab.
- Updated the description of the tricks of Belarus.
- Localized fleet modules.
- The EAEU has been reworked.
According to our idea, the EEU is a more centrist alliance than the EU, however, in the past, the EEU was considered as a kind of USSR 2.0 with a stupid imitation of its neighbors.
Now, the EEU is the economic union that it should be.
Specifically for the EEU, it was necessary to develop a kind of system of supranational unions.
Similarity because, according to the developer himself, it does not reach the title of the system.
26 tricks were developed instead of 4. However, in addition to their increase, these focuses are available for all countries that may be the EEU, however, they will appear only after joining the EEU.
We have developed a lot of solutions specifically for the EEU, at the moment, their number is 36 pieces.
With the development of the EAEU, the capabilities of the union itself will expand. However, it should be borne in mind that it will not be very cheap. You will need a huge amount of money.
However, all members of the EEU will be able to explore different focuses and thus invest in the EEU.
The Eurasian Fund, also known as the Eurasian Bank in further development, will serve as the general budget of the EAEU, as well as the possibility of financing all-Union infrastructure projects.
However, if you fail to fulfill your membership obligations, you may be excluded from the EEU, along with this you will lose all the effects and investments.
Initially, the EEU bank will not be available, but everything is understood with development.
The EEU will expand freely, unlike the EU. The leader of the EAEU will make the decision on joining.
Also, the leadership of the EAEU will be transferred every year between all its members.
The EEU also has its own diplomacy in development from the participating countries.
- Limited reasons for war for Japan.
- Implemented a rollback of submission with resistance in the region of more than 20%.
- Implemented a reduction in the increase in polit. points and the decline/increase in the popularity of the party with changes in tax policy.
- Events for the return of territories have been worked out.
- Improved events for the creation of unions.
- Added new magic tricks.
- Added a description of magic tricks.
- Some magic tricks got icons.
- Added new nats. perfume.
- Added new starting nats. perfume.
- Improved the focus of European integration.
- A global reshuffle was made.
- Various fixes to events.
- Improved the focus of foreign and domestic policy, as well as industry.
- Replaced some magic tricks with new ones.
- Reduced the number of days to study some magic tricks.
- Fixed minor bugs.
- Added items for upgrading wheeled vehicles-mobility and gun.
- Added a reservation upgrade point for wheeled and tracked light vehicles.
- Fixed a bug with resetting the cost when upgrading reliability.
- Artillery has been added the ability to upgrade firepower, reliability, and cheapness.
- Given the opportunity to upgrade the "Unmanned OBT" by the method of other tanks.
- Added a point to reduce the cost of army uniforms, ATGM and MANPADS.
- Assigned to the basic support technology.
- Belarus warehouse has been updated.
The exact list of changes can be found at this link.
- Fixed a bug with the display of icons for the window for selecting the control mode over controlled territories.
- The window of small ideas has been turned over. Increased the number of displayed ideas in a row to 14 pieces.
- For beginners, an inscription with a field for selecting diplomatic actions has been added.
- Turned over the intelligence summary.
- The display of GDP and energy supply was also restored.
- Implemented the initial display of the last budget.
- Fixed the color of the event timer.
- Fixed the display of army icons.
- Redesigned the interface of the laws on the list.
-
Added images for:
- Shilka
- Tunguska
- Buk
- S-300
-
Redesigned the animation of research in technology.
-
Made an EU icon for Belarus and Japan magic tricks.
-
Made icons for the Antarctic Treaty, radioactive contamination, regional emigration, regional religious war, and the lifeless territories of Antarctica.
- Spelled out for AI-countries with no maritime borders ignoring fleet research in peacetime.
- Power plants are located in Italy.
- Fixed the population of the Sichuan region.
- Fixed the population of Spritely Island.
- Fixed a bug where it was possible to build a nuclear power plant in Antarctica.
- A Thai Channel project has been created.
- The project of the Nicaraguan Canal has been created.
- Added fuel tanks and a second-level radar to the Brest region.
- Updated and translated into English the description of the types of terrain.
- Fixed an issue where localization of difficulty levels was not displayed.
- Difficulty levels are translated into English.
- The "Occupied Territories" panel has been renamed to "Controlled Territories".
- Fixed various duplicates and localization-related bugs.
- Increased the number of quotes in Russian.
The exact list of changes can be found at this link - The number of quotes in Russian and English are synchronized
- Localization is prescribed for ATGM and MANPADS.
- Added localization of wheeled vehicles.
- Added localization of aviation.
- Improved localization of artillery.
- Updated English localization.
- Fixed an issue where some sea channels and straits were not localized.
- A separate display of the condition for electricity trade has been made if the exported country does not have a surplus.
- Fixed an issue where the budget in the exempt countries did not work.
- Made a diplomatic return of the agent, in case of capture.
- Implemented a reduction in stability during the annexation of regions.
- Implemented reduced stability after the accession of the puppets.
- The transfer of technology to the newly created state has been implemented upon secession.
- Israel is placed on the start menu of the country selection.
- Implemented a reduction in the conscription population in non-national regions.
- Reduced the number of days to study some magic tricks .
- Added localization of magic tricks and national spirits.
- Added new nats. perfume.
- Some tricks have been improved (for the Communists, Lukas, and the EU).
- Many magic tricks have been changed for the new DLC features.
- Reworked events for the purchase of weapons.
- Fixed bugs with events.
- Added a focus and event on the development of uranium deposits.
