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oUF_EP.lua
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oUF_EP.lua
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local _, ns = ...
local config = ns.config
-- power bar function
local addPowerBar
do
local PostUpdatePower = ns.PostUpdatePower
function addPowerBar(self)
local power = CreateFrame('StatusBar', nil, self)
power:SetPoint('BOTTOMRIGHT', self, 'BOTTOMRIGHT', 0, 0)
power:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', 0, 0)
power:SetPoint('TOP', self.Health, 'BOTTOM', 0, -1)
power:SetStatusBarTexture(config.TEXTURE)
power:SetHeight(config.POWERHEIGHT)
power.colorTapping = true
power.colorDisconnected = true
power.colorClass = true
power.colorReaction = true
power.PostUpdate = PostUpdatePower
local powerBG = power:CreateTexture(nil, 'BORDER')
powerBG:SetAllPoints(power)
powerBG:SetTexture(1 / 3, 1 / 3, 1 / 3)
power.bg = powerBG
self.Power = power
end
end
-- Generic PostCreateIcon function
local PostCreateIcon
do
local format = string.format
local function UpdateTooltip(self)
GameTooltip:SetUnitAura(self.parent:GetParent().unit, self:GetID(), self.filter)
if self.owner and UnitExists(self.owner) then
GameTooltip:AddLine(format('Cast by %s', UnitName(self.owner) or UNKNOWN))
end
GameTooltip:Show()
end
function PostCreateIcon(element, button)
button:SetBackdrop(config.BACKDROP)
button:SetBackdropColor(0, 0, 0)
button.count:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
button.UpdateTooltip = UpdateTooltip
button.cd:SetReverse()
button.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
button.icon:SetDrawLayer('ARTWORK')
end
end
-- auras function
local addAuras
do
local spellIDs = config.AURAFILTER
local function CustomAuraFilter(icons, _, icon, name, _, _, _, _, _, _, caster, _, _, spellID)
local isPlayer
if(caster == 'player' or caster == 'vehicle') then
isPlayer = true
end
if((icons.onlyShowPlayer and isPlayer) or (not icons.onlyShowPlayer and name)) then
icon.isPlayer = isPlayer
icon.owner = caster
end
return spellIDs[spellID]
end
function addAuras(self, position)
local auras = CreateFrame('Frame', nil, self)
auras:SetPoint(position.anchorPoint, position.relativeFrame and position.relativeFrame or self, position.relativePoint, position.offsetX, position.offsetY)
auras:SetSize(position.width, position.height)
auras.numBuffs = position.numBuffs
auras.numDebuffs = position.numDebuffs
auras.size = position.size
auras.spacing = config.SPACING
auras.initialAnchor = position.anchorPoint
auras['growth-x'] = position.growthX
auras['growth-y'] = position.growthY
auras.PostCreateIcon = PostCreateIcon
if position.filter then
auras.CustomFilter = CustomAuraFilter
end
self.Auras = auras
end
end
-- filter function (buffs and debuffs)
local CustomBuffFilter
do
local spellIDs = config.AURAFILTER
function CustomBuffFilter(icons, _, icon, name, _, _, _, _, _, _, caster, _, _, spellID)
local isPlayer
if(caster == 'player' or caster == 'vehicle') then
isPlayer = true
end
if((icons.onlyShowPlayer and isPlayer) or (not icons.onlyShowPlayer and name)) then
icon.isPlayer = isPlayer
icon.owner = caster
end
return not spellIDs[spellID]
end
end
-- buffs function
local function addBuffs(self, position)
local buffs = CreateFrame('Frame', nil, self)
buffs:SetPoint(position.anchorPoint, position.relativeFrame and position.relativeFrame or self, position.relativePoint, position.offsetX, position.offsetY)
buffs:SetSize(position.width, position.height)
buffs.num = position.number
buffs.size = position.size
buffs.spacing = config.SPACING
buffs.initialAnchor = position.anchorPoint
buffs['growth-x'] = position.growthX
buffs['growth-y'] = position.growthY
buffs.PostCreateIcon = PostCreateIcon
if position.filter then
