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utils.py
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utils.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# utils.py
#
# Copyright 2015 Elia Argentieri <elia.argentieri@openmailbox.org>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
import pygame
import sys
import yaml
from pathlib import Path
from typing import Tuple
Rectangle = Tuple[int, int]
Coord = Tuple[int, int]
def timeit(f):
"""
Decorator to time a function call
"""
def timed(*args, **kw):
ts = pygame.time.get_ticks()
result = f(*args, **kw)
te = pygame.time.get_ticks()
print('func:%r args:[%r, %r] took: %d millis' % \
(f.__name__, args, kw, te-ts))
return result
return timed
def parse_yaml(path, module):
"""
Parses yaml files used by the game and returns a dictionary that maps a name
to a game object (unit, weapon, ...).
"""
objects = {}
with open(path, 'r', encoding='utf-8') as f:
data = yaml.safe_load(f)
for u in data:
u_class = module.__dict__[list(u.keys())[0]]
kwargs = list(u.values())[0]
objects[kwargs['name']] = u_class(**kwargs)
return objects
def distance(p0: Coord, p1: Coord):
"""
Returns the Manhattan distance between two coordinates.
"""
return abs(p0[0] - p1[0]) + abs(p0[1] - p1[1])
def resize_keep_ratio(size: Rectangle, max_size: Rectangle) -> Rectangle:
"""
Resize the first rectangle to make sure it's fully inside the second one
respecting its aspect ratio.
"""
w, h = size
max_w, max_h = max_size
resize_ratio = min(max_w / w, max_h / h)
return int(w * resize_ratio), int(h * resize_ratio)
def resize_cover(size: Rectangle, max_size: Rectangle) -> Rectangle:
"""
Resize the first rectangle to cover the entire container, even if it has to
stretch it or cut a little bit off one of the edges
"""
w, h = size
max_w, max_h = max_size
resize_ratio = max(max_w / w, max_h / h)
return int(w * resize_ratio), int(h * resize_ratio)
def center(rect1, rect2, xoffset=0, yoffset=0):
"""Center rect2 in rect1 with offset."""
return (rect1.centerx - rect2.centerx + xoffset, rect1.centery - rect2.centery + yoffset)
def return_to_os(*_):
"""
Quits the game and returns to OS
"""
pygame.quit()
sys.exit(0)
def read(fname):
"""
Reads a whole file and returns it as a string. fname is the name of the file
to read relative to the main ice-emblem directory.
"""
main_directory = Path(__file__).absolute().parent
return open(main_directory / fname, encoding='utf-8').read()
def get_version():
"""
Reads Ice Emblem's version from VERSION file and returns it
"""
return read('VERSION').strip('\n')