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Inverse color broken with WebGL #2210
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I had this same problem. You need to set "Terminal background" to "From colour scheme". |
thanks for your rely. I had try colorScheme:
name: Material
foreground: '#eceff1'
background: 'rgba(38, 50, 56, 1)'
cursor: '#FFCC00'
colors:
- '#000000'
- '#D62341'
- '#9ECE58'
- '#FAED70'
- '#396FE2'
- '#BB80B3'
- '#2DDAFD'
- '#d0d0d0'
- 'rgba(255, 255, 255, 0.2)'
- '#FF5370'
- '#C3E88D'
- '#FFCB6B'
- '#82AAFF'
- '#C792EA'
- '#89DDFF'
- '#ffffff' dig again, found something, seems xterm(webgl) doesn't render
|
so a workaround, my settings change to: colors:
- - '#000000'
+ - '#000010'
- '#D62341'
- '#9ECE58'
- '#FAED70'
- '#396FE2'
- '#BB80B3'
- '#2DDAFD'
- '#d0d0d0'
- - 'rgba(255, 255, 255, 0.2)'
+ - '#4d555d'
- '#FF5370'
- '#C3E88D'
- '#FFCB6B'
- '#82AAFF'
- '#C792EA'
- '#89DDFF'
- '#ffffff' |
This is an upstream issue that has been successfully fixed in the normal xterm renderer, but is still open in the WebGL one - xtermjs/xterm.js#1898 |
Any update on this ? Thanks, |
Unfortunately not yet |
use default color scheme,
tested backgroundcolor from theme or color scheme.
xterm (WebGL) //broken
xterm or hterm //correct appearance
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