buffs.CustomFilter = CustomBuffFilter
end
self.Buffs = buffs
end
-- debuffs function
local addDebuffs
do
local function PostUpdateIcon(element, unit, button, index)
if UnitIsUnit('player', unit) or UnitIsFriend('player', unit) or button.isPlayer then
local _, _, _, _, type = UnitAura(unit, index, button.filter)
local colour = DebuffTypeColor[type] or DebuffTypeColor.none
button:SetBackdropColor(colour.r * 3 / 5, colour.g * 3 / 5, colour.b * 3 / 5)
button.icon:SetDesaturated(false)
else
button:SetBackdropColor(0, 0, 0)
button.icon:SetDesaturated(true)
end
end
function addDebuffs(self, position)
local debuffs = CreateFrame('Frame', nil, self)
debuffs:SetPoint(position.anchorPoint, position.relativeFrame and position.relativeFrame or self, position.relativePoint, position.offsetX, position.offsetY)
debuffs:SetSize(position.width, position.height)
debuffs.num = position.number
debuffs.size = position.size
debuffs.spacing = config.SPACING
debuffs.initialAnchor = position.anchorPoint
debuffs['growth-x'] = position.growthX
debuffs['growth-y'] = position.growthY
debuffs.onlyShowPlayer = position.playerOnly
debuffs.PostCreateIcon = PostCreateIcon
debuffs.PostUpdateIcon = PostUpdateIcon
if position.filter then
debuffs.CustomFilter = CustomBuffFilter
end
self.Debuffs = debuffs
end
end
-- temporary enchants function
local addWeaponEnchants
do
local function PostCreateEnchantIcon(element, button)
button:SetBackdrop(config.BACKDROP)
button:SetBackdropColor(0, 0, 0)
button.count:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
button.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
button.icon:SetDrawLayer('ARTWORK')
end
function addWeaponEnchants(self, position)
local enchants = CreateFrame('Frame', nil, self)
enchants:SetPoint(position.anchorPoint, position.relativeFrame and position.relativeFrame or self, position.relativePoint, position.offsetX, position.offsetY)
enchants:SetSize(position.width, position.height)
enchants.num = position.number
enchants.size = position.size
enchants.spacing = config.SPACING
enchants.initialAnchor = position.anchorPoint
enchants['growth-x'] = position.growthX
enchants['growth-y'] = position.growthY
enchants.PostCreateIcon = PostCreateEnchantIcon
self.Enchants = enchants
end
end
-- cast bar function
local addCastBar
do
local function CustomTimeText(element, duration)
element.Time:SetFormattedText('%.1f / %.1f', element.channeling and duration or (element.max - duration), element.max)
end
local function CustomDelayText(element, duration)
element.Time:SetFormattedText('%.1f |cffff0000-%.1f|r / %.1f', element.channeling and duration or (element.max - duration), element.delay, element.max)
end
local function PostCastStart(element)
local text = element.Text
if element.interrupt then
text:SetTextColor(1, 0, 0)
else
text:SetTextColor(1, 1, 1)
end
end
function addCastBar(self, inverted, isPet)
local castbar = CreateFrame('StatusBar', nil, self)
castbar:SetSize((isPet and config.SECONDARYUNITWIDTH or config.PRIMARYUNITWIDTH) - 25, 16)
castbar:SetStatusBarTexture(config.TEXTURE)
castbar:SetStatusBarColor(1 / 4, 1 / 4, 2 / 5)
castbar:SetBackdrop(config.BACKDROP)
castbar:SetBackdropColor(0, 0, 0)
castbar.CustomTimeText = CustomTimeText
castbar.CustomDelayText = CustomDelayText
local castbarBG = castbar:CreateTexture(nil, 'BORDER')
castbarBG:SetAllPoints(castbar)
castbarBG:SetTexture(1 / 3, 1 / 3, 1 / 3)
local castbarTime = castbar:CreateFontString(nil, 'OVERLAY')
castbarTime:SetPoint('RIGHT', castbar, 'RIGHT', -2, 0)
castbarTime:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
castbarTime:SetJustifyH('RIGHT')
castbar.Time = castbarTime
local castbarText = castbar:CreateFontString(nil, 'OVERLAY')
castbarText:SetPoint('LEFT', castbar, 'LEFT', 2, 0)
