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TIC-Vectors

Vector math for lua, originally made specifically for TIC-80

all functions return vectors, they do not change the vector that calls them


To import: local Vec3d = require'Vectors'

Create new vector: local A = Vec3d(X,Y,Z)

  • Add: C = A + B

  • Substract: C = A - B

  • Multiply: C = A * n

  • Divide: C = A / n

  • Negate: C = -A

  • Dot product: N = A:dot(B)

  • Cross product: C = A:cross(B)

  • Magnitude: M = A:len()

  • Normalize: N = A:norm()

  • Round: R = A:round(tolerance)

this will round vector A to the nearest TOLERANCE

ie.

for a vector: local A = Vec3d( 10, 14, 11.25 )

  • A:round(1) => { 10, 14, 11 }
  • A:round(5) => { 10, 15, 10 }
  • A:round(10) => { 10, 10, 10 }
  • A:round(0.1) => { 10, 14, 11.3 }