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General.cpp
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General.cpp
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#include "General.h"
// Function return the value of the pixel saturation
int calculateSaturation(unsigned char &r, unsigned char &g, unsigned char &b)
{
int result;
double s = 0.;
double min, max;
min = static_cast<double>(findMin(r, g, b));
max = static_cast<double>(findMax(r, g, b));
s = (max - min) / max;
s = s * 255;
result = static_cast<int>(s);
return result;
}
int calculateLighteness(unsigned char &r, unsigned char &g, unsigned char &b)
{
int min, max, result;
min = findMin(r, g, b);
max = findMax(r, g, b);
result = (max + min) / 2;
return result;
}
int calculateHue(unsigned char &r, unsigned char &g, unsigned char &b)
{
int red, green, blue, result, angle, max, min, mid;
result = 0;
red = static_cast<int>(r);
green = static_cast<int>(g);
blue = static_cast<int>(b);
angle = checkAngleOnColorWheel(r, g, b);
max = findMax(r, g, b);
mid = findMid(r, g, b);
min = findMin(r, g, b);
if (max != min) {
result = static_cast<int>((mid - min) / (max - min) * 60) + angle;
}
return result;
}
// Function which calculate the angle of color on the color wheel. It's important for calcualteHue function.
int checkAngleOnColorWheel(unsigned char &r, unsigned char &g, unsigned char &b)
{
int min, max, result, tempR, tempG, tempB;
min = findMin(r, g, b);
max = findMax(r, g, b);
tempR = static_cast<int>(r);
tempG = static_cast<int>(g);
tempB = static_cast<int>(b);
//Poni¿sze warunki s¹ zgodnie z informacjami z prezentacji W3
result = 0;
if ((tempR == max) && (tempB == min)) {
result = 0;
}
else if ((tempG == max) && (tempB == min)) {
result = 60;
}
else if ((tempG == max) && (tempR == min)) {
result = 120;
}
else if ((tempB == max) && (tempR == min)) {
result = 180;
}
else if ((tempB == max) && (tempG == min)) {
result = 240;
}
else if ((tempR == max) && (tempG == min)) {
result = 300;
}
return result;
}
int findMin(unsigned char &r, unsigned char &g, unsigned char &b)
{
int min;
int red, green, blue;
red = static_cast<int>(r);
green = static_cast<int>(g);
blue = static_cast<int>(b);
if (red < green) {
if (red < blue) {
min = red;
}
else {
min = blue;
}
}
else {
if (green < blue) {
min = green;
}
else {
min = blue;
}
}
return min;
}
int findMid(unsigned char &r, unsigned char &g, unsigned char &b)
{
int min, mid, max, red, green, blue;
min = findMin(r, g, b);
max = findMax(r, g, b);
red = static_cast<int>(r);
green = static_cast<int>(g);
blue = static_cast<int>(b);
if (red == min) {
if (green == max) {
mid = blue;
}
else {
mid = green;
}
}
else if (green == min) {
if (red == max) {
mid = blue;
}
else {
mid = red;
}
}
else {
if (green == max) {
mid = red;
}
else {
mid = green;
}
}
return mid;
}
int findMax(unsigned char &r, unsigned char &g, unsigned char &b)
{
int max;
int red, green, blue;
red = static_cast<int>(r);
green = static_cast<int>(g);
blue = static_cast<int>(b);
if (red > green) {
if (red > blue) {
max = red;
}
else {
max = blue;
}
}
else {
if (green > blue) {
max = green;
}
else {
max = blue;
}
}
return max;
}
int calculateMedian(std::array<unsigned char, 9> &matrix) {
std::sort(matrix.begin(), matrix.end());
int result = static_cast<int>(matrix[4]);
return result;
}
void partlyDesaturation(unsigned char &r, unsigned char &g, unsigned char &b, int &max, int &saturationParameter) {
double deltaR, deltaG, deltaB;
//Sprawdzamy ró¿nicê miêdzy wartoœci¹ maksymaln¹ a danym pikselem
deltaR = static_cast<double>(max) - static_cast<double>(r);
deltaG = static_cast<double>(max) - static_cast<double>(g);
deltaB = static_cast<double>(max) - static_cast<double>(b);
//Mno¿ymy dan¹ ró¿nicê przez odpowiedni procent
deltaR = deltaR * (1.0 - (static_cast<double>(saturationParameter) / 100.0));
deltaG = deltaG * (1.0 - (static_cast<double>(saturationParameter) / 100.0));
deltaB = deltaB * (1.0 - (static_cast<double>(saturationParameter) / 100.0));
//Aktualizujemy przes³ane wartoœci
r += static_cast<int>(deltaR);
g += static_cast<int>(deltaG);
b += static_cast<int>(deltaB);
}
//Podobne do powy¿ej
void blurDesaturation(unsigned char &r, unsigned char &g, unsigned char &b, int &max, int &saturationParameter, int &blurParameter, int &delta) {
double deltaR, deltaG, deltaB;
deltaR = static_cast<double>(max) - static_cast<double>(r);
deltaG = static_cast<double>(max) - static_cast<double>(g);
deltaB = static_cast<double>(max) - static_cast<double>(b);
deltaR = deltaR * (1.0 - (static_cast<double>(saturationParameter) / 100.0));
deltaG = deltaG * (1.0 - (static_cast<double>(saturationParameter) / 100.0));
deltaB = deltaB * (1.0 - (static_cast<double>(saturationParameter) / 100.0));
if(deltaR > 0.){
deltaR = deltaR * (1.0 - (static_cast<double>(delta)) / static_cast<double>(blurParameter));
}
if (deltaG > 0.) {
deltaG = deltaG * (1.0 - (static_cast<double>(delta)) / static_cast<double>(blurParameter));
}
if (deltaB > 0.) {
deltaB = deltaB * (1.0 - (static_cast<double>(delta)) / static_cast<double>(blurParameter));
}
r += static_cast<int>(deltaR);
g += static_cast<int>(deltaG);
b += static_cast<int>(deltaB);
}
//Wiem, ¿e ten cast na double wygl¹da dziwnie w powy¿szych funkcjach, ale przynajmniej na moim komputerze
// dzia³ania na int'ach nie dzia³aj¹