castbarText:SetPoint('RIGHT', castbarTime, 'LEFT', -config.SPACING, 0)
castbarText:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
castbarText:SetJustifyH('LEFT')
castbar.Text = castbarText
local castbarDummy = CreateFrame('Frame', nil, castbar)
castbarDummy:SetSize(21, 21)
castbarDummy:SetBackdrop(config.BACKDROP)
castbarDummy:SetBackdropColor(0, 0, 0)
local castbarIcon = castbarDummy:CreateTexture(nil, 'ARTWORK')
castbarIcon:SetAllPoints(castbarDummy)
castbarIcon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
castbar.Icon = castbarIcon
if inverted then
castbar.PostCastStart = PostCastStart
castbar.PostChannelStart = PostCastStart
castbar:SetPoint('TOPLEFT', self.lowestElement, 'BOTTOMLEFT', 0, -config.SPACING)
castbarDummy:SetPoint('TOPLEFT', castbar, 'TOPRIGHT', config.SPACING, 0)
else
castbar:SetPoint('TOPRIGHT', self.lowestElement, 'BOTTOMRIGHT', 0, -config.SPACING)
castbarDummy:SetPoint('TOPRIGHT', castbar, 'TOPLEFT', -config.SPACING, 0)
castbar.SafeZone = castbar:CreateTexture(nil, 'ARTWORK')
end
self.Castbar = castbar
end
end
-- leader function
local function addRaidRole(self)
local leader = self.Health:CreateTexture(nil, 'OVERLAY')
leader:SetPoint('TOPLEFT', self, 'TOPLEFT', 0, 8)
leader:SetSize(16, 16)
self.Leader = leader
local assistant = self.Health:CreateTexture(nil, 'OVERLAY')
assistant:SetPoint('TOPLEFT', self, 'TOPLEFT', 0, 8)
assistant:SetSize(16, 16)
self.Assistant = assistant
end
-- LFD role function
local function addLFDRole(self)
local lfdRole = self.Health:CreateTexture(nil, 'OVERLAY')
lfdRole:SetPoint('TOPLEFT', self, 'TOPLEFT', 20, 8)
lfdRole:SetSize(16, 16)
self.LFDRole = lfdRole
end
-- quest icon function
local function addQuestIcon(self)
local qicon = self.Health:CreateTexture(nil, 'OVERLAY')
qicon:SetPoint('TOPLEFT', self, 'TOPLEFT', 0, 8)
qicon:SetSize(16, 16)
self.QuestIcon = qicon
end
-- phase icon function
local function addPhaseIcon(self)
local picon = self.Health:CreateTexture(nil, 'OVERLAY')
picon:SetPoint('TOPLEFT', self, 'TOPLEFT', 40, 8)
picon:SetSize(16, 16)
self.PhaseIcon = picon
end
-- pvp flag function
local function addPVPFlag(self)
local pvpFlag = self.Health:CreateTexture(nil, 'OVERLAY')
pvpFlag:SetPoint('TOPRIGHT', self, 'TOPRIGHT', 16, 12)
pvpFlag:SetSize(32, 32)
self.PvP = pvpFlag
end
-- Tag function
local function addTags(self, showPower, showHealPrediction, showCombo)
local healthValue = self.Health:CreateFontString(nil, 'OVERLAY')
healthValue:SetPoint('RIGHT', self.Health, 'RIGHT', -2, 0)
healthValue:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
healthValue:SetJustifyH('RIGHT')
self:Tag(healthValue, '[ep:health]')
local info = self.Health:CreateFontString(nil, 'OVERLAY')
info:SetPoint('LEFT', self.Health, 'LEFT', 2, 0)
info:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
info:SetJustifyH('LEFT')
if showPower then
self:Tag(info, '[ep:power< ][ep:druid]')
else
self:Tag(info, '[ep:name][|cff0090ff >rare<|r]')
end
if showHealPrediction then
local healpredictiontext = self.Health:CreateFontString(nil, 'OVERLAY')
healpredictiontext:SetPoint('RIGHT', healthValue, 'LEFT', -config.SPACING, 0)
healpredictiontext:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
healpredictiontext:SetJustifyH('RIGHT')
self:Tag(healpredictiontext, '[|cff00ff00 >ep:healprediction<|r]')
info:SetPoint('RIGHT', healpredictiontext, 'LEFT', -config.SPACING, 0)
else
info:SetPoint('RIGHT', healthValue, 'LEFT', -config.SPACING, 0)
end
if showCombo then
local cpoints = self:CreateFontString(nil, 'OVERLAY')
cpoints:SetPoint('RIGHT', self, 'LEFT', -config.SPACING, 0)
cpoints:SetFont(config.FONT, config.FONTSIZELARGE, config.FONTBORDER)
cpoints:SetJustifyH('RIGHT')
self:Tag(cpoints, '|cffffffff[cpoints]|r')
end
end
