diff --git a/Exiled.API/Features/Toys/AdminToy.cs b/Exiled.API/Features/Toys/AdminToy.cs
index 08ec644cf0..eb0fca40d8 100644
--- a/Exiled.API/Features/Toys/AdminToy.cs
+++ b/Exiled.API/Features/Toys/AdminToy.cs
@@ -70,8 +70,8 @@ public Footprint Footprint
///
public new Vector3 Position
{
- get => AdminToyBase.Position;
- set => AdminToyBase.Position = value;
+ get => AdminToyBase.transform.position;
+ set => AdminToyBase.transform.position = value;
}
///
@@ -79,8 +79,8 @@ public Footprint Footprint
///
public Vector3 Scale
{
- get => AdminToyBase.Scale;
- set => AdminToyBase.Scale = value;
+ get => AdminToyBase.transform.localScale;
+ set => AdminToyBase.transform.localScale = value;
}
///
diff --git a/Exiled.API/Features/Toys/Primitive.cs b/Exiled.API/Features/Toys/Primitive.cs
index 149dbc990d..895916782d 100644
--- a/Exiled.API/Features/Toys/Primitive.cs
+++ b/Exiled.API/Features/Toys/Primitive.cs
@@ -102,8 +102,8 @@ public PrimitiveFlags Flags
/// Whether or not the primitive is static.
/// Whether or not the primitive should be spawned.
/// The newly created .
- public static Primitive Create(PrimitiveType primitiveType, PrimitiveFlags flags = default, Color? color = null, Vector3? position = null, Quaternion? rotation = null, Vector3? scale = null, bool isStatic = false, bool spawn = true)
- => Create(new(primitiveType, color, position, flags, rotation, scale, isStatic, spawn));
+ public static Primitive Create(PrimitiveType primitiveType, PrimitiveFlags flags = PrimitiveFlags.Visible | PrimitiveFlags.Collidable, Color? color = null, Vector3? position = null, Quaternion? rotation = null, Vector3? scale = null, bool isStatic = false, bool spawn = true)
+ => Create(new(primitiveType, flags, color, position, rotation, scale, isStatic, spawn));
///
/// Creates a new .
@@ -112,15 +112,16 @@ public static Primitive Create(PrimitiveType primitiveType, PrimitiveFlags flags
/// The new .
public static Primitive Create(PrimitiveSettings primitiveSettings)
{
- Primitive primitive = new(Object.Instantiate(PrefabObject.GetComponent()));
-
- primitive.Base.NetworkPrimitiveType = primitiveSettings.PrimitiveType;
- primitive.AdminToyBase.transform.position = primitiveSettings.Position;
- primitive.AdminToyBase.transform.rotation = primitiveSettings.Rotation;
- primitive.AdminToyBase.transform.localScale = primitiveSettings.Scale;
- primitive.Flags = primitiveSettings.Flags;
- primitive.Color = primitiveSettings.Color;
- primitive.IsStatic = primitiveSettings.IsStatic;
+ Primitive primitive = new(Object.Instantiate(PrefabObject.GetComponent()))
+ {
+ Type = primitiveSettings.PrimitiveType,
+ Flags = primitiveSettings.Flags,
+ Color = primitiveSettings.Color,
+ Position = primitiveSettings.Position,
+ Rotation = primitiveSettings.Rotation,
+ Scale = primitiveSettings.Scale,
+ IsStatic = primitiveSettings.IsStatic,
+ };
if (primitiveSettings.ShouldSpawn)
primitive.Spawn();
diff --git a/Exiled.API/Structs/PrimitiveSettings.cs b/Exiled.API/Structs/PrimitiveSettings.cs
index ef11c63575..c6684fd7dc 100644
--- a/Exiled.API/Structs/PrimitiveSettings.cs
+++ b/Exiled.API/Structs/PrimitiveSettings.cs
@@ -27,12 +27,12 @@ public struct PrimitiveSettings
/// The scale of the primitive.
/// Whether or not the primitive should be spawned.
/// Whether or not the primitive should be static.
- public PrimitiveSettings(PrimitiveType primitiveType, Color? color, Vector3? position, PrimitiveFlags flags = PrimitiveFlags.Visible | PrimitiveFlags.Collidable, Quaternion? rotation = null, Vector3? scale = null, bool isStatic = false, bool spawn = true)
+ public PrimitiveSettings(PrimitiveType primitiveType, PrimitiveFlags flags = PrimitiveFlags.Visible | PrimitiveFlags.Collidable, Color? color = null, Vector3? position = null, Quaternion? rotation = null, Vector3? scale = null, bool isStatic = false, bool spawn = true)
{
- PrimitiveType = primitiveType;
+ PrimitiveType = primitiveType;
+ Flags = flags;
Color = color ?? Color.gray;
Position = position ?? Vector3.one;
- Flags = flags;
Rotation = rotation ?? Quaternion.identity;
Scale = scale ?? Vector3.one;
IsStatic = isStatic;