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ChangeLog.md

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*** 0.8.5 ***

  • [FEAT] Dungeon Editor
  • [FEAT] Cynosural Field Generators
  • [FEAT] Jump Drives
  • [FEAT] Outpost creation and destruction
  • [FEAT] Wormholes
  • [FEAT] Loyalty Points, mission rewards and store
  • Support aarch64 architecture
  • Complete service rewrite
  • Many minor bugfixes and overall improvements

*** 0.8.4 ***

  • Added support for aarch64 with docker-compose
  • [FEAT] Alliances Implemented
  • [FEAT] Sovereignty Implemented
  • Fixed bug in PI database causing segmentation fault
  • Fixed sales tax default to 1%
  • CustomError system reimplemented
  • Updated ImageServer to allow for Alliance logos to be uploaded correctly
  • Replaced liveupdates with updated versions
  • Implemented new Database management tool (EVEDBTool) for migration versioning
  • Implemented automatic market database seeding

*** 0.8.3 ***

  • Fleet Implemented

*** 0.8.2 ***

  • [FEAT] PI Implemented
  • [FEAT] Basic POS Implemented

*** 0.8.1 ***

  • [FEAT] Agents and Courier Missions Implemented

*** 0.8.0 (26/03/2021) *** This release brings in massive new core system updates to EVEmu. These changes will dramatically increase the rate of change to this repository and make future contributions easier.

  • Returned to numbered versioning
  • Large new update to all core systems from Alasiya EvE (all credits to Allan for his fantastic work here)
  • Database has been updated to reflect core changes to the server code
  • Repository has been organized for quality of life
  • CI configuration has been added for automated building of EVEmu binaries to be distributed
  • Docker Compose support has been added to make the setting up of a new server quick and easy

*** 22/07/2008 ***

  • Added autotools

*** 03/05/2008 ***

  • Eliminate invBlueprints table by pulling data from other existing tables. (Bloody.Rabbit)
  • Implemented bubble manager to handle in-space items which are not visible system wide.
  • Partial support for boarding an empty ship in space.
  • Properly undock to the station's dock location (firefoxpdm)
  • Properly use ships position in space from the DB.
  • Store ship position in space when logging out.
  • Improved support for fitting charges with weapons.
  • Improved NPC AI to make them consistently follow, orbit and attack.
  • Hybrid and Laser modules consistently fire on NPCs now.
  • Implemented damage code including basic messages.
  • Implemented NPC death logic.
  • Implement code to support asteroids in space.
  • Add new command to spawn an asteroid: /roid (typeID) (radius)
  • Implemented graphics for mining lasers (they do not yet actually mine though)
  • Load up space junk (roids, items, etc) from DB ay system boot.
  • Implement runtime memory error exception handler to help prevent one bad action from crashing the whole server.

*** 02/15/2008 ***

  • Load tutorial information from DB (Bloody.Rabbit)

*** 02/03/2008 ***

  • Celestial Statistics support (firefoxpdm)

*** 11/24/2007 ***

  • Reworked bind ID storage code (firefoxpdm)
  • More coporation cleanup (firefoxpdm)
  • Fix issue with the wallet (firefoxpdm)
  • Fixed "show info" tab for DoGetStation (firefoxpdm)
  • Fixed station backgrounds (firefoxpdm)
  • Implemented people and places lookup (firefoxpdm)
  • Fix for owner notes (GuristaSyndicate) alter table chrOwnerNote CHANGE content note TEXT NOT NULL;