-- Rune bar function
local function addRuneBar(self)
local _, class = UnitClass('player')
if class == 'DEATHKNIGHT' then
local MAX_RUNES = 6
local runes = CreateFrame('Frame', nil, self)
runes:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -1)
runes:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
runes:SetBackdrop(config.BACKDROP)
runes:SetBackdropColor(0, 0, 0)
for i = 1, MAX_RUNES do
local rune = CreateFrame('StatusBar', nil, runes)
rune:SetSize((config.PRIMARYUNITWIDTH / MAX_RUNES) - ((MAX_RUNES - 1) / MAX_RUNES), config.SPACING)
rune:SetStatusBarTexture(config.TEXTURE)
rune:SetBackdrop(config.BACKDROP)
rune:SetBackdropColor(0, 0, 0)
if i > 1 then
rune:SetPoint('LEFT', runes[i - 1], 'RIGHT', 1, 0)
else
rune:SetPoint('BOTTOMLEFT', runes, 'BOTTOMLEFT', 0, 0)
end
local runeBG = rune:CreateTexture(nil, 'BACKGROUND')
runeBG:SetAllPoints(rune)
runeBG:SetTexture(1 / 3, 1 / 3, 1 / 3)
rune.bg = runeBG
runes[i] = rune
end
self.Runes = runes
self.lowestElement = self.Runes
end
end
-- Totem bar function
local function addTotemBar(self)
local _, class = UnitClass('player')
if IsAddOnLoaded('oUF_TotemBar') and class == 'SHAMAN' then
local totems = CreateFrame('Frame', nil, self)
totems:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -1)
totems:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
totems:SetBackdrop(config.BACKDROP)
totems:SetBackdropColor(0, 0, 0)
totems.Destroy = true
for i = 1, MAX_TOTEMS do
local totem = CreateFrame('StatusBar', nil, self)
totem:SetSize((config.PRIMARYUNITWIDTH / MAX_TOTEMS) - ((MAX_TOTEMS - 1) / MAX_TOTEMS), config.SPACING)
totem:SetStatusBarTexture(config.TEXTURE)
totem:SetBackdrop(config.BACKDROP)
totem:SetBackdropColor(0, 0, 0)
totem:SetMinMaxValues(0, 1)
if i > 1 then
totem:SetPoint('LEFT', totems[i - 1], 'RIGHT', 1, 0)
else
totem:SetPoint('BOTTOMLEFT', totems, 'BOTTOMLEFT', 0, 0)
end
local totemBG = totem:CreateTexture(nil, 'BACKGROUND')
totemBG:SetAllPoints(totem)
totemBG:SetTexture(1 / 3, 1 / 3, 1/ 3)
totem.bg = totemBG
totems[i] = totem
end
self.TotemBar = totems
self.lowestElement = self.TotemBar
end
end
-- Soul Shards function
local function addSoulShards(self)
local _, class = UnitClass('player')
if class == 'WARLOCK' then
local shards = CreateFrame('Frame', nil, self)
shards:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -1)
shards:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
shards:SetBackdrop(config.BACKDROP)
shards:SetBackdropColor(0, 0, 0)
for i = 1, SHARD_BAR_NUM_SHARDS do
local shard = shards:CreateTexture(nil, 'OVERLAY')
shard:SetSize((230 / SHARD_BAR_NUM_SHARDS) - ((SHARD_BAR_NUM_SHARDS - 1) / SHARD_BAR_NUM_SHARDS), config.SPACING)
shard:SetTexture(1/2, 0, 1)
if i > 1 then
shard:SetPoint('LEFT', shards[i - 1], 'RIGHT', 1, 0)
else
shard:SetPoint('BOTTOMLEFT', shards, 'BOTTOMLEFT', 0, 0)
end
shards[i] = shard
end
self.SoulShards = shards
self.lowestElement = self.SoulShards
end
end
-- Holy Power function
local function addHolyPower(self)
local _, class = UnitClass('player')
if class == 'PALADIN' then
local holypower = CreateFrame('Frame', nil, self)
holypower:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -1)
holypower:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
holypower:SetBackdrop(config.BACKDROP)
holypower:SetBackdropColor(0, 0, 0)
for i = 1, MAX_HOLY_POWER do
local holyRune = holypower:CreateTexture(nil, 'OVERLAY')
holyRune:SetSize((230 / MAX_HOLY_POWER) - ((MAX_HOLY_POWER - 1) / MAX_HOLY_POWER), config.SPACING)
holyRune:SetTexture(1, 3/5, 0)
if i > 1 then
holyRune:SetPoint('LEFT', holypower[i - 1], 'RIGHT', 1, 0)
else
holyRune:SetPoint('BOTTOMLEFT', holypower, 'BOTTOMLEFT', 0, 0)
end
holypower[i] = holyRune
end
self.HolyPower = holypower
self.lowestElement = self.HolyPower