- Rebalanced the Taliban army.
- The army template for Afghanistan and Israel is registered.
- Updated warehouse to Israel.
The exact list of changes can be found at this link.
- Fixed the cost of aviation production
- Fixed the number of crew in the aviation industry.
- Some of the templates of the DPRK and the United Kingdom were rewritten.
Also, we decided to choose a strategy of substantial refinement of existing branches of technology, instead of a strategy of forced creation of technologies.
- Large-scale localization, layout and modification of ammunition was carried out.
The ammo technology branch represents the best development of technologies at the moment in our project.
In the future, a separate article will be devoted to a detailed explanation of the principle of operation. So far, just a general message.
Also, the branch is a unique phenomenon of using all the features of HOI for technologies. Unfortunately, I have not seen such a large-scale study in any project. © Secretary of the CPSU
Previously, due to the overall complexity of the work, the game could not correctly display the modifiers. In this update, this was improved, however, all the currently visible parameters worked before and significantly played out on the player.
The form for a certain type of terrain provided quite significant bonuses, however, for other regions, such a form will do more harm than good, as this text signals.
Previously, there was a hint in the description of the ammunition.
However, do not be afraid, it will not disappear anywhere.
It will be quite normal when in a desert region, your fighters in the best types of forest camouflage in chemical defense, can be carried by a more backward country, but with desert camouflage.
According to this, you need to decide on which generation of ammunition you want to stop and further develop it.
- Improved the "Tracked Infantry Armored Vehicles" technology branch.
Now the modernization of equipment will take place through a harmonious comprehensive development.
- Prescribed starting technologies of ammunition from the start of the game to some countries.
- Fixed a bug in the cost of the upgraded types of equipment (air force and army).
- Fixed the speed of medium-range and short-range SAMs on the tracked base.
- The initial technologies of the "Tracked Infantry armored Vehicles" branch are registered»
- Adjusted the chances of occurrence of destabilizing events.
- Fixed spamming of events in the Caucasus conflicts.
- Adjusted AI for Russia, now it considers the threat of nationalists in Ukraine more seriously.
- Added the Asturias region in Spain.
- Changed the region of Leon in Spain.
- Fixed the display of transitions in different parts of the world (Minorca-Majorca, Sardinia-Corsica, Kiel Canal, Panama Canal, Afsleitdijk, Papua New Britain)
- A lot of small train bugs, when the city was built incorrectly and part of it was in the water.
- Smoothed the borders of the countries.
- Updated Antarctica texture (added snowy plains texture).
Now Antarctica has a natural white color, which will always be shown in all map modes and settings.
- Added the Onyx River in Antarctica.
- Increased the number of quotes in Russian.
- Fixed an issue where the description of the technology branches was incorrect.
- Fixed crash when editing a template in Germany, the United Kingdom, and the Democratic People's Republic of Korea.
- We found that completely unprepared tricks of Turkey were on public display, there is good news, it is somewhat incomplete, but still not ready and bugs for them will not be accepted.
- Fixed bugs on Linux OS.
- Fixed US elections.
- Fixed placement of social resource buttons in the main menu.
- Fixed the spam in the UN Declaration of war.
- Code refactoring and file names audit was performed.
- Improved focuses of Belarus.
- Removed the requirement of economic reform for subsidies.
- Fixed capitals for countries: Sardinia, Sicily, Lombardy, Piedmont and Northern Italy.
- Constant border skirmishes have been implemented near the borders of the NKR and Azerbaijan.
- Rebalanced the composition of brigades, companies, divisions and platoons of all types of artillery. Their number is close to the real one.
- Removed numbered types of torpedo tubes.
- Increased the number of modules for mining and clearing water spaces.
- Research of internal combustion engines for submarines is allowed.
- Fixed a bug with the inheritance of a modular system.
- Increased the number of types of small arms in Ukraine.
- The support company of the UAV has been removed.
- Fixed a technical name for the units of anti-tank and MANPADS.
- Fixed the mobility of support teams.
- Fixed the population of Ulyanovsk.
- The dominant minority in Murmansk has been removed.
- Removed iron ore in Italy, namely in Lombardy, Emili-Romagna, Veneto, South Tyrol and Piedmont due to the exhaustion and closure of mines in 1982.
- Fixed the population of Attu Island.
- Made a trap part of Antarctica.
- Added Novogrudok, Votkinsk
- Added a new region - Eupen-Malmedy
- Fixed the display of generals-Yemen, Armenia, Georgia, Latvia, Finland, United Kingdom and France.
- Fixed the flags of the teams.
- Some portraits of the leaders have been reworked.
- Added leaders of Hong Kong, Turkey.
- Added 2 generals for Macau, Transnistria, 1 general for Vatican City, 5 generals for Moldova, Italy.
- The image in the main menu has been redone.
- Localization of the development focuses of the Royal Armed Forces has been made.
- Fixed some of the names of the parties.
- Fixed some typos in the events, including in English.
- Fixed localization of some national spirits.
- Fixed the name of the agency in Belarus.
- Reworked the description of the technologies. Now it is more colorful and explains the good qualities of a particular type of equipment.
- Fixed localization of some national spirits.
- Fixed the names of Russian agents (Boshirov and Petrov became Chepiga and Mishkin).
- Added localization of monarchs in English.
- Registered and fixed bugs in the English localization.
- Updated localization of ammunition in English.
- Fixed a localization of BMP.