*** Release 229 ***

*** 10/20/2007 ***

  • Intial market implementation:
    • Major work on special market packet encodings.
    • Browse market, see pending orders.
    • Initial price history implementation.
    • Place sell orders (builds the market)
    • Place buy orders
    • Place immediate sell orders
    • Place immediate buy orders
    • you prolly need to log out&in before seeing new orders right now.
  • Major destiny (space) work:
    • Much improved event broadcasting to allow players to observe the actions of another player.
    • New module manager to handle different weapon types
    • Improved timer support for module activation/deactivation.
    • Can now activate weapons and generate fake hits on targets.
    • Initial infrastructure for damage propigation.
  • A bit more corporation creation work. (firefoxpdm)
  • Initial NPC AI work. Very very simple right now.
  • Added /spawn (typeID) command to spawn an NPC.
  • Started reworking chat channels a bit. It is prolly more broken than it was previously right now, but should improve over time.
  • Start rework on chat channels to support dynamic channels.
  • Initial XML packet support for none-value duality handling.
  • Added queue for destiny updates to properly batch them up. Update SQL: ALTER TABLE market_orders DROP isBuy; ALTER TABLE market_orders CHANGE bid bid tinyint(3) unsigned NOT NULL default '0'; ALTER TABLE market_orders CHANGE issued issued bigint(20) unsigned NOT NULL default '0'; ALTER TABLE market_orders CHANGE issued issued bigint(20) unsigned NOT NULL default '0'; ALTER TABLE market_transactions CHANGE transactionDateTime transactionDateTime bigint(20) unsigned NOT NULL default '0'; ALTER TABLE market_transactions ADD regionID int(10) unsigned NOT NULL default '0'; New Table: billsPayable New Table: market_history_old

*** 07/25/2007 ***

  • Major revelation with destiny updates, fixes 'jumpy' movement in space.
  • Much better understanding of the binary destiny update structure.
  • Significant work on the destiny manager. Server now tracks client movement for warp, goto direction, and follow movement modes (orbit is the only major mode pending).
  • Some initial drone launching code (not working yet)
  • A bunch of makefile cleanup.
  • Added support for the .. element in config file to cache the cache files
  • Implemented a keepalive ping to hold idle sessions open.
  • Added support for server originated messsages: error, infomodal, and notify
  • Made persistent attributes auto-store.
  • Fix for crash when jumping between systems.
  • Owner Note implemented. (firefoxpdm)
  • Corp channel creation and logo fixes (firefoxpdm)
  • A bunch of other corporation creation stuff (firefoxpdm)

*** 5/01/2007 - 182 ***

  • Initial targeting system
  • Some support for training new skills from a skill book. It may work some times.
  • added new command /search which searches items for summoning purposes
  • added functionality to support the server sending you evemails (like for long search results)
  • Initial standing history support (firefoxpdm)
  • Initial corp creation code (firefoxpdm)
  • Reworked the database priming technique.
  • Merged the agtAgents2 table into agtAgents
  • A few fixes for static owner querying.
  • Initial ability to equip and activate modules (may not persist properly)

SQL Changes: new table: chrStandingChanges ALTER TABLE corporation CHANGE corporationID corporationID INT( 10 ) UNSIGNED NOT NULL AUTO_INCREMENT; ALTER TABLE corporation AUTO_INCREMENT =2000001;

*** 4/22/2007 - 169 *** Major increase in error checking of generated xmlp objects New FastEncode() operation on generated xmlp objects to reduce copying A new mode of element operations in xmlp (non-pointer) Major reworking of all item stuff to use the new inventory system

alter table entity AUTO_INCREMENT=140000000; alter table dgmAttributeTypes CHANGE attributeID attributeID INTEGER UNSIGNED; new table entity_attributes

*** 04/15/2007 ***

  • Implemented initial employment history support (firefoxpdm)

  • Implemented Character Note (LSMoura)

  • Got evetool building on win32, still needs some work though.

  • Added unmarsahal command to evetool to decode strings from logserver.

  • Dramatic reworking of service calling mechanism to support names args and exceptions.

  • A few fixes pointed out by sgi's audit tool.

  • Got the market to display items, and active orders (cannot place or view orders though).

  • More work on agents, still no significant progress

  • Initial rev of EVEMail (FireFoX)

  • Char creation information loading based on selected values (FireFoX)

  • An initial implementation of /tr for some GM menus.

  • Implemented soft dictionaries (to address os.hashid issue)

  • Implemented character delete (no timer)

  • Implemented simple cached methods (no arguments, return cached objects)

  • Fixed agent listing.

  • Fixed issue with boot-on-demand systems and NPC spawning.

  • Fixed several memory leaks

0.5.153:

  • Implemented an initial NPC spawn system, supporting static spawns with possibly randomized locations.
  • Fixed ship display while in space.
  • Fixed a few cache related issues in order to support NPCs.
  • Implemented the beginings of an inventory system, supporting items and their attributes.
  • Added custom build tool to win32 project to support xml packet generation
  • Several patches from the forums.