end
end
-- Eclipse Bar function
local function addEclipseBar(self)
local _, class = UnitClass('player')
if class == 'DRUID' then
local eclipseBar = CreateFrame('Frame', nil, self)
eclipseBar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -1)
eclipseBar:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
eclipseBar:SetBackdrop(config.BACKDROP)
eclipseBar:SetBackdropColor(0, 0, 0)
local lunarBar = CreateFrame('StatusBar', nil, eclipseBar)
lunarBar:SetPoint('LEFT', eclipseBar, 'LEFT', 0, 0)
lunarBar:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
lunarBar:SetStatusBarTexture(config.TEXTURE)
lunarBar:SetStatusBarColor(0, 0, 1)
eclipseBar.LunarBar = lunarBar
local solarBar = CreateFrame('StatusBar', nil, eclipseBar)
solarBar:SetPoint('LEFT', lunarBar:GetStatusBarTexture(), 'RIGHT', 0, 0)
solarBar:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
solarBar:SetStatusBarTexture(config.TEXTURE)
solarBar:SetStatusBarColor(1, 3/5, 0)
eclipseBar.SolarBar = solarBar
local eclipseBarText = solarBar:CreateFontString(nil, 'OVERLAY')
eclipseBarText:SetPoint('CENTER', eclipseBar, 'CENTER', 0, 0)
eclipseBarText:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
self:Tag(eclipseBarText, '[pereclipse]%')
self.EclipseBar = eclipseBar
self.lowestElement = self.EclipseBar
end
end
-- Vengeance Bar function
local function addVengeanceBar(self)
local _, class = UnitClass('player')
if IsAddOnLoaded('oUF_VengeanceBar') and
(class == 'DEATHKNIGHT' or class == 'DRUID' or class == 'PALADIN' or class == 'WARRIOR') then
local vengeanceBar = CreateFrame('Frame', nil, self)
vengeanceBar:SetPoint('TOPLEFT', self.lowestElement, 'BOTTOMLEFT', 0, -1)
vengeanceBar:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
vengeanceBar:SetBackdrop(config.BACKDROP)
vengeanceBar:SetBackdropColor(0, 0, 0)
local statusBar = CreateFrame('StatusBar', nil, vengeanceBar)
statusBar:SetPoint('LEFT', vengeanceBar, 'LEFT', 0, 0)
statusBar:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
statusBar:SetStatusBarTexture(config.TEXTURE)
statusBar:SetStatusBarColor(0, 0, 1)
vengeanceBar.Bar = statusBar
local vengeanceBarText = statusBar:CreateFontString(nil, 'OVERLAY')
vengeanceBarText:SetPoint('CENTER', statusBar, 'CENTER', 0, 0)
vengeanceBarText:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
vengeanceBar.Text = vengeanceBarText
self.VengeanceBar = vengeanceBar
self.lowestElement = self.VengeanceBar
end
end
-- Experience Bar function
local function addExperienceBar(self)
if IsAddOnLoaded('oUF_Experience') then
-- Position and size
local Experience = CreateFrame('StatusBar', nil, self)
Experience:SetPoint('TOPLEFT', self.lowestElement, 'BOTTOMLEFT', 0, -1)
Experience:SetSize(config.PRIMARYUNITWIDTH, config.SPACING)
Experience:SetBackdrop(config.BACKDROP)
Experience:SetBackdropColor(0, 0, 0)
-- Position and size the Rested background-bar
local Rested = CreateFrame('StatusBar', nil, Experience)
Rested:SetAllPoints(Experience)
Rested:SetStatusBarTexture(config.TEXTURE)
-- Text display
local Value = Experience:CreateFontString(nil, 'OVERLAY')
Value:SetAllPoints(Experience)
Value:SetFont(config.FONT, config.FONTSIZE, config.FONTBORDER)
self:Tag(Value, '[curxp] / [maxxp]')
-- Add a background
-- local bg = Rested:CreateTexture(nil, 'BACKGROUND')
-- bg:SetAllPoints(Experience)
-- bg:SetTexture[[Interface\ChatFrame\ChatFrameBackground]]
-- Register it with oUF
self.Experience = Experience
self.Experience.Rested = Rested
self.lowestElement = self.Experience
end
end
local UnitSpecific
do
local addDebuffHighlightBackdrop = ns.addDebuffHighlightBackdrop
local addHealPredictionBars = ns.addHealPredictionBars
local addMenu = ns.addMenu
UnitSpecific = {
player = function(self)
-- Player specific layout code.
self:SetWidth(config.PRIMARYUNITWIDTH)
addMenu(self)
addPowerBar(self)
addRaidRole(self)
addLFDRole(self)
addPVPFlag(self)
addHealPredictionBars(self, config.PRIMARYUNITWIDTH, true)
addTags(self, true, true, false)
-- Turn off some Blizzard stuff
BuffFrame:Hide()
BuffFrame:UnregisterEvent('UNIT_AURA')
TemporaryEnchantFrame:Hide()
TicketStatusFrame:EnableMouse(false)
TicketStatusFrame:SetFrameStrata('BACKGROUND')
addAuras(self, config.AURAPOSITIONS)
addBuffs(self, config.BUFFPOSITIONS.player)
addDebuffs(self, config.DEBUFFPOSITIONS.player)
addWeaponEnchants(self, config.TEMPENCHANTPOSITIONS)
addDebuffHighlightBackdrop(self)
addRuneBar(self)
addTotemBar(self)
addSoulShards(self)
addHolyPower(self)
addEclipseBar(self)
addVengeanceBar(self)
addExperienceBar(self)
addCastBar(self, false, false)
end,
target = function(self)
-- Target specific layout code.
self:SetWidth(config.PRIMARYUNITWIDTH)
addMenu(self)
addPowerBar(self)
addLFDRole(self)
addQuestIcon(self)
addPhaseIcon(self)
addHealPredictionBars(self, config.PRIMARYUNITWIDTH, true)
addTags(self, false, true, true)
addBuffs(self, config.BUFFPOSITIONS.target)
addDebuffs(self, config.DEBUFFPOSITIONS.target)
addDebuffHighlightBackdrop(self)
addCastBar(self, true, false)
end,
pet = function(self)
-- Pet specific layout code.
self:SetWidth(config.SECONDARYUNITWIDTH)
addMenu(self)
addPowerBar(self)
addTags(self, true, true, false)
addDebuffs(self, config.DEBUFFPOSITIONS.pet)
addCastBar(self, false, true)
end,
targettarget = function(self)
-- Targettarget specific layout code.
self:SetWidth(config.SECONDARYUNITWIDTH)
addMenu(self)
addPowerBar(self)
addDebuffs(self, config.DEBUFFPOSITIONS.targettarget)
addTags(self, false, false, false)
end,
focus = function(self)
-- Focus specific layout code.
self:SetWidth(config.SECONDARYUNITWIDTH)
addMenu(self)
addPowerBar(self)
addQuestIcon(self)
addDebuffs(self, config.DEBUFFPOSITIONS.focus)
addTags(self, false, false, false)
end,
}
end
local Style
do
local addHealthBar = ns.addHealthBar
local addRaidIcon = ns.addRaidIcon
function Style(self, unit)
-- Shared layout code.
self:RegisterForClicks('AnyUp')
self:SetScript('OnEnter', UnitFrame_OnEnter)
self:SetScript('OnLeave', UnitFrame_OnLeave)
self:SetBackdrop(config.BACKDROP)
self:SetBackdropColor(0, 0, 0)
self:SetHeight(config.UNITHEIGHT)
addHealthBar(self)
addRaidIcon(self)
self.lowestElement = self
if UnitSpecific[unit] then
return UnitSpecific[unit](self)
end
end
end
oUF:RegisterStyle('oUF_EP', Style)
oUF:Factory(function(self)
self:SetActiveStyle('oUF_EP')
self:Spawn('player'):SetPoint('CENTER', UIParent, 'CENTER', -220, -250)
self:Spawn('target'):SetPoint('CENTER', UIParent, 'CENTER', 220, -250)
self:Spawn('targettarget'):SetPoint('BOTTOMRIGHT', self.units.target, 'TOPRIGHT', 0, config.SPACING)
self:Spawn('focus'):SetPoint('BOTTOMLEFT', self.units.player, 'TOPLEFT', 0, config.SPACING)
self:Spawn('pet'):SetPoint('RIGHT', self.units.player, 'LEFT', -25, 0)
end)